October 3, 2018 at 10:11 pm #8813
RiyuyaParticipantOctober 10, 2018 at 6:47 am #8921
Tornadoo255ParticipantOctober 10, 2018 at 6:49 am #8922October 11, 2018 at 12:19 am #8946
Several critical issues are addressed:
– An issue wherein Miqobot would be unable to interact with NPC or object obstructed by rough terrain.
– An issue wherein Miqobot would incorrectly identify selected Movement Type.
– An issue wherein a kill switch would be triggered while interacting with NPC or object under severe network conditions.
Other issues are addressed:
– Thresholds for vertical camera alignment are adjusted to improve compatibility with different Camera Speed values.
– Delay for vertical camera alignment during navigation is reduced.
– Crafting formula for progress prediction is improved.October 11, 2018 at 7:58 pm #8972
For raiding with assist mode, I know the idea of making specific rotations etc has been discussed already but beyond just making a rotation for your class I wonder if you guys have considered using data from or integrating with “Cactbot”, the ACT plugin. I /just/ discovered it but it’s been around for a year now I guess and has been updated to include timelines for every action every boss uses, useful for dps windows, shielding, tank cooldowns etc. It does have other features as well, like eureka stuff.
Anyway, just a thought.October 12, 2018 at 12:20 pm #8993
Heh! I am actually one of the people actually working on Cactbot 😀
it’s been around for a year now I guess and has been updated to include timelines for every action every boss uses
Yes, for every boss starting from Stormblood. There are timelines for most Heavensward bosses and raids, but the triggers aren’t done, since that content isn’t done anymore, except for a few unsynced farm groups, meaning that in those raids/trials there are no Popup-Texts/TTS-Callouts.
However, I just want to add: Cactbot is the most updated ACT plugin on all of Github. It’s basically on #1 most recently updated on github, almost all the time, when you search for ffxiv on that site.
Also, the name might be confusing, but Cactbot is not really a “Bot” like Miqobot. It’s simply an expansion on the functions ACT provides in an extremely neat fashion (Automated Callouts + Boss Timelines, a Killfeed Window, extra Job Gauges [unfinished], an interactive Eureka map and parsers).October 12, 2018 at 3:44 pm #8998
Ah, cool Arc. I had just put it in like 2hrs before that post so I’m still very new with it but it worked well for both Suz EX and O10S. I had a little trouble setting it up, which in the end was that I hadn’t unblocked before unzip but that was it. The instructions did say to use 64bit ACT, I didn’t feel like uninstalling/reinstalling and maybe screwing it up so I’m still using 32 for now, seems ok. Back when I installed ACT there was some reason I chose to use 32bit over 64…I don’t remember what it was but 64 had some disadvantage iirc.October 14, 2018 at 5:06 pm #9037
Uh… is there actually a standalone 32-bit download for ACT? Because on the ACT page I couldn’t find one, besides the normal ACT installer. The “Advanced Combat Tracker.exe” usually is in fact the 64-bit version, while the 32-bit version is actually the “ACTx86.exe” which you can find in your ACT folder.October 14, 2018 at 8:06 pm #9040October 19, 2018 at 8:27 am #9192
ExiaParticipantOctober 19, 2018 at 8:32 am #9193
We are sorry, we don’t have an ETA.
Due to the arrival of Patch 4.4 we are being overwhelmed with tech support questions and new feature requests. The amount of work in this department is unpredictable.
We implement dungeons for each level tier as we make progress on combat rotations.
Next tier is level 40-50.October 19, 2018 at 10:14 am #9209
johnbParticipantOctober 27, 2018 at 9:12 pm #9327
Is there anyway to create scenarios and use the core combat system in the scenarios for the squadron runs?
Anything I can help with, on disability with plenty of free time on my hands.
Thanks in Advance
October 28, 2018 at 3:01 pm #9329
- This reply was modified 3 years, 9 months ago by LordStriker.
kontuParticipantOctober 31, 2018 at 7:37 pm #9358
The topic ‘[Beta] Combat’ is closed to new replies.