infuriated

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Viewing 15 posts - 46 through 60 (of 65 total)
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  • in reply to: [Beta] Combat #10285

    infuriated
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    Hi, what was the reason behind Foe Requiem being removed from the rotation?
    is there going to be a condition where its used in a raid team (8 players) ??

    in reply to: [Beta] Combat #10256

    infuriated
    Participant
    0

    I believe the focus is on combat system at the moment due to high demand, personally i would like to see some classes have a full level 70 rotation with the next squadron dungeon release, however if the Rotations Customization comes first i would be very happy.

    • This reply was modified 5 years, 10 months ago by  infuriated.
    in reply to: [Beta] Combat #10147

    infuriated
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    0

    Hello,

    When combat assist mode is in its final stages, will it work in a similar fashion to the crafting module?

    e.g solve the best possible rotation to use based on DEX, STR, DH, CRIT, SS etc.

    in reply to: [Beta] Combat #10087

    infuriated
    Participant
    0

    Sch doesn’t use any of 50+ skills except Broil. You need to use them by yourself. I usually just do quick pause for using some 50+ skills. Trials and normal raids went well so far even on 70 lvl.

    Thank you for clearing that, I think it works great as is, manually adding in 50+ skills isn’t a problem at the moment.
    more so a relief.

    • This reply was modified 5 years, 10 months ago by  infuriated.
    in reply to: [Beta] Combat #10083

    infuriated
    Participant
    0

    Someone mentioned that SCH has its full rotation at lvl 70, can you please advice if its optimized?

    Regarding MCH, with assist mode on I can slap out some serious dps whilst using the other skills manually.

    in reply to: [Beta] Combat #9953

    infuriated
    Participant
    1+

    Tested with an controller btw, works fine.
    All I need to do is add the skills to a normal hotbar, and use the usual cross hotbar for controller.
    Miqobot will assist with the normal hotbars, whilst I use my controller on the crosshotbar.

    With that, I can also control what skills to have on the hotbar and Miqobot will only assist with the skills available on the hotbars.
    worked like a charm.

    in reply to: [Beta] Combat #9936

    infuriated
    Participant
    3+

    Does Development work weekends, or are we likely going to see assist mode hit Miqobot tonight?

    • This reply was modified 5 years, 10 months ago by  infuriated.
    in reply to: [Request] Level 50-60 Unspoiled Nodes Scenario #9576

    infuriated
    Participant
    0

    Hi Lyfox,

    Would you mind combining your Ala Mhigan Salt Crystal scenario with your Duskglow 70***

    Removing some time spend mining duskglow isn’t a problem if we can include Ala Mgigan Salt in the scenario.

    thank you

    in reply to: [Beta] Combat #8719

    infuriated
    Participant
    0

    I have another question regarding assist mode, when miqo is working away in auto/bot mode, manual controls are limited, for example you cant write a message in chat. Which isnt a problem rn.
    However, when assist mode is implimented would miqo still assist with mechanics/dps whilst we write a message in chat? Or should we expect similar user functionally whilst shes active?
    Or will she be a button to enable/disable during a fight /or fully automated ready to react?

    in reply to: [Beta] Combat #8718

    infuriated
    Participant
    0

    Hi,

    Anymore news on the assist mode development?

    Very intrigued with the possibilities that this feature will give to us.
    As from observing the battle mode in squad runs its very responsive to mechanics and dots, it will certainly add value to my dps.
    Iits a feature i am interested to see tthe most at the moment.

    in reply to: New material scenarios 4.4 #8507

    infuriated
    Participant
    0

    I had a similar issue before, I set my movement settings to Legacy Type.
    Also, don’t use a controller it don’t work that well.

    in reply to: New material scenarios 4.4 #8503

    infuriated
    Participant
    0

    Is there anyway to edit this to HQ the nodes?

    Mines just gathering x3 without Hq skills being used.

    in reply to: Crafting Macros #7139

    infuriated
    Participant
    0

    Thank you.

    in reply to: Crafting Macros #7135

    infuriated
    Participant
    0

    Awesome, thanks for the reply.

    So just so I get this correct and im not being thick – the Recommended settings for 2.5-star recipes are the same settings recommended for 3*?

    Recommended settings for 2.5-star recipes:
    CP Chunks – 4:1 or 8:1.
    CPU Intensive – Ingenuity + Manipulation II.
    Innovation is not recommended anymore as it gives a very small quality boost.
    Progress First – enabled.
    A huge computational boost for only 1.8% loss of quality (0.2% when using Maker’s Mark).
    BB only 100% – enabled. Prevents bad RNG affecting your craft.
    PbP only 100% – enabled. Prevents bad RNG affecting your craft.
    Ignore Quality – disabled. Only for crafting furniture or emulating Quick Synthesis.
    Reclaim if HQ < ..% – depends on your preference.
    Reclaim if Q < …. – disabled. Only for collectables with specific requirements.

    Recommended settings for all other recipes:
    CP Chunks – 8:1.
    CPU Intensive – all disabled.
    Progress First – enabled.

    in reply to: Crafting Macros #7129

    infuriated
    Participant
    0

    8:1 seems to optimize better.
    Do you have progression first?
    Wheres this threat do you minding linking it?

Viewing 15 posts - 46 through 60 (of 65 total)