Kim_Lee

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Viewing 15 posts - 31 through 45 (of 63 total)
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  • in reply to: Some reasonable petitions to Miqo pls #28909

    Kim_Lee
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    0

    2. This is already planned for a later update combat assist is still in beta

    in reply to: Triple Triad #28889

    Kim_Lee
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    0

    She already told us the standard is 4 – 8 weeks. With how perfect they like for their features to be something that may seem simple could still take 4 – 8 weeks.

    in reply to: Sage Rotation When #28851

    Kim_Lee
    Participant
    1+

    I don’t remember the exact time but it was over a month.

    in reply to: How often?/How long? GM? #27251

    Kim_Lee
    Participant
    1+

    I run her for 20hrs and let her afk for 4hrs. There are also small 30min afks in my chapters as well. You have to know your server and what events you can take advantage of such as gathering, crafting, and running dungeons. Lyfox and some others have posted on this before. YMMV your milage may vary.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #26916

    Kim_Lee
    Participant
    3+

    I would rather you guys not cease announcing ETAs. They are very useful and a great heads up. The community just needs to understand that ETAs are ESTIMATES and are bound to change. It’s not like giving a RELEASE DATE and then pushing back for more time to develop. Don’t give in to these entitled people who lack comprehension. Sorry for the flame my rant is over.

    in reply to: Miqobot errors #26915

    Kim_Lee
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    0

    Why do you have so many waypoints? Isn’t it more efficient to have less? The most I have ever had was 30 and 2 beacons and that was because I got lazy and combined 2 navigation grids for MIN and BTN when I would usually do them separate.

    in reply to: Miqo not navigating properly? #25190

    Kim_Lee
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    0

    Probably not using beacons

    in reply to: Questions about combat assist and healers #24637

    Kim_Lee
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    0

    Lvl 80 is not supported yet just press the button for Scorch. Red Mage is not a healer.

    in reply to: Scenario Feature: Pause/Resume #23753

    Kim_Lee
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    0

    Another thing you could do is make shorter chapters. I have scenarios with over 12 chapters just so I can stop the scenario then jump to the chapter I want to skip actions or to easily return where I wanted.

    in reply to: Level 80 Trust Dungeon #23752

    Kim_Lee
    Participant
    2+

    In so many words that’s exactly what I was getting at. Thank you for understanding. The initial reasons we wanted these dungeon runs squadron and trust was for leveling purposes not to farm tomes. It’s just people being lazy. Yes you can use combat assist to farm Trusts with 0 issues. It could definitely be put on hold for basic functions that have no workaround.

    in reply to: Level 80 Trust Dungeon #23688

    Kim_Lee
    Participant
    3+

    Trusts will still be useful for leveling up to level 80.

    in reply to: Crafting autorepair QoL ideas #23638

    Kim_Lee
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    0

    I use scenarios to craft for white and yellow scripts. Yes I have a scenario for each of the different turn ins. Once you create one scenario a few tweaks and you’re set to change what you want the craft to be. Like I said you need a goal. Idk why you want it to craft random item until gear breaks instead of specific item x number of times repair gear repeat cycle x times. What exactly are you trying to do?

    in reply to: Crafting autorepair QoL ideas #23632

    Kim_Lee
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    0

    I’m not sure what you mean by flow control and I’m not sure what you are crafting but you need a goal in mind when using scenarios. This is an old one I don’t use anymore but I’ll show you how I did it. Each time I put \\\\\ represents a new chapter. I don’t want to attach the scenario because it is old and probably faulty.
    //Mythrite Ore

    teleport(Falcon’s Nest)
    job(MIN)
    gatherPreset(Mythrite Ore)
    gather(40)
    waypoint(19)
    \\\\\
    //Mythrite Sand

    teleportIf(Falcon’s Nest)
    job(MIN)
    gatherPreset(Mythrite Sand)
    gather(40)
    \\\\\
    etc. I have it collect everything I need for the craft including crystals.
    //Barracks for crafting

    teleport(New Gridania)
    Grid(Adder Squadron)
    Waypoint(2)
    Angle(0.50)
    vAngle(-1.48)
    teleportNpc()
    \\\\\
    //Pre-Requisite Crafting
    solverPreset(Basic Solver)
    nqhq(balanced)

    job(BSM)
    recipe(Dwarven Mythril Ingot)
    craft(60)

    job(GSM)
    recipe(Dwarven Mythril Nugget)
    craft(30)

    job(CRP)
    recipe(Lignum Vitae Lumber)
    craft(30)

    //Crafting List
    solverPreset(Basic Solver)
    nqhq(balanced)

    job(BSM)
    recipe(Rarefied Mythril Hatchet)
    craft(30)
    \\\\\
    //repair

    job(MIN)
    repair()
    job(BTN)
    repair()
    job(GSM)
    repair()
    job(CRP)
    repair()
    job(BSM)
    repair()
    \\\\\
    repeatAll(30)

    I’m sure if you look through the ? symbol next to Start Next at the top of scenario you could optimize something far better than I have to do close to exactly what you want. The only issue is you need to do some basic math to know how many crafts you can do and such so you can repair gear at the end and repeat the loop as many times as you want.

    in reply to: Crafting autorepair QoL ideas #23629

    Kim_Lee
    Participant
    0

    Miqobot is correct most of what you are asking for could be done in scenarios. Why not step out of your comfort zone and see what Miqo actually has to offer? I can’t imagine doing crafting/gathering without scenario engine.

    in reply to: where to farm gil with Miqo #23562

    Kim_Lee
    Participant
    0

    Plenty of Youtube videos on how to play the market of FFXIV.

Viewing 15 posts - 31 through 45 (of 63 total)