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April 17, 2021 at 4:29 am #29352
In reply to: Chat during maintenance
April 12, 2021 at 1:27 pm #29230In reply to: Any plan to add Matoya's Relict
I said it before and id like to say it again. Spending several months on something that will get outdated later is a waste of precious development time. Id like to see new scenario functions before Endwalker instead. Its been sitting in the backlog for a few years now.
Well lucky for us you aren’t the only vote. I’m going to lay pretty good odds that most people aren’t doing a ton of fancy stuff with miqo, they’re likely just using basic functions. They don’t really need fancy scenario tools that only a handful of hardcores will ever use. They just want to keep the game basic functionality moving forward updated.
Also any major changes prior to Endwalker is likely a fools errand considering that a lot of things will probably change and break your fancy new features anyway.
Also, just because you don’t personally want something does not make it a waste of “precious development time”.
However, spending 1-2 month of development on a dungeon that will be outdated in.. say 6 months is a waste of time when scenario functionality or other things has a greater benefit and value for the whole. You can still use Miqo in these dungeons, just not fully automated (combat assist still works).
Also your second point: Yes it is true anything in Miqo today will break on 6.0, but there is a shorter development to fix all function vs spending months on something no one will use again.
So…
Someone tell me what these vague scenario enhancements are that you are all voting for and why they are the bestest thing ever? Because honestly to me it sounds like some vague fantasy of miqo doing magical things with no concrete info.
Also, using the logic you guys are using, Miqo should never have another dungeon added ever since at some point it will be obsolete.
The things that immediately come to mind (understand that QoL improvements are probably a list of 50+ things)
The ability to chat while the bot is running (stealthy botting is healthy botting) without having to stop and restart. Possibly with notifications if being targeted or chatted with. Mainly the QoL work is mostly “under the hood” updates that will likely help other things down the road. The work done to change how the bot works in order to allow it to chat for example, will likely allow for other features we may not be thinking of.On the scenario side, the ability to buy things from a vendor without using sendkey() which would allow people to make scenarios for buying things allowing for better community sourced scenarios such as spending your tomes you farmed or spending GC seals. It would also likely allow for a reliable function to send out retainers with the same code. It also means we don’t need to put the bot in a window and never put our mouse on the screen. While you and others may not code, you may be able to start leveraging scenarios provided by the community if they were more reliable.
Planned gathering updates will include fishing improvements like ocean fishing which can help in leveling, and achievements.
All of the above are things I personally think will matter more long term. There are more but those are ideas of longer term things.
As far as dungeon logic. Level 71/75 dungeons this expac as well as 81/85 dungeons next expac have staying power. People will need to level main and alt jobs and there will always be people picking up new jobs or new people starting to expand into that. So those have long term sustainability.
A level 70/80 or next expac level 90 dungeons are good for 1 level of actual leveling and for farming tomes. Tome farming has diminishing returns as every subsequent dungeon reduces the yield from the dungeon the Miqobot team codes. If it took 1 week to add a dungeon support I’d be all about it, but a month or two of dev time for a level 80 that’s more efficient for tomes for 6 months doesn’t resonate for me personally. I’m not saying we have to agree, and we likely won’t, but that is the logic on “not this dungeon.” It isn’t about “no dungeons” just not this one. If heroes still gives tomes at least we have an option, albeit an inefficient one. Best bang for the buck from my perspective.
As always, there will be a vote once the current feature (level 80 rotations/skills) hit in a week or so, and community demand and feedback will dictate where this all goes. People use this bot for many reasons and as far as I’ve seen, the Miqobot team is pretty good at getting the general pulse of the community. They also likely have usage data and analytics on bot usage I never will.
I hope this helps explain my perspective.
April 7, 2021 at 7:34 pm #29167In reply to: [Request] Fishing Double Hook Time Range
Yes, this feature has been requested, along with other improvements: Fishing wishlist
Some of them have already been implemented and additional options for advanced fishing are planned in the future.Thank you for your request!
April 7, 2021 at 6:22 pm #29165Topic: [Request] Fishing Double Hook Time Range
in forum DiscussionHeya, so I’ve been doing some fishing and I think it would be really helpful if I could set a minimum/maximum timing for Double Hook.
Current Functionality to DH all of a certain size:
setFishDoubleHookTug( value )
Proposition: DH all of a certain size after
min
seconds
setFishDoubleHookTug( value, min)
Proposition: DH all of a certain size after
min
seconds untilmax
seconds
setFishDoubleHookTug( value, min, max )
The scenario where this is helpful for me is that I’m trying to catch Artisinal fish in Diadem, namely Artisinal Sweatfish which has a small tug and appears after 14s. I would like to only double hook after 14s and ignore/not DH fish before 14s.
April 3, 2021 at 3:21 pm #29094In reply to: 61 Dungeon Support
1) Gathering update / Fishing
2) Scenario engine update
3) Crafting update
4) QOL stuff
5) other feature are in my opinion only nice to have but do not need it-
This reply was modified 4 years, 2 months ago by
neitro.
April 2, 2021 at 2:13 am #29080In reply to: Infinite Diadem Fishing
Hmm… So I set hoverworm as my bait, but all I get in the game are “Nothing bites. The bait you are using may not be suited to this location.”
Any tips? I’m fairly new to fishing still and am only lvl 56 atm. Was going to use the diadem to not only help lvl, like I did my botanist and miner, but to begin working on that 500k point achievement.
March 22, 2021 at 3:25 pm #28913In reply to: Gametime bug?
Hello! I think I may have discovered a bug with the bot or possibly the gathering/crafting scenario generator. I am a new user so I am not sure if this is intended behavior or not.
I was having the bot farm darksteel ore. Because I needed it for the ingots. I used the scenario generator to build a scenario. I press the button to start. Even though the node had not poped yet the bot teleported to the area and proceeded to sit at the aetheryte spamming actions to find the node that in fact was not there. Eventually at the correct time the node spawns the bot then went and gathered.
Is this intended behavior?
Definitely intended behavior. Having gather() run with Compass enabled in the Gathering Preset will spam until the node pops. This makes you look very suspicious. Using an afkuntil() as Lyfox suggests will solve your spam problem. I suggest you expand your gathering scenario to include gathering other valuables and maybe a little fishing here & there.
March 21, 2021 at 2:00 pm #28886In reply to: Ocean Fishing
Seems to work pretty well, only issue I have is that I use this for points, so having the patience 2 is really not optimal, double hook would give way more points. Is it possible to change that somewhere or how is it determined if patience 2 is used or not?
Also it does not use cordials, so using those would also help very much.nvm I’m just dumb and did not notice the new fishing presets, edited them all good now.
What edits did you perform? I enjoy this scenario very much but it definitely has its limitations due to the Preset configs.
March 21, 2021 at 1:56 pm #28885In reply to: Yellow and White Scrips Update?
Because the people I shared it with did not change the grids and as luck would have it some of them were on my server. So occasionally I would find myself fishing right on top of them or following the same damn grids. This is why I help with one off requests in the form of lets help you learn Scenario scripting instead of just GIMME GIMME GIMME.
March 20, 2021 at 2:21 pm #28876In reply to: Ocean Fishing
Seems to work pretty well, only issue I have is that I use this for points, so having the patience 2 is really not optimal, double hook would give way more points. Is it possible to change that somewhere or how is it determined if patience 2 is used or not?
Also it does not use cordials, so using those would also help very much.nvm I’m just dumb and did not notice the new fishing presets, edited them all good now.
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This reply was modified 4 years, 3 months ago by
Chihiro.
March 14, 2021 at 3:28 pm #28740In reply to: fishing 1-80?
March 14, 2021 at 1:23 pm #28738In reply to: fishing 1-80?
Directly no Scnario exist for this. Easy way is level the fisher to lvl 10 and then use the diadem fisher scneario
Thanks. I was thinking that but the guy that made the Fishing Diadem said he wasn’t sure it would work under 80
March 13, 2021 at 1:49 am #28601In reply to: Moogle Treasure Trove
I’m against implementing feature to focus on farming Moogle Treasure Trove.
We should focus on long term features that haven’t been implement yet such as “Advance fishing technique”, “Quick synthesis”, “Turning levequests”, “buying scrip mats with scenario functions”
Gathering and Crafting should be the main focus for Miqobot not the combat related. (It’s a plus but if they have more things to do at hand, it’s better to focus on those first)
March 8, 2021 at 8:16 pm #28500In reply to: Ocean Fishing
March 8, 2021 at 6:50 pm #28496In reply to: Ocean Fishing
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This reply was modified 4 years, 2 months ago by
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Heya, so I’ve been doing some fishing and I think it would be really helpful if I could set a minimum/maximum timing for Double Hook.
Current Functionality to DH all of a certain size:
setFishDoubleHookTug( value )
Proposition: DH all of a certain size after
min
seconds
setFishDoubleHookTug( value, min)
Proposition: DH all of a certain size after
min
seconds untilmax
seconds
setFishDoubleHookTug( value, min, max )
The scenario where this is helpful for me is that I’m trying to catch Artisinal fish in Diadem, namely Artisinal Sweatfish which has a small tug and appears after 14s. I would like to only double hook after 14s and ignore/not DH fish before 14s.