Sinrion

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Viewing 15 posts - 1 through 15 (of 17 total)
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  • in reply to: diadem gathering not moving #21031

    Sinrion
    Participant
    1+

    Download newest Miqobot (1.3.33), which supports Diadem, yours is outdated.

    in reply to: (Phase 2) Diadem Full #21021

    Sinrion
    Participant
    0

    Going from 644 to 640 in 7 trips.
    (23:57:23) 6 trips more..
    (23:57:24) 5 trips more..
    (23:58:05) Oh noes, I couldn’t reach the destination in time. I guess I’m stuck here. šŸ™
    (23:58:05) Time/Estimate: 41.2922/41.2897
    (23:58:05) 4 trips more..
    (23:58:05) Sorry, can’t move. I got lost in the woods, and I can’t find way back home.
    (23:58:05) 3 trips more..
    (23:58:05) Sorry, can’t move. I got lost in the woods, and I can’t find way back home.
    (23:58:05) 2 trips more..
    (23:58:05) Sorry, can’t move. I got lost in the woods, and I can’t find way back home.
    (23:58:05) 1 trip more..
    (23:58:05) Sorry, can’t move. I got lost in the woods, and I can’t find way back home.
    (23:58:05) Sorry, can’t move. I got lost in the woods, and I can’t find way back home.
    (23:58:05) Destination reached!
    (23:58:05) Sorry, can’t move. I got lost in the woods, and I can’t find way back home.
    (23:58:05) Poking creatures in the woods… Good night! <3
    (23:58:05) (NOTE) Kill switch is triggered.
    (23:58:05) (NOTE) Please save the message log for analysis and restart Miqobot.

    Tried to reach from Beacon 135 to 136 at this point and got stuck at a tree at around X:12 Y:17

    in reply to: (Phase 2) Diadem Full #21019

    Sinrion
    Participant
    1+

    In theory for best possible Diadem gains you would want, from my understanding 4 Grids (or atleast 2), if you do Melding for the specific Diadem Node Bonuses that appear after X/Y/Z each time and with a Scenario use Miqo to trigger that Yield+2 on the last Node in that route where the +5 Attemps is. But lets be honest, that’s quite a bit of work to do, considering that not everyone will even Meld / Overmeld his gear at all and just goes for the “Grind allday” (even tho I bet someone will come up with a grid just for that someday).

    Diadem Miner Bonus

    in reply to: (Phase 2) Diadem Full #20984

    Sinrion
    Participant
    1+

    EDIT I manually placed myself in front of a node and dismounted and suddenly it started working as intended. Thanks for your hard work :).

    It would still be great for iJawa to have the Miqo Error Report, so he can see what was happening (or not in that case).

    And no problem for the teleport, since miqo would try to teleport with teleportNpc() like it is a door, it doesn’t seem to recognize any Duty popups afterwards and you can’t seem to force her directly to press them via key(..) options (but maybe I’m missing something here).

    And thanks to you in the first place (and the other people that post these grids) for the Grid / Scenario I check it out later.

    in reply to: (Phase 2) Diadem Full #20972

    Sinrion
    Participant
    1+

    Stuck on anything?

    Thank you for asking, Iā€™m actually trying to figure out how to enter Diadem using a Scenario. I get stuck when the instance pops up, it wonā€™t choose ā€œCommence.ā€ If anyone knows how to work that, Iā€™d be grateful.

    Standing right infront of Aurvael using this should get you into Diadem itself

    key(f12, 1.5)
    key(num0, 1.5)
    key(num0, 1.5)
    key(num0, 1.5)
    key(num4, 1.5)
    key(num0, 2.5)
    key(num4, 1.5)
    key(num0, 1.5)

    Adjust the times for your need / latency (I set it to 1.5 Sec and 2.5 for the short delay of the enter duty pop up)

    • This reply was modified 4 years, 1 month ago by  Sinrion.
    in reply to: Holmister Switch Run-times #20266

    Sinrion
    Participant
    0

    HM Runs should always take around 30~35 Minutes, thatā€™s the nature of Trusts and the Single Target DPS and it nets you around 3,5m XP per Run or something.

    Absolutely not true. I was running this dungeon on my own before miqo, and was averaging 20-25m x per. Miqo is sure to take a bit longer due to random factors but lets not pretend the Trusts NPC are worthless Lol They might refuse to aoe but back when I was using them to level weā€™d often clear the dungeon faster than if I was to run it with PUGS on DF.

    Please show me these 20 Min Runs, Thanks. No AoE and not really pulling big, does increase the time needed by a lot, my fastest run (me as DPS) was around 28 Mins because of a few bigger Pulls, if the AI didnā€™t mess up, but you canā€™t guarantee bigg pulls all the time nor any real benefit of it over smaller groups, since youā€™re the only one using AoEs.

    If I was to bother with it Iā€™d only be showing you a screenshot, cant be assed to video/upload 20 minutes of gameplay with my shitty internet. And if its just the screenshot then Its likely people would assume its photoshopped.

    Anyways, +10 minutes for absolutely no work is fine in my book.

    I mean proof it with a Screenshot, I don’t care, I was just saying what people can expect from the average Trust Runs with Miqo (depending of the Class that gets leveled).

    You can clear HM in 18~20 Minutes in a Full Party, with Wall to Wall Pulls, but that’s nothing Trusts ever can achieve.

    in reply to: Holmister Switch Run-times #20261

    Sinrion
    Participant
    0

    HM Runs should always take around 30~35 Minutes, thatā€™s the nature of Trusts and the Single Target DPS and it nets you around 3,5m XP per Run or something.

    Absolutely not true. I was running this dungeon on my own before miqo, and was averaging 20-25m x per. Miqo is sure to take a bit longer due to random factors but lets not pretend the Trusts NPC are worthless Lol They might refuse to aoe but back when I was using them to level weā€™d often clear the dungeon faster than if I was to run it with PUGS on DF.

    Please show me these 20 Min Runs, Thanks. No AoE and not really pulling big, does increase the time needed by a lot, my fastest run (me as DPS) was around 28 Mins because of a few bigger Pulls, if the AI didn’t mess up, but you can’t guarantee bigg pulls all the time nor any real benefit of it over smaller groups, since you’re the only one using AoEs.

    in reply to: Holmister Switch Run-times #20243

    Sinrion
    Participant
    0

    HM Runs should always take around 30~35 Minutes, that’s the nature of Trusts and the Single Target DPS and it nets you around 3,5m XP per Run or something.

    in reply to: A Letter from the Development Team #20161

    Sinrion
    Participant
    1+

    I found Miqo around the end of Stormblood, when it had it’s Beta Combat implemented already, since then I used it pretty frequently, because of the variaton Miqo offers, compared to alternatives for the price.

    But since Shadowbringers, Miqo has stalled a lot, while alternatives didn’t, due different kind of support (The Addon part, of “we all probably know what other Bot it is”), while Miqo simply goes by “We can’t give a ETA and still need to Fix X and Y because ShB destroyed it”, since then they updated Miqo very very slowly (and some features not at all), I still have active license thanks to the Black Friday Deal, but I see how I use Miqo less and less frequently.

    They even had a Guy that wanted to do some Moderation (besides the Miqo main team?) that just .. vanished.

    I like Miqo, I really do, but in it’s current state, it doesn’t really offer as much as I would love to (and many others probably), especially with all the changes SE did to the Game itself (Crafting got easier -> No real need for Miqosolver and just use Teamcraft for a Macro, etc etc).

    in reply to: GC Seals ??? #19710

    Sinrion
    Participant
    0

    Been running unsynced Sohm Al like this now for a dozen runs, so far my high count on items found to turn in with a single run is 7, low is 5, average being 6. 80 PLD takes 11 minutes to run @ilvl 440 (I know tank isnā€™t ideal for run speed but Iā€™ve been too lazy to raise a dps up yet), netting roughly ~4500 seals per run.

    With PLD, its about 2-3 minutes faster than running it as a normal squadron dungeon, with about the same output of seals.

    So with MCH lets say 8 minutes per run, so 7.5 runs per hour, even bump average seals to 5000 ā€” thatā€™s 37500/hour. Not super terrible, two hours to almost max out. Nothing like Landmaster used to be

    With PLD, 11 minute runs, so ~5.5 runs per hour, same avg seals, 27500/hour. Could be worse I suppose, but Iā€™d be interested if someone finds a better option for GC Seal Farming

    This seems to be quite low.

    I’ve had runs with up to 11 Items, if you’re in a One-Man-FC, you can use Seal Sweetener II too, for a average of ~850 Seals per Item, I usually cap out after around 10 Runs (or close to). Then I have another Script in my Scenario buying whatever Item I feel like at the time and let it on repeat.

    Usually I go for Glam Prism, Cordials or various Crafting Items that I can get there easier then elswhere, Ventures aren’t a biggy anymore if you run a Scenario like that for a day or so (you end up with ten thousand of them or so).

    Oh, and you you get a better output this way then with Squadrons, since Squadrons need Seals (about 3k) to even start the run in the first place, besides that, you can make a Scenario, where you run Sohm Al with Squads -> Get Seals -> Buy Items to get you down to 10k Seals -> Repeat, so you can infinitely farm Squadron Sohm Al for Leveling, while still getting various Items from the GC Vendor.

    in reply to: DRK Question #19640

    Sinrion
    Participant
    0

    Blackest Night is triggered under the following conditions:

    1. When 4+ enemies attack your character.
    2. When 3+ enemies attack your character, no other defensive cooldown is active (Rampart / Dark Mind / Shadow Wall), and HP is below 70%.

    Miqobot does not predict tankbusters if this is what your question is about. Triggering Blackest Night in other situations may result in significant DPS loss, because it is not guaranteed to pop. But if you are aware of the incoming damage, you can easily weave Blackest Night into the rotation manually without pausing Miqobot.

    If you have ideas for improvement, we are open to feedback.

    Can’t you ensure Miqo knows what attack is incoming from a Boss? Since Tankbusters or Group Wides have a Castbar with a specific Name tagged to it and use Skill X or Y for the buster or group attack (i.e something like TBN / Raw Institution for Tankbuster or Dark Missionary / Repraisel for Group wides?)

    in reply to: [Beta] Scenario Scripting Engine #19477

    Sinrion
    Participant
    0

    Since the Firmament is now supported as Area for Miqo, is there a command to use the Main Aetheryte in Ishgard to teleport to it? Since it’s not directly in the Aetheryte Teleports (but one option below)?

    in reply to: Mutamix Materia Transmute #19322

    Sinrion
    Participant
    0

    SendKey is extremely unreliable and if you so much as look at your mouse, your scenarion will break.

    While this is true, there are enough ways to negate that.

    Use a afkfor() before you start the sendkeys, if you maybe move your mouse or whatever after clicking miqo to start.

    Test the Sendkeys by yourself first and see in what order you need to do them yourself, some people use num8 or 2 to wakeup the cursor sometimes too, if you can’t move left/right in that window use num4/6 instead, that’s more reliable, etc etc

    in reply to: GC Seals ??? #19230

    Sinrion
    Participant
    0

    This is pretty neat for farming the seals. Is it possible to create a scenario to repair gear also? Sorry if the question is silly, Iā€™m still new to this.

    Check the Scenario Index, there are a few “Squadron Dungeons – GC: (Insert Name of GC)” ones, these usualy come with a few more Scenarios / Grids that have a Repair Option in it (be it via repair() for selfrepair or a NPC Repair) and just use that Scenario Line with this Setup here.

    in reply to: Farming Crystals? #19199

    Sinrion
    Participant
    0

    Use the Macro Option in the Gathering Menu.

    Button for TGL -> Button for TTB.

    If it can’t use TGL it goes to TTB, if it can use TGL it uses it, might need Cordials tho, depending on Location where you farm crystals (downtime per gather attempt for regenerating that 200 GP instead of 150).

Viewing 15 posts - 1 through 15 (of 17 total)