Miqobot

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Viewing 15 posts - 1,591 through 1,605 (of 3,075 total)
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  • in reply to: crafting just finished w/o trying to HQ #17671
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for reporting!

    As we stated in the main status thread, Miqobot was not tested with 71+ content and may perform unpredictably. Especially if you are crafting 80** recipes and using Ingenuity.
    Please refer to this thread for detailed explanation: Shadowbringers – Miqobot Status

    It will take time before Miqobot adapts the new crafting math.
    If you are not satisfied with the current state of Crafting Solver for any reason, please consider resorting to macro crafting for the time being.

    in reply to: Re-order scenarios drag-n-drop #17665
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, this feature is already planned for one of the upcoming QoL updates.

    In the meantime, you can reorganize your scenarios by closing Miqobot and editing the presets.miqo file manually.
    You can find the description of Miqobot file format in the General guide.

    Thank you for your request!

    in reply to: New features coming? #17664
    Miqobot
    Miqobot
    Keymaster
    7+

    We have mentioned several times that raiding support will not be available for the first Shadowbringers savage tier.
    Please read the [Beta] Combat disclaimer carefully:

    Important Note.
    This is a very early beta version of the upcoming Combat system.
    It offers limited functionality, may contain critical bugs, and is subject to frequest redesign.

    The Shadowbringers expansion has completely revamped the combat system, therefore it requires a complete overhaul in Miqobot as well. Please do not underestimate our work.

    in reply to: It's been a while, combat update. When? #17657
    Miqobot
    Miqobot
    Keymaster
    7+

    What does the Alpha version mean? Will the new rotations up to level 80 be fully implemented (for combat assist) or will there still be skills that are not supported?

    The next version will contain only level 70 rotations.
    The alpha version means that some jobs are not finished yet, but we release them early to receive feedback and address critical issues before the final release.

    Level 80 support will take a lot more time, because first we have to level all jobs to 80.
    This requires implementation of a reliable leveling method such as Trust Dungeons. It is coming after level 70 support.

    in reply to: It's been a while, combat update. When? #17653
    Miqobot
    Miqobot
    Keymaster
    7+

    We are already preparing an early alpha version with the combat update, it will take a few more days.
    Please be patient, we are working non-stop.

    in reply to: Hold/pause combat skills maybe? #17644
    Miqobot
    Miqobot
    Keymaster
    4+

    This request will require implementation of combat presets and the ability to switch between them on demand.
    Of course, it is already planned along with many other customization options. They will be available as we move closer to endgame support.

    Thank you for your request!

    in reply to: News on Lord of Verminion? #17643
    Miqobot
    Miqobot
    Keymaster
    1+

    Our development plans are driven by the community demand.
    There has been no requests for Lord of Verminion during the past year, therefore there is no progress on this feature. If you think there is a reason to invest resources in this minigame, please share your opinion.

    Thank you for your feedback!

    in reply to: Custom Combat Rotations #17634
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, precise customization options will be available for all combat jobs as we move closer to endgame and raiding support.

    Thank you for your request!

    in reply to: Just started using this, question about Combat Pathing #17587
    Miqobot
    Miqobot
    Keymaster
    2+

    So I’ve been doing the squadron combat leveling and I’ve noticed my character will sometimes not be facing the right way and will not use abilities properly. The squad ends up killing the monsters, but it’s slowed because my character isn’t dpsing optimally. Is this a known problem/is there any way to fix this?

    This issue usually indicates that Auto-Face Target setting is disabled.
    You can find instructions on how to enable this setting in the [Beta] Combat thread.

    Is there a basic tutorial for getting started with scenarios? It’s very new to me

    You can find a basic tutorial in the [Beta] Scenario Engine thread.
    If you require additional assistance, feel free to contact our Tech Support: https://miqobot.com/#support

    in reply to: Feature Request: Comment Out Block in Scripting #17586
    Miqobot
    Miqobot
    Keymaster
    2+

    Accepted.
    We will add this to our development plans for QoL feature pack.

    Thank you for your request!

    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, eventually Miqobot will support all Squadron Dungeons.
    At the moment our top priority is implementing Trust Dungeons for level 71-80 range, but we will try to make time for additional features.

    Thank you for your request!

    in reply to: [Crafting] Issue with a particular recipe #17348
    Miqobot
    Miqobot
    Keymaster
    1+

    It will depend on the community demand.
    At the moment more than 80% of our feature requests are exclusively combat-related. But if we see that more people are interested in Crafting Solver updates, we will change our priorities.

    Please understand that we are just a small team of players, and there is a physical limit to the amount of work we can do.
    Crafting Solver is an extremely complex feature, it requires thousands of development hours to upgrade and maintain. And if the majority of our users end up using macros anyway, then the time we invested into its development would be essentially wasted.

    Please read the following thread carefully: New features coming?
    We would kindly ask for constructive feedback, because this way we can better understand the community demand.
    Thank you!

    in reply to: [Crafting] Issue with a particular recipe #17345
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for reporting!

    As we stated in the main status thread, Miqobot was not tested with 71+ content and may perform unpredictably. Especially if you are crafting 80** recipes and using Ingenuity.
    Please refer to this thread for detailed explanation: Shadowbringers – Miqobot Status

    It will take time before Miqobot adapts the new crafting math.
    If you are not satisfied with the current state of Crafting Solver for any reason, please consider resorting to macro crafting for the time being.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #17343
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, it will be possible in the future. It would require a navigation mesh for Hells’ Kier arena as well as a special identification algorithm for Suzaku mechanics. Advanced trials and raiding support is planned, but first we have to complete the core combat system.

    In the meantime, please follow the guidelines described in the main beta thread.

    Blind positionals.
    Does not require any navigation meshes, but obstacles are not detected either. It is assumed that the terrain has no significant pits or environmental traps, so please be careful if this is not the case.

    For Hells’ Kier we would recommend to disable this setting.
    Thank you for your request!

    in reply to: Shadowbringers 5.58 – Issues & Feedback #17335
    Miqobot
    Miqobot
    Keymaster
    2+

    For the combat am sure your probably doing this but just incase can we have a tick or a box to set how the job gauges are used such as for mch use battery guage at 100% heat guage at 70 as some jobs its not good to use the bar when its at 50 like apex arrow etc.

    Of course, precise customization options will be available for all jobs as we move closer to endgame support.

    Also it would be really nice if we could get an update on how the combat update is coming along or at least a sneak peak of the new features as it been a while.

    We will try to prepare an alpha version when the next milestone is reached. It will take a few more days.

Viewing 15 posts - 1,591 through 1,605 (of 3,075 total)