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  • #23333
    Miqobot
    Miqobot
    Keymaster
    8+

    Miqobot v1.3.35 – Patch Notes

    • Patch 5.3 Hotfixes.
    • New weather is supported.
    • New mounts (7) are supported.
    • New fish (15) are supported by Scenario Engine.
    • When clicking Share button on Navigation / Scenario tab, the list of presets is prescrolled for easier selection of the current grid / scenario.
    • Fixed an issue with 3D Editor, wherein a duplicate connection was created after deleting a point under certain conditions.

    Combat

    • (Lv75) Qitana Ravel support.
    • The algorithm for dodging cone AoE omens is improved.
    • Tankbuster reaction algorithm for PLD / WAR / GNB is adjusted.
    • The list of objectives for ARR dungeons is adjusted in accordance with Patch 5.3 changes.

    Job adjustments:

    • (BLM) Xenoglossy is supported.
    • (WAR) Inner Release is allowed at 2+ seconds of Storm’s Eye remaining.
    • (AST) Sleeve Draw is reimplemented.
    • (AST) MP restrictions are adjusted.

    Fishing

    • A new setting to allow Precision Hookset on large tug is implemented.
    • When Spectral Current weather is activated, Miqobot will automatically pull the rod and recast.
    • When Fisher’s Intuition is activated during Spectral Current, Mooch is automatically disabled for 15 seconds.
    • Tooltips are added to UI settings.

    New scenario functions are implemented.
    Full documentation is available directly in Miqobot. Press ? button to open it.

    1. holdFishMoochUntil() – Hold a moochable fish until specified time.
    2. setFishPatienceGP() – Set the required GP amount for Patience to activate.
    3. setFishWeatherBait() – Assign bait to switch during specified weather.
    4. setFishWeatherPreset() – Assign preset to select during specified weather.
    5. setFishDoubleHookTug() – Limit double hook usage to specific tugs.

    Spearfishing

    • Swimming shadows are prioritized immediately after activation.
    #23324
    SirVG
    SirVG
    Participant
    1+

    Extremely crude but it’ll take you to each of the 4 islands (Thunder, Wind, Fire, Earth), fish at each for 30 minutes, then leave and re-enter. Each island also has a few waypoints randomized to try to seem a little less robotic and try to avoid overlap with other players (I hope).

    Grid also includes the North/South islands for those doing leveling, but they are not included in the scenario.

    If you wish to hit specific chapter for weather fish, the weathers are noted at the top of each chapter.

    It’s probably not super efficient (just going between fire and earth would probably be best) but it’s worked for me and I’m mostly done with Diadem Fishing so I’m not gonna update it further. Adjust to your tastes.

    • This reply was modified 4 years, 10 months ago by SirVG SirVG.
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    #23290

    Xion
    Participant

    Hello

    I threw together a scenario to fish the Fuchia Bloom and will Aetherial Reduct these for sands on the end of the chapter. I’m not the best on making scenario’s and can surely be improved but here you go.

    I added a waypoint on a previous navigation grid, so if you have it already from before (BTN_75_Il Mheg_12-22 @Lydha Lran), make sure you delete it before import (or add a waypoint so you move close to the shore/water to fish).

    Also added another fishing hole in a different zone to refresh the 45min cap that the game enforces if you fish at same hole for too long, this happens after 20 min but can be edited to your own preference.

    • This topic was modified 4 years, 10 months ago by  Xion.
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    #23233

    henlo
    Participant

    Does anybody have a scenario for fishing Fuchsia Bloom in Il Mheg and reducing them to Levinstrike Aethersand?

    #23092

    curseofthegods
    Participant
    0

    This is a fantastic idea for a thread.

    I would like to see identical cast functionality for fishing.

    Lots of love, Miqo team. Your work so far has been great!

    #23001

    In reply to: Fishing wishlist

    Bearhook
    Bearhook
    Participant
    0

    Something small that I would like – an option to limit cast time, cancelling with a hook if it goes past that.

    Saves time and bait when trying to catch something that only shows up early in a cast. Eg thinker’s coral for the skysteel tool +1 only appears within the first ~13 seconds, but if it’s not a coral then the cast can go on significantly longer. If I was fishing manually I would just use a macro that casts hook 13 seconds after cast (unless interrupted by a precision hookset).

    It’s probably fairly limited in usefulness, though.

    #22945

    In reply to: Scenario Editing

    Lyfox
    Lyfox
    Participant
    1+

    how is a waypoint determined?

    By looking at the grid on your screen. Navigation tab > show on radar.

    When the character is told to move via another method such as findfish(), they walk–although I have the issue where the character moves one pace at a time, very jittery/glitchy when this happens–instead of mounting.

    findFish() is not a movement method. Its a function for small jittery steps to face your character the correct direction. Its used when you arrive at the fishing spot but the game doesnt let you cast the rod for whatever reason. If you run you risk jumping into the water and findFish() does exactly whats needed in this case.

    When I use findfish(x, y), the character doesn’t move at all.

    Make sure that x and y are correct waypoint numbers.

    The rest of your questions should be answered by the guide Krude posted.

    #22942

    Topic: Scenario Editing

    in forum Discussion
    lalafell
    lalafell
    Participant

    Sorry if this has been asked, but I’ve been looking through the forums and couldn’t find my answer. I’ve been trying to figure out scenarios over the past few days. I’ve been mostly learning from older posts, the [?] button on miqo and reading through the prebuilts, but I’m still confused on some points. Specifically, movement and how one tells their character when, where, and how to move.

    I was using the diadem fishing as my test case, so I’m going from there. It looks like you have the scenario, which can include comments/descriptors, functions, and references to grids and presets. I’m not certain how the grid functions at all. There’s x,y,and z coordinates, foot, fly, and mount but I wasn’t able to figure out the logic behind why those specific coords were chosen. The preset part seems pretty self-explanatory, so that’s good.

    When the character is told to go to a waypoint (how is a waypoint determined?) they mounted up and flew. Likewise, if I tried to tell them to go to a specific coordinate goToXYZ, they flew instead of walked. Is this normal or is it because it’s diadem and it’s multilevel so I might have had the Z wrong? When the character is told to move via another method such as findfish(), they walk–although I have the issue where the character moves one pace at a time, very jittery/glitchy when this happens–instead of mounting. I assume it’s because they’re trying to access the skill. When I use findfish(x, y), the character doesn’t move at all.

    It’s a bit disjointed, but I’m curious about multiple elements. How do grids actually work? How do I change exactly where one lands, moves to, and how they get there (running/sprinting/flying)? What actually causes the very slow and suspicious looking movement that I was getting? Also, sidenote, how does one see the Z coord from where they’re standing in this game? I know it’s a lot but I’d appreciate any help with any of these topics.

    #22939

    In reply to: QoL improvement


    dana
    Participant
    0

    Like, gray out Armoury Chest and Equipped and make another button that enables them . Thus you can’t click on enabling desynth in Armoury Chest nor on Equipped without clicking first on the “safe button”

    Why would I suggest something like this?
    I use only 1 preset in the “name lists” with “allow partial match”. And in that preset I have all vowels inserted, aka: a, e, i, o, u, etc. This way I can desynth every item i have in my inventory because I don’t need anything, like everything I get from farming dungeons, from fishing etc. With this preset, if by mistake I would enable desynth in Armoury Chest and in Equipped, I would end with no items on my char. I use to click a lot, to use alt-tab a lot for when i try to go and complete some fishes in my fish log and afterwards I would do desynth to get rid of all my fishes.

    I hope i’ve made myself a bit clear here, I am kinda drunk atm, so I am sorry for anything bad I’ve said.
    Thank you Miqo and keep it up <3.

    #22930

    In reply to: Advanced Fishing

    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, this feature has already been requested, along with other improvements: Fishing wishlist

    We haven’t discovered a reliable way to implement a cast time detector, due to the existence of Chum and several other factors. But at the very least, you will be able to limit Double Hook usage on specific tugs.

    Thank you for your request!

    #22927
    Maurith
    Maurith
    Participant
    0

    Cannot say I have had that issue while using this. I guess it depends on which spot Miqo (random) selects each time and/or how long you let this run. Also, I have not played the game in some time so they might have changed something. With this stupid Covid-19 stuff, I had to cut costs everywhere I could so I don’t have an active Sub to see if I can re-create and/or fix the issue you are having. For that I am sorry. 🙁

    Something you could try is adding in another fishing location so Miqo takes even more time in between the locations? I am hopeful that my personal situation will be improving next month so I might be able to get back on and help figure this out, but that depends on “if” my job goes back to full schedule or not. I will look into this as soon as I am able or maybe someone else might be able to assist you. Thanks for using this and again, I am sorry you are having an issue.

    #22925

    Topic: Advanced Fishing

    in forum Discussion
    SirVG
    SirVG
    Participant

    I know that the Miqobot team is working hard on the next updates for gathering, so I figure I’d toss this out there.

    I would like to see an “advanced” fishing section. What I mean is that you can more fine tune when certain abilities are used, especially big GP users like Double Hook.

    For instance in Diadem, on the island we fish during Umbral Sandstorm, the fish that provide the most points (gobbie mask, 1,580 points) has a cast time of 28 seconds, which would be considerably more useful to double hook than a cloud cutter (2 points), which has a 12-16 cast time. Some fish though may be in the range of the time yet can’t be double hooked (the weather fish has nearly the same time as gobbie mask, but can’t be double hooked), but sometimes can be distinguished via the bite strength (weather fish are the only !!! fish, for instance).

    For some people having this type of precision isn’t that big of a deal and the general “just use it when I have enough GP” is good enough, but for those working towards the 500,000 points in Diadem, or towards the 300 artisanal fish achievement, this would be extremely useful.

    Times would also be impacted by chum, so that has to be taken into account too, since that should reduce bite times.

    Just tossing this idea out there. I’m hoping you can understand what I’m going with and can make it work in future versions of Miqobot.

    Thanks team.

    #22899

    In reply to: 1.3.34 is AWESOME

    LutBot
    LutBot
    Participant
    0

    I mean anything that at least brings fishing up to somewhere close to the rate of MIN/BOT. I can leave Miqo running MIN for 3 hours with the infinite scenario and come away with a cool ten thousand points or so.

    I left Miqo to fish for a round until the fishes got wary and could count the number of expert fishes i caught on one hand and got sub-1000 points.

    Fishing was actually the easiest to finish, Lol.

    Just edit the waypoints/how long to fish for. That’s the scenario I used, and I was racking up fishing points like a madman. Ranked top 12 on my server Lol. If you leave your character (with miqo or otherwise) in any one spot fishing for too long it’ll trigger their “anti-bot” measures and stop you from fishing.

    And btw, the greens in diadem are a point loss (unless you just happen to be there when they spawn). Too much time spent traveling to and from.

    • This reply was modified 4 years, 11 months ago by LutBot LutBot.
    • This reply was modified 4 years, 11 months ago by LutBot LutBot.
    #22898

    In reply to: 1.3.34 is AWESOME


    Krude
    Participant
    0

    I mean anything that at least brings fishing up to somewhere close to the rate of MIN/BOT. I can leave Miqo running MIN for 3 hours with the infinite scenario and come away with a cool ten thousand points or so.

    I left Miqo to fish for a round until the fishes got wary and could count the number of expert fishes i caught on one hand and got sub-1000 points.

    #22897

    In reply to: 1.3.34 is AWESOME

    LutBot
    LutBot
    Participant
    0

    Looking forward to your solution for the 500k fishing achievement because HOO BOY, that is an insane grind.

    What solution, exactly? The gathering achievements were possible since way before the crafting ones. There’s no “fast” or “ez” way to do them, they’re long, boring and tedious. It’ll take you at least a week to get each one of them, lol. There’s a scenario for the fishing points somewhere ont he forum

Viewing 15 results - 346 through 360 (of 807 total)