Nekro

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  • in reply to: [Scenario] 5.4 Legendary Node Materials #25320
    Nekro
    Nekro
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    Trying it out, but sol rocks and dolomites are not gathering for me at all

    Could you elaborate a bit? Is it not porting to an area? Is it not flying to the gathering point. When it arrives at the gathering point, does it not select the item?
    Edit: Does it collect hard water for you? If not, you might don’t have the folklore for miner?

    • This reply was modified 3 years, 11 months ago by Nekro Nekro.
    in reply to: Execute gather preset without target GP #25313
    Nekro
    Nekro
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    Nope, thats currently not possible. And I think it wouldn’t be good to let miqo bypass their GP conditions. I rather prefer to see the logic updated, which determines how the min and max GP are calculated.

    – So each “Hit Once” adds an imaginary “-5” or “-6” to your min GP from that point. (Though I currently don’t know, if it would be easy to determine if you get 5 or 6 GP back from each Hit Once as that depends on the level and if you got a trait I guess. This would probably add some complexity to it)
    – And maybe flag some skills as “optional”, so you are not forced to create multiple same rotations, with the same content except one skill.

    in reply to: Is a Scenario like this possible? #25263
    Nekro
    Nekro
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    At first, yes your scenario would be possible.

    I would suggest, that you read the short explanation how the Scenario Engine is meant to be used here:
    https://miqobot.com/forum/forums/topic/beta-scenario-scripting-engine/

    On the scenario tab you have 3 buttons (“start”, “next” and “?”). The “?” opens the documentation, where you will find ALL the functions which are available. If you have a specific thing in mind you want to create a scenario for, you can look up here, if miqo has the appropiate functions for it.

    For your case have a look at those functions:
    startCrafting
    changeJob
    selectCraftMacro/selectSolverPreset
    setCraftRecipe
    setCraftNQHQRatio
    setCraftIgnoreQuality

    • This reply was modified 3 years, 11 months ago by Nekro Nekro.
    in reply to: Levinstrike Aethersand Scenario #25170
    Nekro
    Nekro
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    1+

    Miqo currently ignores the cordial option, when used during a Scenario. If you want to use it in a scenario, you need to use the sendIcon or sendKey function or use a grid via the gathering tab (though, it doesn’t automatically extract your stuff then, cause no scenario).

    Thats why I prefer to fish for aethersands. There you rarely need cordials.
    If you have a fisher, you might want to look into this:

    Edit: I just have seen, that someone asked for my Scenario on it and I might add it in the next couple of days. Though it probably shouldn’t be all that different from the one in the linked post.

    • This reply was modified 3 years, 11 months ago by Nekro Nekro.
    in reply to: 61 Dungeon Support #25149
    Nekro
    Nekro
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    3+

    Very well, it is time for another community voting thread. Let us discuss further development plans.

    At first I want to suggest to make this Thread more visible during such a discussion (might pinning it and temporarily extending the Thread Title with and [Community-Discussion] or something like that).

    For the plans, I think your current plan, after Level 80 Trust Dungeon is good as it is. So:

    1. Gathering updates.
    2. Scenario Engine updates.
    3. Quality-of-Life updates.
    4. Anything else

    Gathering should definitely be the next priority.
    After that I am a little bit unsure, but I would rate Scenario Engine Updates higher than QoL-Changes.
    However I would really like to have a better overview and sorting possibility for all the grids and scenarios etc. and some other stuff suggested in this forums. So maybe a switch every 1 or 2 developement cycles between Scenario-Updates and QoL-Changes?

    in reply to: [Scenario] Blue Crab farming #25146
    Nekro
    Nekro
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    * FULL UPDATE IN THIS POST *

    Hello again.

    So I updated it ( hopefully for the last time now 🙂 ).
    I adjusted the grid a little (so get rid of the old duplicates)

    New Stuff:
    – Reduced Fishing Preset count from 2 to 1
    – Reset Fishing hole is in Norvrandt (porting cost reduce)
    – Added commented Materia extract (though the scenario doesn’t really increase bonds with gear, so it’s commented as default)

    How to use, after import:
    – You need to have the folklore book for fishing in Norvrandt
    – Have the baits in your inventory (squid strips and versatile lure)
    – Use a cast/hook macro and let it be the first “Cast”-Skill on your hotbar* to interrupt your fishing after 10 seconds like so (replace “Cast” and “Hook” with the appropriate skills in your language):

    /micon "Cast"
    /ac "Cast" <wait.10>
    /ac "Hook"

    – If you plan to let it go for a long time, you might want to uncomment the repair() line in Chapter 1
    ensure you have enough squid strips in your inventory!
    – Start the Scenario

    * Miqobot detects the first “Cast”-Skill on your hotbars for usage. It searches for hotbar first and then the slot on the hotbar. So hotbar 1 will always be preferred over hotbar 2. You can place your normal cast and the cast-macro next to each other and switch the macro to be first, if you are using this Scenario.

    How to fish longer before reset
    There is another Version attached here (double), where it’s changing fishing spot one time, before doing the reset (so fishing two times for 30min). This might be more natural and just works fine aswell. I just duplicated the original Chapter 2 and 3 for this and fixed the general spots, so it doesn’t randomely choose the same spot again, when it’s changing.
    If you wish to let it go in another order or to other spots you can adjust it (the comments should provide enough info). Just be aware that the fishing spot you chose for Chapter 2 and 4 have specific fishing angles in Chapter 3 and 5.

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    in reply to: Question on saving gill on frequent teleporting scenarios #24879
    Nekro
    Nekro
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    You probably could adjust every teleport() line, where it ports to your return point, to the following:

    teleport(Crystarium)

    to

    sendIcon(1,2,10.0)
    teleportIf(Crystarium)

    – Adjust your return point to be the same destination you specifiy in the teleportIf() function
    – Make sure, that you adjust the sendIcon() parameters to match your position of the return skill. In this example it has to be on the first hotbar and second slot on it.

    Didn’t tested it, might need to up the delay a bit (in this example the 10.0, if you need to up it, you should use afkFor() function instead) but should work and use the return skill everytime it’s ready and if not normally teleports you there.

    • This reply was modified 4 years ago by Nekro Nekro. Reason: wording
    in reply to: Shadowbringers 5.58 – Issues & Feedback #24731
    Nekro
    Nekro
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    Thanks for fixing the materia extraction!

    I seem to have run into another issue with the holdKey() scenario function. It seems to ignore combinations like shift+1 etc. while key() does it normally.

    I wanted to use miqo to write a scenario for the performance feature of bards. There you are using keys like shift or control to switch a full octave higher or lower. However, if I place skills (flute and drum for example) on shift+1 (flute) and 1 (drum) and I use the following scenario:

    holdKey(shift+1, 2)
    key({esc})
    key(shift+1)

    It activates the drum first and then the flute or, if used on the music section, it ignores the shift and doesn’t go an octave higher. So it seems holdKey() doesn’t allow combinations with shift etc. though it is mentioned in the documentation?

    On a further note: Would it be possible to combine arbitrary hotkeys (like L+F for example). Cause at the same performance topic, you can switch to half note mode with own hotkeys.
    I don’t think it’s that important but it would be nice aswell, if it can be added easily (though the +-Hotkey needs to be escaped then probably, may add an unwanted complexity to it).

    Edit: Just wanted to add that holdKey() is actually only relevant in this particular situation (performances), cause the longer you press the longer the tone actually plays. There are no other cases in ffxiv where you actually need to hold a combination of keys I guess.

    • This reply was modified 4 years ago by Nekro Nekro.
    in reply to: Shadowbringers 5.58 – Issues & Feedback #24649
    Nekro
    Nekro
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    0

    Thank you for reporting.
    Would you please specify, do you play the game in English?
    And if not, could you please try switching to English in the game launcher and restarting the game. Does materia extraction work after that?

    Client language: german

    With english client it is indeed working.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #24638
    Nekro
    Nekro
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    0

    It seems that the new materia extraction doesn’t work for me.
    It opens the extract menu, which defaults to the currently equipped gears and showing the 100% ones on top. But it just closes the window after around 5 seconds without doing anything and states: Materia extraction complete :3 no additional messages before or after.

    Am I missing a hotkey or setting here? Default numpad actions hotkeys are set.

    • This reply was modified 4 years ago by Nekro Nekro.
    in reply to: [Scenario] Blue Crab farming #24355
    Nekro
    Nekro
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    0

    There’s multiple triggers for a suspicious message in the game. There’s the 45 min one, which requires you to just move at least a few feet away. Then there’s one for the pool itself. I don’t know exact times, but it takes a few hours at least. Moving to another pool in the zone works to reset this one, but if you continue to fish in the same zone for a really long time, you’ll get hard-locked out of fishing within that entire map until you leave, cast your line in a pool in another zone, and then you can come back.

    I’ve run into the hard-lock in Diadem quite a few times and now just cast my line at Gridania or Lav Beds every few hours. I haven’t tested this scenario out yet, but it seemed you were having issues with suspicious fish, so I hope that helped.

    Yeah the probably easiest route is to just reset every 30min or 60min (if you switch spot once, like in my second full updated post). Thanks for the intel though, could be very helpful for future stuff, if the conditions are better known.

    hey for some reason i use this secnario and get to the fishing spot, it automatically says the fishing is sensing something amiss, is this a bug or something with the game by any chance?

    In that case you hit the suspicous timer, either you fished too long in the same spot, were standing too long afk near those fishing spot or something else. You could solve that by fishing in another area once, for example in Il Mheg or Gridania, etc.

    I currently don’t have much time for ffxiv and miqo. So I can’t look for a good reset spot in Norvrandt to save on the port costs. If you want a working method (so no fishes sense something amiss), just use the first Scenario download from here: https://miqobot.com/forum/forums/topic/scenario-blue-crab-farming/#post-23773
    and then remove the Fishing Preset and re-import it from the post here: https://miqobot.com/forum/forums/topic/scenario-blue-crab-farming/#post-24002

    I tried it once and even without actually hooking a fish, you will reset the fishing (or at least postpone it enough, so it doesn’t get recognized in 2 hours)
    Once I’ve time again, I will make a final version, with a reset fishing hole in Norvrandt and maybe the same bait to use. So you don’t need two baits in your bag.

    in reply to: [Scenario] Blue Crab farming #24112
    Nekro
    Nekro
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    * FULL UPDATE IN THIS POST *

    I had a scenario previously for this, I use a different fishing hole in the same zone to reset.

    However, the macro is working really good so thank you for that.

    I had the opinion that this worked aswell. However when I tested it in Il Mheg for Levinsand the fish suddenly went “Suspicious”, although it worked before for multiple hours. And maybe it was a bug, but I actually couldn’t fish anymore in Il Mheg. I needed to change the area first. After that it worked again.

    However I changed the Scenario a bit, so you reset the timer by just moving to another fishing hole for the bluecrab (you can change the ones you are going to yourself in Chapter 2 and 4, but let them be different ones). For that I also updated the grid.
    So you don’t need another grid and fishing Preset for the reset anymore, if this works over long periods of time (not tested).

    I reduced the macro I used to 10 seconds, as the fish you were getting, were probably from a double hook and you just release one of those fish then it seems. (see below for the updated macros).

    You also can uncomment the repair() in Chapter 1, if you plan to repeat it for a long time.

    I tested this for around an hour and it doesn’t show suspicious fish, but it might need longer to trigger it.

    Macros (as I already mentioned in the post above, you can remove the /echo line, if you want to):

    german

    /micon "Angeln"
    /ac "Angeln" <wait.10>
    /ac "Anschlag"
    /echo <se.2>

    english

    /micon "Cast"
    /ac "Cast" <wait.10>
    /ac "Hook"
    /echo <se.2>

    If anything doesn’t work right, feel free to point it out. I didn’t test the new movement options for long.

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    in reply to: [Scenario] Blue Crab farming #24065
    Nekro
    Nekro
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    That second version worked very well for me, a single run (2 hours) netted me ~200 blue crabs (with about 17% HQ) and only 4 other fish.

    But, is there a specific reason you chose Fallgourd Float as the reset location, that cost me 999gil*2 per reset, so almost 8000gil.
    Why not use a destination in Norvrandt?

    I actually didn’t put much thought into it, because I have another reset location, which is the Company Building in Lavenderbeds (costs just around 250 and have fishing spot really close). But I cannot guarantee that everyone got a flat in lavenderbeds. So I needed to quickly think about a location, which has a fishing spot near it’s aetheryte and this is the one I found first. I don’t think any port in Norvrandt got a fishing spot that close to the port point.

    However, I might change it later, when I have time for it.

    Also: Did you hooked a fish on the resetting fish hole? And if not, I assume the resetting works as intended, without catching a fish?

    in reply to: [Scenario] Blue Crab farming #24054
    Nekro
    Nekro
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    Yes, folklore book is required to catch the bluecrab. That you just got one false fish actually is a good sign. Now you just need to get the book and it should work just fine.

    in reply to: [Scenario] Blue Crab farming #24002
    Nekro
    Nekro
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    I added a possibility to use timing in this fishing scenario. Or lets say, anyone using it needs to do it. I’ve changed the fishing preset to use double hook and not chum anymore, so you need to delete the old fishing preset. However with the following macro, you almost exclusively catch bluecrabs, so you don’t waste bait and time catching other fish.

    So replace your cast skill with this macro during this scenario (you can remove the /echo line if you want to):

    german

    /micon "Angeln"
    /ac "Angeln" <wait.11>
    /ac "Anschlag"
    /echo <se.2>

    english

    /micon "Cast"
    /ac "Cast" <wait.11>
    /ac "Hook"
    /echo <se.2>

    This will increase the crabs you will get by a lot. I am speaking of like 400-500% or even higher percentage more, plus you don’t waste bait on other fish.

    Edit: I am not sure if this breaks the reset chapter though. As if you don’t fish anything, I am not sure if it gets reset. If it doesn’t, I might need to add some non artifical bait, so you get a hook in the first 10 seconds.

    • This reply was modified 4 years, 2 months ago by Nekro Nekro.
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