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I run her for 20hrs and let her afk for 4hrs. There are also small 30min afks in my chapters as well. You have to know your server and what events you can take advantage of such as gathering, crafting, and running dungeons. Lyfox and some others have posted on this before. YMMV your milage may vary.
I would rather you guys not cease announcing ETAs. They are very useful and a great heads up. The community just needs to understand that ETAs are ESTIMATES and are bound to change. It’s not like giving a RELEASE DATE and then pushing back for more time to develop. Don’t give in to these entitled people who lack comprehension. Sorry for the flame my rant is over.
In so many words that’s exactly what I was getting at. Thank you for understanding. The initial reasons we wanted these dungeon runs squadron and trust was for leveling purposes not to farm tomes. It’s just people being lazy. Yes you can use combat assist to farm Trusts with 0 issues. It could definitely be put on hold for basic functions that have no workaround.
I use scenarios to craft for white and yellow scripts. Yes I have a scenario for each of the different turn ins. Once you create one scenario a few tweaks and you’re set to change what you want the craft to be. Like I said you need a goal. Idk why you want it to craft random item until gear breaks instead of specific item x number of times repair gear repeat cycle x times. What exactly are you trying to do?
I’m not sure what you mean by flow control and I’m not sure what you are crafting but you need a goal in mind when using scenarios. This is an old one I don’t use anymore but I’ll show you how I did it. Each time I put \\\\\ represents a new chapter. I don’t want to attach the scenario because it is old and probably faulty.
//Mythrite Oreteleport(Falcon’s Nest)
job(MIN)
gatherPreset(Mythrite Ore)
gather(40)
waypoint(19)
\\\\\
//Mythrite SandteleportIf(Falcon’s Nest)
job(MIN)
gatherPreset(Mythrite Sand)
gather(40)
\\\\\
etc. I have it collect everything I need for the craft including crystals.
//Barracks for craftingteleport(New Gridania)
Grid(Adder Squadron)
Waypoint(2)
Angle(0.50)
vAngle(-1.48)
teleportNpc()
\\\\\
//Pre-Requisite Crafting
solverPreset(Basic Solver)
nqhq(balanced)job(BSM)
recipe(Dwarven Mythril Ingot)
craft(60)job(GSM)
recipe(Dwarven Mythril Nugget)
craft(30)job(CRP)
recipe(Lignum Vitae Lumber)
craft(30)//Crafting List
solverPreset(Basic Solver)
nqhq(balanced)job(BSM)
recipe(Rarefied Mythril Hatchet)
craft(30)
\\\\\
//repairjob(MIN)
repair()
job(BTN)
repair()
job(GSM)
repair()
job(CRP)
repair()
job(BSM)
repair()
\\\\\
repeatAll(30)I’m sure if you look through the ? symbol next to Start Next at the top of scenario you could optimize something far better than I have to do close to exactly what you want. The only issue is you need to do some basic math to know how many crafts you can do and such so you can repair gear at the end and repeat the loop as many times as you want.
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