he_le

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Viewing 14 posts - 16 through 29 (of 29 total)
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  • in reply to: Gathertouch not working since patch #9148

    he_le
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    Which, again, is not failsafe because if you get into the situation stated above the bot hangs. Anyway, I’m not sure if you’re missing the point or just trolling at this point but I’m pretty done with this back and forth discussion so have a good day and thanks for the advice

    in reply to: Gathertouch not working since patch #9145

    he_le
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    So you realise why the gather(1), gatherTouch() system gets stuck due to node being not visible to the bot. How is that problem any different from the one in both of our original ephemeral scripts? We both use this type of code to respawn ephemerals:

    waypoint(17)
    gatherTouch()
    randomWaypoint(21,2)
    gatherTouch()

    which assumes that there are nodes within visual range of waypoint 17. If there are not, the scenario simply hangs

    in reply to: Gathertouch not working since patch #9102

    he_le
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    I really don’t see how this ‘should never happen’. Unless you modify the scenario code each time an account relogs, how exactly does the bot avoid the problem I described above? I can go paste the the scenario/log next time it happens, but it feels to me that I’m not getting the problem across properly

    Are you understanding why the bot may get stuck given the code and environment described in the previous post?

    • This reply was modified 5 years, 6 months ago by  he_le.
    in reply to: Gathertouch not working since patch #9098

    he_le
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    Yea I know it will despawn the node. My idea was to basically have :
    gather(1)
    gatherTouch()
    … continue here

    so it will navigate to a node beyond visual range, gather(despawn) it. then it will guaranteed be near another node since those spawn in clusters of 2. Does that make any sense?

    I understand how the navmesh works, but the problem is eg if we have the following code(think this was from your ephemeral scenario actually):

    teleport(Porta Praetoria)
    job(BTN)
    gatherPreset(e-Duskglow)
    grid(e-Torreya-Branch)
    rotationIfGP(Ephemeral-i)
    rotationIfGP(Ephemeral-8/8)
    
    //afkUntil(04:00ET)
    waypoint(20)
    gather(1)
    
    randomWaypoint(0,22)
    gather(1)
    gatherTouch()
    waypoint(4)
    gather(1)
    gatherTouch()

    Given a mesh for example first cluster is 0,1,2,3; 2nd is 4,5,6,7 and 3rd is 22,23,24,25

    When bot gets to the line randomWaypoint(0,22) and selects waypoint 0 to travel to. if no nodes are active in the 1st (0,1,2,3) cluster AND other clusters are out of visual range the entire bot hangs. I just don’t see any way around this unless im missing something major

    in reply to: Gathertouch not working since patch #9092

    he_le
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    I have no idea why it despawned. I know on a few accounts all they do is gathertouch, no gather but still had issues. Do you think adding a waypoint(1), gather(1) before the gatherTouch() could help it? So makes miqo navigate to a cluster using the compass then do its thing

    I’ll double check when I can later, but basically I would want to go to the area and see the locations of clusters manually then put those numbers into the waypoints right? Eg if I see theres nodes at waypoints 1,3 then I can be sure they will stay there and not be randomised on a relog/rezone?

    in reply to: Gathertouch not working since patch #9084

    he_le
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    0

    That’s weird, did something else change? Most of my ephemeral scripts are sort of like your public ones Lyfox. Eg in an area with 3 node clusters 1,2,3 it would execute waypoint(3), gathertouch, randomWaypoint(1,2), gathertouch then continue. Prior to this patch I never had issues with it with a combined over a thousand hours of use. Since patch, if it went to waypoint 3, but only waypoints 1,2 had node spawns it would throw a execution error and stop the entire script

    in reply to: Autorepair from NPC #7515

    he_le
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    0

    The repair() function does not work for me when using the npc(with repair window open). It simply closes the window, tries and fails to self repair and continues. Can the developers shed some insight into why?

    in reply to: Bot not turning in #7040

    he_le
    Participant
    0

    Ah yes that was exactly the issue. Fixed thanks!

    in reply to: Stormblood – Upgrade Stage 2 #6399

    he_le
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    0

    Is there going to be another analysis post into crafting 3** L70 recipes? I found your previous 3** L60/2** L70 posts to be most interesting, would like to see a new one if anything has changed since

    in reply to: [Bug] Recommended skill: (Nothing) #6219

    he_le
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    0

    Sorry for lack of followup, I have been busy and completely forgot about this. Thanks a lot for the fix!

    in reply to: [Request] Leveling/Farming with Squadron Dungeons #5770

    he_le
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    0

    A way for users to define custom functions with parameters would be very helpful too in avoiding large amounts of copy/paste code

    in reply to: Multiple accounts supported? #5759

    he_le
    Participant
    0

    Nice, I didn’t see the multibox guide but it looks exactly like what I need. What is the number of maximum game instances imposed by FFXIV game?

    in reply to: Crafting efficiency vs real time efficiency #5606

    he_le
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    0

    Nice, I only just saw the upgrade stage thread, quite a good read. Understandable why you probably won’t publish the details since few people would make use out it. However if you do, I’d be first person to read it. Starting my masters in AI, this kind of stuff is right up my alley

    in reply to: Crafting efficiency vs real time efficiency #5595

    he_le
    Participant
    0

    Thanks for sharing, very interesting you use state space search. Guess I will wait for upgrade stage 2 and take actions off my bars in the meantime

    As an aside, apologies if this is asking too much information about your design, but what is the reasoning behind using state space search compared to tree search or GP for optimizing the rotation? My prior experience with similar game problem has involved tree search(MCTS for ex) and am surprised to find state space search being used here. Is this due to memory savings of state space search?

Viewing 14 posts - 16 through 29 (of 29 total)