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Yes, it does. Miqobot always tracks GCD animation speed in order to determine the best course of action.
But there is no system that would switch rotations on a global level depending on character attributes, if that’s what your question is about. Our priority system dynamically adapts to the current skill / spell speed.
New pet actions from level 1-70 range will be implemented in the next update, along with the rest of job rotations.
Before monster farming becomes available, we have to upgrade the navigation system and release a new 3D Editor for navigation meshes.
You can find visual examples here: Combat | Development
And then yes, it will be possible to implement additional scenario functions for monster farming.Thank you for your request!
September 2, 2019 at 3:45 pm in reply to: Detecting collectability/wait for GP on ephemeral nodes? #17115Yes, this feature has already been requested and planned for implementation.
According to our calculations, it will improve Miqobot’s efficiency approximately by 4%. It is classified as QoL improvement.We will be working on QoL features after we complete the Combat system.
Thank you for your request!The behavior you describe is not related to Miqobot, it’s a standard ingame mechanic.
While our guides include some facts and game knowledge, they usually imply that the reader has a certain level of understanding about the activity they want to automate.But of course, we will consider your proposal.
Thank you for your feedback!Yes, there are plans to implement this behaviour in the future.
However, please note that this method will render compass abilities ineffective. If you make Miqobot skip a gathering node and the next one is not in the immediate vicinity, she will be unable to find it and will get stuck.
You can of course use Beacons instead of compass abilities, but this will probably make your navigation grids unnecessary complicated.This feature is classified as QoL improvement. In the meantime, please use Gather by Name to deplete gathering nodes naturally.
Thank you for your request!We’ll see what we can do, but it’s unlikely that this feature can be implemented without integrating a complete cards and NPC database. At the moment we are overwhelmed by the Combat system upgrades and it’s already falling behind schedule, so we can not make any promises.
But we will try to make time for additional features.Thank you for your request!
The issue with Dark Knight was addressed in Miqobot v1.3.26.
Please redownload the latest version from our website: https://miqobot.com/#get-the-botThank you for initiating this topic.
It should probably be mentioned that the start of the discussion is located here: New features coming?
So it wouldn’t get lost in the archives.We will keep an eye on this thread and will adjust our development priorities according to the community demand.
Thank you for your kind words very much. It really means a lot to us.Also, as a sidenote, is it possible to have a sort of polling system for this kind of thing? Sure they can be abused but it might add a little clarity as to what people desire more/less!
Yes, we consider implementing forum polls in the future.
But since Miqobot community is very small, we think that listening to everyone’s personal opinion in the discussion format will give us better understanding of the community demand. In addition, sometimes these discussions give us alternative ideas and solutions that we would never think of.We read all forum topics and take all feedback into account.
Even if we don’t have time to answer everyone personally, you can be sure that your opinion and your requests will be heard by the development team and will affect Miqobot’s further evolution.Thank you for your kind and constructive reviews very much.
ah, bottom of the list. got it.
ight, imma head out.
We are very sorry about your decision.
But regardless, we wish you all the best in your future adventures.Can you fix BLM’s AoE rotation? Miqo keeps using Blizz3 instead of Freeze and wasting GCDs on Fire II even at level 80.
Yes, Freeze and Enhanced Umbral Heart trait will be implemented in the next update.
hate to ask but any possible way to know an eta when it will be released? a week? 2 weeks? a month? 2 months? I’d like to manage my expectations. thank you.
Same, at least for combat rotations.
Approximately 2-3 weeks.
Thank you for your kind feedback very much.
Perhaps you’re right.
But from what we see at the moment, users expect that Crafting Solver will be able to synthesize 80** recipes in the most optimal way by utilizing the least possible number of steps with minimal stats from zero starting quality and without any CPU intensive settings. This is not correct.Number of steps will never be a part of the algorithm, because it would result in combinatorial explosion of the solving time.
And CPU intensive settings will always be required to perform high-level synthesis efficiently.If the next upgrade of the Crafting Solver turns out not perfect enough, the majority of users will keep using macros and the time we invested into its development would be essentially wasted.
So before we decide to accept this risk, we would like to see more opinions on the matter and understand the community demand.In the meantime, we will focus our efforts on more popular features such as Combat Assist and Trust Dungeons support.
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