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September 17, 2019 at 9:36 am in reply to: Just started using this, question about Combat Pathing #17587
So I’ve been doing the squadron combat leveling and I’ve noticed my character will sometimes not be facing the right way and will not use abilities properly. The squad ends up killing the monsters, but it’s slowed because my character isn’t dpsing optimally. Is this a known problem/is there any way to fix this?
This issue usually indicates that Auto-Face Target setting is disabled.
You can find instructions on how to enable this setting in the [Beta] Combat thread.Is there a basic tutorial for getting started with scenarios? It’s very new to me
You can find a basic tutorial in the [Beta] Scenario Engine thread.
If you require additional assistance, feel free to contact our Tech Support: https://miqobot.com/#supportSeptember 17, 2019 at 9:33 am in reply to: Is it possible to get one of the hard mode dungeons enabled in squadrons? #17585It will depend on the community demand.
At the moment more than 80% of our feature requests are exclusively combat-related. But if we see that more people are interested in Crafting Solver updates, we will change our priorities.Please understand that we are just a small team of players, and there is a physical limit to the amount of work we can do.
Crafting Solver is an extremely complex feature, it requires thousands of development hours to upgrade and maintain. And if the majority of our users end up using macros anyway, then the time we invested into its development would be essentially wasted.Please read the following thread carefully: New features coming?
We would kindly ask for constructive feedback, because this way we can better understand the community demand.
Thank you!Thank you for reporting!
As we stated in the main status thread, Miqobot was not tested with 71+ content and may perform unpredictably. Especially if you are crafting 80** recipes and using Ingenuity.
Please refer to this thread for detailed explanation: Shadowbringers – Miqobot StatusIt will take time before Miqobot adapts the new crafting math.
If you are not satisfied with the current state of Crafting Solver for any reason, please consider resorting to macro crafting for the time being.Yes, it will be possible in the future. It would require a navigation mesh for Hells’ Kier arena as well as a special identification algorithm for Suzaku mechanics. Advanced trials and raiding support is planned, but first we have to complete the core combat system.
In the meantime, please follow the guidelines described in the main beta thread.
Blind positionals.
Does not require any navigation meshes, but obstacles are not detected either. It is assumed that the terrain has no significant pits or environmental traps, so please be careful if this is not the case.For Hells’ Kier we would recommend to disable this setting.
Thank you for your request!For the combat am sure your probably doing this but just incase can we have a tick or a box to set how the job gauges are used such as for mch use battery guage at 100% heat guage at 70 as some jobs its not good to use the bar when its at 50 like apex arrow etc.
Of course, precise customization options will be available for all jobs as we move closer to endgame support.
Also it would be really nice if we could get an update on how the combat update is coming along or at least a sneak peak of the new features as it been a while.
We will try to prepare an alpha version when the next milestone is reached. It will take a few more days.
Not sure if there’s a way to update rotations, but I notice the Red Mage rotation doesn’t include Scorch after Verflare/Holy.
Yes, level 71+ abilities are not supported at the moment.
We are working to release them as soon as possible. Thank you for your patience!Update: I changed this to use observe after great strides, as long as I remember food it should be ok but it would still be nice if there was a method of telling miqobot to ignore a conditional action and move past it.
Of course, conditions support for Miqobot macros was already requested and planned for implementation:
Check Crafting ConditionWe will be working on new crafting features after the critical combat upgrades are released.
Thank you for your request!At the moment Crafting Solver supports only level 1-70 abilities.
If you think that 71+ crafting abilities are worth implementing, please voice your opinion in one of the following threads:
– New features coming?
– Crafting Solver RelevanceThank you!
This issue usually indicates that you don’t have enough GP to perform the full rotation.
You can identify the problem by looking at the message log in the Output Area.If you require additional assistance, please contact our Tech Support and we will do our best to help you: https://miqobot.com/#support
Yes, this is a known issue and we aim to address it in the next version.
It happens because Miqobot tries to dismount before activating Truth of Mountains / Forests, as it was mandatory at the time of algorithm implementation.A temporary workaround is to activate Truth abilities before gathering by using sendIcon() function or to utilize a special macro for changing jobs:
/micon 4 gearset /gs change 4 <wait.1> /ac "Truth of Mountains"The issue will be addressed in the next release.
Thank you for your patience! -
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