2skies

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  • in reply to: Island Sanctuary All mats, no flying needed #39140

    2skies
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    1+

    Thanks for the dialog around this. Would a solution be to chunk the island out into smaller grids and just run a scenario using the different grids?

    in reply to: Island Sanctuary All mats, no flying needed #39126

    2skies
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    0

    Is it just me, or does it take several minutes between getting to each waypoint, gathering, and then another minute or so to decide to go to the next waypoint?

    • This reply was modified 1 year, 7 months ago by  2skies.
    • This reply was modified 1 year, 7 months ago by  2skies.
    in reply to: desynth() in armoury chests too? #38184

    2skies
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    0

    That did it! Thank you Miqo and please stay safe <3 <3 <3

    • This reply was modified 1 year, 9 months ago by  2skies.
    in reply to: (Phase 2) Diadem Full #22128

    2skies
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    0

    Is there a way to make a scenario that uses this grid to say…

    > gather 150 times from node 1
    > gather 150 times from node 2
    > (go until node 5)
    > switch classes
    > repeat steps above

    … for each node?

    in reply to: How to level DOH crafting classes? #22122

    2skies
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    0

    Does that work from like, looooow-low levels?

    in reply to: Holmister Switch Run-times #20503

    2skies
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    0

    uwu how are you not dying on trash packs as a BLM? Don’t you just run right in the middle of them and get rekt?

    in reply to: Shadowbringers 5.58 – Issues & Feedback #20453

    2skies
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    0

    When leveling BLM or any other low armor DPS through Holminster Trust, I notice that there is a pack of mobs before the first boss that the character just runs into and dies before the healer is able to heal the damage. I die and the dungeon resets. This results in Holminster runs that only kill 3-4 packs of trash mobs.

    in reply to: A Letter from the Development Team #20213

    2skies
    Participant
    1+

    There will always be people who complain no matter the quality of the product or your outreach efforts.

    Your team’s hard work and passion for this project, the game, and the community is not invalidated by a vocal minority of jaded users. Please remember that. This project has completely transformed the game experience in such a positive way for so many others that we don’t mind the downtime between patches or some constant release of new features. Think about all the users who are perfectly happy with the product who don’t post.

    “Thanks” seems too casual for the gratitude that we – our community, your community – have for this and we hope that your team can find some relaxation and positive energies amid all the mudslinging and discontentment of a very, very few.

    #TeamMiqo

    • This reply was modified 4 years, 2 months ago by  2skies.
    • This reply was modified 4 years, 2 months ago by  2skies.
    • This reply was modified 4 years, 2 months ago by  2skies.
    in reply to: New features coming? #17573

    2skies
    Participant
    1+

    Miqo has made my life *way* better in gathering and in combat. I can actually ENJOY looking at the scenery and focus on the fight mechanics, and not on staring at my bars and rotations. I haven’t messed much with crafting (figured I’d just gather for gil), but the combat has lately been indispensable for my enjoyment of the game. Same with Gold Saucer, I love the minigame support and it’s a great way to get a steady stream of MGP.

    Trusts are going to be HUGE! The level grind is going to be a thing of the past.

    Thanks Miqo dev team, I can’t wait to see and continue to support the next release!

    in reply to: Aggro-free gathering level-up node sequence? #16102

    2skies
    Participant
    0

    That’s a good idea, I will try removing my mount. The issue is that sometimes when I am mounted I just run super close to mobs. Perhaps being dismounted will kick in the stealth?

Viewing 10 posts - 1 through 10 (of 10 total)