gappa5604

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Viewing 15 posts - 1 through 15 (of 18 total)
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  • in reply to: [Beta] Combat #11370
    gappa5604
    gappa5604
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    Thanks a lot for implementing the new dungeon. Seems to work great. Takes about 2 work days and 2 nights running to get each job from 60-70,so I’ll be done in a few weeks at this rate.

    It’s nice to not have to craft loquats for red scrips every few days.

    Two times each day when I wake up or get home from work I just dump 70k seals into glamour prisms or clear prisms. After only a few days I’ve already got stacks of glamour prisms (4K). Will have to start selling them soon. Another option would be to buy xp logs with the extra scrips, but the 100k bonus (I think) isn’t worth it at 70-80 probably.

    Very happy with the bot and how the dungeon runs! Thank you again.

    in reply to: [Beta] Combat #11036
    gappa5604
    gappa5604
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    Thanks Infuriated.

    I didn’t see that info. I guess 53 is close enough to 60 that it shouldn’t be too bad. Guess we will see!

    I still think a gimped 60 dungeon with a note in the UI that it’s not optimized would be great.

    In any case, it’s a awesome feature and thanks for your work.

    in reply to: [Beta] Combat #11032
    gappa5604
    gappa5604
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    Hello,

    This beta is great. The Squadron Command Missions implemented so far are the perfect lvling tool. Thanks so much for your hard work.

    I saw it asked a few times before, but may not this way – any chance you can release one of the 60 dungeons now? Even if the pathing is limited (skips certain groups of mobs if there are path complications for example) and even if you haven’t implemented any abilities above lvl 41/43 (whatever stone vigil’s cap is)… Even with limited abilities, im sure it would be better xp for us past 50. I think a lot of your customers probably are waiting for at least 1 lvl 60 dungeon and this seems like it would be an easy temp fix until the formal release is ready.

    in reply to: [Issue] Silvergrace Ingot #6417
    gappa5604
    gappa5604
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    Works Fine for me. Id try a fresh install of miqobot in another folder to test it out w a fresh version. Can delete afterwards. cant think of anything myself. Sorry

    in reply to: Scenarios for lvling BTN and MNR 61-70 #6374
    gappa5604
    gappa5604
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    Here are the scenarios

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    in reply to: 4.2 Items – grids and scenario #6319
    gappa5604
    gappa5604
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    And the scenario:

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    in reply to: 4.2 Items – grids and scenario #6314
    gappa5604
    gappa5604
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    Here they are. I’m still running them a bit more – if there are issues I will repost, but in general I think they are all set.

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    in reply to: Scenarios for leveling Botanist and Miner 52+ #6202
    gappa5604
    gappa5604
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    Sorry, I didn’t end up needing a 58 scenario, so I didn’t make it. The 56 one got enough collectables to get to 60 in one run through.

    in reply to: Scenarios for leveling Botanist and Miner 52+ #6156
    gappa5604
    gappa5604
    Participant
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    Updated the scenarios based on one bad node in mining. Reposting here. (unable to edit the original post)

    Also, created a 56+ lvling (mining and botany) scenario. This one adds the new node at 56 for both classes for more xp.

    Ill create a lvl 58+ scenario later tonight and post it. You could lvl to 60 on any of them though – it will just be faster if you are high enough lvl to use it.

    As a reminder, these are for lvling to 60. These are not for scrip farming after 60 because you will want different nodes. Just xp’ing to 60 when these nodes are all you have access to.

    • This reply was modified 6 years, 3 months ago by gappa5604 gappa5604.
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    in reply to: Help with stealth/stops on gathering grids #6054
    gappa5604
    gappa5604
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    Hi Lyfox, thanks for always responding and so quickly. This frustration caused me to finally go and read all the posts on grid making. I made my own cobalt ore grid and its working really well. What you said makes perfect sense now that I have read it and made one. I’m going to load up that previous one and edit it like you said. No reason to make them each time if they can be fixed easily.

    in reply to: Durium Sand, Doman Iron Sand, and Palladium Sand #6052
    gappa5604
    gappa5604
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    Ill try messing around with those options and see if that fixes it. I am pretty sure ive tried them all already, but I could very easily have missed something.

    in reply to: Durium Sand, Doman Iron Sand, and Palladium Sand #6026
    gappa5604
    gappa5604
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    Would anyone mind updating this one? Its the most botty looking route ive tried. It runs up to active nodes and then runs away, then runs over to empty nodes etc.

    in reply to: [Request] Level 50-60 Unspoiled Nodes Scenario #5996
    gappa5604
    gappa5604
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    I see that now. My mistake. This is just what I was looking for.

    Thanks again

    in reply to: [Request] Level 50-60 Unspoiled Nodes Scenario #5994
    gappa5604
    gappa5604
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    Hi,

    Seems to work great. Thank you again for taking he time.

    There is one change, and this might make a good learning point for me diving into this – I would like to do rock salt before the ore at 12, so that rock salt gets the CP hits.

    Do I just cut and paste those two lines in notepad and that’s it? Or is there more to it than that?

    in reply to: [Request] Level 50-60 Unspoiled Nodes Scenario #5992
    gappa5604
    gappa5604
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    0

    Good morning,

    Thank you very much! Ill give it a go now and let you know.

Viewing 15 posts - 1 through 15 (of 18 total)