he_le

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Viewing 15 posts - 1 through 15 (of 29 total)
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  • in reply to: Shadowbringers 5.58 – Issues & Feedback #23987

    he_le
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    still no fix for deliverCollectables()?

    in reply to: Levinstrike Reduction Fuchsia Bloom #23391

    he_le
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    how many levinstrikes/hour is this? never tried fuchsia bloom before, been farming the timed nodes

    in reply to: Is collectible turn in broken? #23231

    he_le
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    • Function deliverCollectables() is broken. It will be fixed in the next update.

    The UI for Collectables Exchange has been completely revamped.
    It will require a new algorithm which is planned for the next update.

    any eta on next update? this is frustrating none of my white scrip scenarios work and it seems like a waste of time to go through deleting the turnin code if the update is coming soon

    • This reply was modified 3 years, 8 months ago by  he_le.
    in reply to: Discord for Miqobot? #23184

    he_le
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    1+

    Me personally I wouldn’t join it. I have privacy concerns in that regards. I wouldn’t want anyone to recognize my name and chance someone reporting me for using Miqo. Now, I know, you can create an alternate discord account, but I would prefer not to. I know you can change your name on an individual server basis but it’s not private enough and you still have to join that server before you can alter your nickname.

    I hear you, would be nice to have the notifications as stuff in discord since I’m always on it, but in this case I would rather just keep refreshing the Miqo forums a few times a day.

    This x100. Not worth the risk

    Also this is against discord TOS:
    You may not promote, distribute, or provide access to content involving the hacking, cracking, or distribution of pirated software or stolen accounts. This includes sharing or selling cheats or hacks that may negatively affect others in multiplayer games.

    They’ll shut down the server and ban your discord account

    in reply to: Shadowbringers 5.58 – Issues & Feedback #22246

    he_le
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    any eta on next major update? qol features such as buying from npc etc? almost impossible to fully automate some tasks such as scrip botting til then

    in reply to: [Request] MB Auto lower Price #21383

    he_le
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    This will discourage and demotivate a lot of people who bot

    casual botters discouraged by other people botting? are you serious? by this logic casual botters are also discouraged by seeing other botters gather and craft a large amount of items and stop botting in response. your entire argument is some kinda late april fools joke

    That’s where they will lose money

    theyre going to lose a lot more money if another bot maker implements this feature and people leave in droves. on the other hand if they implement it first, lots of users of other bots will swap to this one

    • This reply was modified 4 years ago by  he_le.
    in reply to: [Request] MB Auto lower Price #21380

    he_le
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    No, it’s not my only concern. It’s more so of an argument against your argument of “efficiency”. So you set the minimum to whatever it is you want it to be and then what? All I’d have to do is just set the minimum lower than yours if I was on your server

    irrelevant because one of the botters will be more efficient and be able to still profit at a selling price lower than all others while the others will move to a different market just like how right now botters are pushing human players out of most markets

    Improving and adding new features will take a lot of time

    so again, the argument is that this shouldnt be a priority feature. not that it shouldnt be implemented at all. and obv it is a business,

    Miqbot is a business… etc

    which is why more features = better. if you dont like a feature, you can just not use it. no one is going to stop buying the bot because they added a feature. but if another bot maker comes out with this mb feature, and miqobot refuses to implement one, people who want the feature will leave in a instant

    in reply to: [Request] MB Auto lower Price #21372

    he_le
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    No one ever pretended they would be the only one with this feature, not sure wtf youre smoking

    How do you suggest to deal with other users also automatically undercuttin

    already covered this a few replies ago rofl. whoever is more efficient sets the lower minimum price and is able to move their goods

    is this seriously your only concern? that other people will also undercut? explain how this is different to people whining about “but gathering shouldnt be implemented cuz everyone gonna gatherbot and crash the market111”

    • This reply was modified 4 years ago by  he_le.
    • This reply was modified 4 years ago by  he_le.
    in reply to: [Request] MB Auto lower Price #21333

    he_le
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    this is so wrong it hurts. youre implying that items WONT sell because of a feature that auto lowers prices on mb to… help with selling things? again you probably dont recognise the need for this feature cos you dont produce enough to approach market saturation of anything but it really is a big efficiency improvement because at that point profit is limited by amount you can sell not amount you can create

    you know its a bad argument when the best reason against this feature is ‘its valuable time that could be used elsewhere’ lmao

    • This reply was modified 4 years ago by  he_le.
    in reply to: [Request] MB Auto lower Price #21324

    he_le
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    1+

    Assume 10 people are undercutting the same item on your server with Miqobot, as Lyfox said above, your items will never sell.

    so lower price = lower demand? are you serious

    It’d be better off to not implement it at all and just undercut yourself

    “It’d be better off to not implement it at all and just gather yourself”
    “It’d be better off to not implement it at all and just craft yourself”
    “It’d be better off to not implement it at all and just level yourself”

    do you have any actual reason to be AGAINST the development of a new feature? if the feature is there and you dont like it, dont use it

    in reply to: [Request] MB Auto lower Price #21318

    he_le
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    0

    u think auto lowering prices on mb has a bigger effect on other players than a rotation bot lol?

    btw serious question why so much back and forth on ‘pvp features’ in the first place? its a mmo. just about every feature in the bot provides us with an advantage over other players so why waste this much time arguing against implementing more features

    My point is not about morality. Its about efficiency. Since this is a feature to be added into a public bot everybody will be using it. And your items wont sell anyway.

    this is so wrong it hurts. youre implying that items WONT sell because of a feature that auto lowers prices on mb to… help with selling things? again you probably dont recognise the need for this feature cos you dont produce enough to approach market saturation of anything but it really is a big efficiency improvement because at that point profit is limited by amount you can sell not amount you can create

    • This reply was modified 4 years ago by  he_le.
    in reply to: [Request] MB Auto lower Price #21307

    he_le
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    Its a pvp feature

    this is such a stretch lmao. its about as much pvp as ‘crafting more pots than another player is pvp’. by this logic the combat rotation assist should not have been implemented either since that COULD be used against another player

    • This reply was modified 4 years ago by  he_le.
    in reply to: [Request] MB Auto lower Price #21304

    he_le
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    A) Kills the in-game market over time

    no different to how excess supply from botting kills the market over time, so whats different?

    B) can look awfully suspicious if you are consistently updating your prices at set intervals. While a “cooldown” could solve this problem, even with a random one, what is the point?

    this is less suspicious than people that bot 24/7 yet i dont see anyone asking for fixed time restrictions on bot uptime? this sort of problem is up to the user to deal with in their scripts

    If you make an item that is worth buying, it will sell. If you’re really that strapped for cash then undercut on your own.

    this is only true if your production is greatly lower than demand of an item. once your supply approaches demand, this feature is essential to ensure YOUR products sell and is a key reason why this feature is important. eg if 10000 potions are sold per week on your server and you manufacture 100 potions a week, i can see why you would think this way. but if your production is 8000 potions a week, you now need to ensure you can constantly undercut your competition and get your items to sell

    in reply to: [Request] MB Auto lower Price #21215

    he_le
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    0

    is this feature still being discussed or not? to offer a different opinion:

    this should be implemented without restriction, ie no server side limits etc

    reason? its fundamentally no different to any other function of the bot. from the gathering to crafting to combat, everything the bot does is already providing users with a distinct advantage over people without the bot. the only argument in this whole thread against this feature is “2 bot users will instant undercut each other to the ground” which is a really weak argument

    this is no different to 2 bot users mass crafting/gathering items to tank the market which already happens on every server. and if the feature was implemented with a price floor that says basically “undercut competition by 1 gil to a minimum of X” (which it should), all it means is that the price quickly reaches the minimum profit margin of the more efficient botter. again, not a bad thing and not much different to the current state of botters tanking the market with their competition

    from a development perspective, not having these restrictions is easier to develop and fundamentally it is a bad idea to deliberately restrict functionality in a bot that basically is designed with the intent of letting users play the game their way and circumvent rules/restrictions

    in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #21171

    he_le
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    0

    request : in the code generation, can you change teleportIfNotThere() to just teleport()? teleportIfNotThere will halt program execution if youre in a different grid in the same zone because it wont teleport and rarely you will make it to the other grid

Viewing 15 posts - 1 through 15 (of 29 total)