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Just a little something I’ve noticed while using combat assist when leveling a healer :
Miqo tends to use healing spells immediately after you switch gears (typically after you lvled up) – because with the improved gears you gain some extra hp and you reach the treshold for a healing spell to be casted.
It’s not really an issue but it’s something that looks pretty bot-ish to me, since you wouldn’t normally cure yourself right after that, especially outside of combat (just wait a few seconds and you’ll be at max hp anyway).
But that’s just nitpicking really, overall it works like a charm ! =)October 16, 2019 at 10:12 am in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #18009
I haven’t had the chance to try it yet since I don’t have an active miqo subscription right now, but I just wanted to thank you for this ! It’s also very nice of you to make it public.
Miqocrafter is basically what I’ve been telling myself I should do to make it easier to work with Miqobot but I’ve never had the commitment and motivation to do it. So this should be really helpful for me in the future !
Cheers, and keep up the good work ! 🙂
After checking the MB on my server I noticed that there are several hardcore crafters competing against each other trying to sell the green DoW/DoM facet gear, so even though those items usually go for 300k+ it would not be worth it because I’d be forced to check my retainers every 10 minutes in fear of someone undercutting me. From what I’ve seen 70-80 hq levequest items are usually out of the question, too. I don’t know if it’s a specialty of my server or something else but certain people undercut these by a *lot*, like going from 100k each to 50k each, and it’s done with 5-10 different listings.
Levequests items worked really well on my server, but that was during july/august, so still close to the release of Shb. I guess more people have their crafters/gatherers up to 80 now so it’s less effective. All I know is that by simply crafting a few extra items while leveling it was quite easy to make a lot of gils.
2) Dancer/Gunbreaker gear. The jobs are popular (especially DNC), and the gear for them is just as popular. I managed to sell loads of 70-80 weapons for up to 300k each, which is insane because the materials needed for them are dirt cheap on my server. Armor is not as popular but chestpieces especially also sell reasonably well, though not at as high price as weapons.
What’s even more insane is that most of the time you can just buy the nq item at the npc vendor and sell it for a decent profit on the MB. Sometimes the market is a bit flooded and it doesn’t work, but sometimes you can just make a x3 or x5 profit just by doing this. It was especially funny during Heavensward with the drk weapons because it was a different npc that was selling the weapons for it. It would go up to x10 profit.
To answer your question, it might be worth checking the quests items for crafters for 1-50. These can sell well and people are more likely to buy them from the MB because they don’t want to start gathering and crafting a lot of stuff just for 1 item. So the price is usually quite high for an item that is now very easy to make.August 20, 2019 at 1:51 pm in reply to: Asking the community: Thoughts on Open World Combat and User Protection #16790
In my opinion, the only thing really necessary besides what’s already here is a lvl60ish squadron dungeon (because well, Somh Al starts to be slow after a while lol) and one or two trust dungeons.
The other mentioned features sounds to me like both complicated to do (and so, requiring a lot of resources) and, as you said, potentially dangerous because let’s face it, if it’s there, there will always be people ready to abuse it.
So I would say option 1.
And thanks for your hard work !