Carl Arbogast

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  • in reply to: News on Lord of Verminion? #17797
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    As opposed to the Triple Triad, I really think there’s no need for Miqobot to develop a Lord of Verminion feature, it would be so complex to create, for really nothing, because winning the challenges are not hard not long, and as for achievements, just get a friend and trade wins, done.

    Triple Triad would be a great addition to Miqobot, Lord of Verminion would be a complete waste of development time.

    in reply to: Squadron Missions – Don't Loot? #17630
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    Start Squadrons from a scenario where you set setSquadronFullClear to off.

    Example:

    fullClear(off)
    dungeon(Sohm Al)
    squadrons()

    Here is the explanation of the function:

    setSquadronFullClear( on / off )
    Set “full clear” setting for squadron dungeons.
    The change will be reflected on UI.

    Allowed values are:
    on / off
    1 / 0

    Aliases
    squadronFullClear
    fullClear

    Parameters
    on / off – new value of setting

    Examples
    fullClear(on)
    fullClear(off)

    in reply to: tips for facet gear #16926
    Carl Arbogast
    Carl Arbogast
    Participant
    1+

    Do you even see how much dishonest you are?

    I intervened in this topic because you spread false informations, and I didn’t want that Miqobot clients reading them start to think they were true, and give up on using the solver, while it works.

    I’m gonna refresh your memory, this was your claim:

    you absoultely need the new abliities to HQ the i450 gear. Trying now would need several of the CPU intensive options checked and miqo will probably take over 3/4 of your food’s duration running the simulations on a single craft.

    I intervened to say that this, what you said, was not true, at all, far away from the truth.
    But you decided to come back over and over to continue to spread false informations, I just proved you were wrong, and in front of the truth, you still insist in a diatribe full of dishonesty:

    A 4 minute long 60 step makers mark rotation

    It’s not 4 min, it’s 2min54sec, that’s on this duration that my scenarios are based on to automatically refresh my food every 56min.
    That’s not a rotation, that’s a dynamic craft.
    It doesn’t “take over 3/4 of your food’s duration running the simulation”, it takes 50sec, which is 2% of a food duration, so far away from the 75% you claimed.

    Nothing you say is going to make the solver work for these crafts.

    Yet it does work, flawlessly on top of it.

    So let’s break it down one more time:

    Miqobot solver is totally able currently to craft in HQ i450 gears, and any level 80 2 stars recipes.
    You can do it with one single CPU intensive option, or without any CPU intensive option.
    With one single CPU intensive option (Manipulation), the solver takes less than 50 sec to compute, and you need 60% of HQ mats.
    With no CPU intensive option (this is how I craft in HQ all my intermediates), the solver takes less than 10 sec to compute, and you need 80% of HQ mats.

    You seem to be very cheap with resources, which lead me to think you might not really play the game, and you might be after gils and real money, which is not the case of the Miqobot users base. When we play the game, all the things you’re trying desperately to save, we get tons of those, to the point they worth nothing, and we don’t feel hurt using them, they’re the rewards for actually playing the game.

    Shadowbringer, in case you missed that important part in the PLL, made us a gift, a big one, HQ mats are now extremely relevant just like they were in 1.0 with the +1 +2 and +3 mats, they increase incredibly the starting quality of a craft, so if you don’t want to play the game mechanics as they were intended, that’s on you, you have your reasons, but don’t come here spread false informations to Miqobot clients.

    in reply to: tips for facet gear #16896
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    Again, raising the question of why you feel it’s necessary to waste tomestones buying HQ materials.

    Wasting tomestones? But, are we playing the same game? This is the x.0 era, so still with instances, and now World Visit, are you just, not doing any A-Trains? Or somehow you’re in a Datacenter where no one is organising worlds chained A-Trains? Is there even such a thing, Datacenter with no trains? Or you’re not part of any Discord announcing A-trains?
    I cap tomestones every day, I have more tomestones mats than I can craft, if I would ever running out of them, they’re so cheap in MB because those A-trains are always filling entire instances, they’re generating so much tomestones that they worth nothing, HQ are at the same price as NQ, ShB has too many players, tomestones get printed so fast it’s not even worth selling them.

    I made my own grids and scenarios for ShB Unspoiled and Legendaries, I put emphasize on HQ and not quantity, I just ran the scenarios a dozen of time and then stopped, I had already more HQ than the speed the gears would sell. Same for the sands, I ran my fisher and spearfish scenarios less than a dozen of time, got more HQ return than SB, and same stuff with my Ephemeral scenario, more HQ than 4.0, it was easy, it became easier.

    Now you’re gonna tell me I’m wasting clusters and cristals too? I don’t know if you skipped SB, but what they did to Ephemeral there, capped every gatherer, I’m sitting on 80k of each kind.

    so you’re also suggesting that spending 1/6th of your food duration and 1/3 of your tea duration in recomputes is efficient, not counting recomputes from changes in max CP, or from buffs falling off.

    First, I don’t use Tea, I use food, and sometimes, even for 2 stars level 80 recipes, I use old food, because even with old food, it works. I have no recompute, I run a FC, I have food buff up 24/7, I wrote my scenarios so my character takes a new food before previous one fall off, do you need help with making a scenario for that, because you should never get any recompute when you’re crafting end game food and potions, you need to make a scenarios with repairs and planned re-food.

    This is my settings for final craft, or food and potion, it’s a 45sec compute, then a mid 6sec compute, 51sec total despite Miqo estimating it at 57sec.
    For any intermediate, I use a different setting, that still HQ 80 2 stars, it’s the same as this one, but 8:1 and without Manipulation, less than 10 sec compute.

    Stats were 2179/2080/603, 60% of mats were HQ, Miqo doesn’t need more, just 60%, as shown in the provided screenshot this make the craft start at 17112/37432.
    Cross-class skills are in the screenshot as well.

    (06:53:45) Crafting started.
    (06:54:31) Solver DONE: 45702.4075 ms
    (06:54:31) Step  1. Recommended skill: (Maker's Mark)
    (06:54:34) Step  2. Recommended skill: (Comfort Zone)
    (06:54:37) Step  3. Recommended skill: (Inner Quiet)
    (06:54:39) Step  4. Recommended skill: (Steady Hand)
    (06:54:41) Step  5. Recommended skill: (Piece by Piece)
    (06:54:44) Step  6. Recommended skill: (Piece by Piece)
    (06:54:47) Step  7. Recommended skill: (Piece by Piece)
    (06:54:50) Step  8. Recommended skill: (Flawless Synthesis)
    (06:54:54) Step  9. Recommended skill: (Flawless Synthesis)
    (06:54:57) Step 10. Recommended skill: (Flawless Synthesis)
    (06:55:00) Step 11. Recommended skill: (Flawless Synthesis)
    (06:55:03) Step 12. Recommended skill: (Flawless Synthesis)
    (06:55:06) Step 13. Recommended skill: (Flawless Synthesis)
    (06:55:09) Step 14. Recommended skill: (Flawless Synthesis)
    (06:55:12) Step 15. Recommended skill: (Flawless Synthesis)
    (06:55:15) Step 16. Recommended skill: (Flawless Synthesis)
    (06:55:18) Step 17. Recommended skill: (Tricks of the Trade)
    (06:55:21) Step 18. Recommended skill: (Comfort Zone)
    (06:55:23) Step 19. Recommended skill: (Flawless Synthesis)
    (06:55:27) Step 20. Recommended skill: (Flawless Synthesis)
    (06:55:29) Step 21. Recommended skill: (Flawless Synthesis)
    (06:55:33) Step 22. Recommended skill: (Flawless Synthesis)
    (06:55:36) Step 23. Recommended skill: (Tricks of the Trade)
    (06:55:39) Step 24. Recommended skill: (Flawless Synthesis)
    (06:55:42) Step 25. Recommended skill: (Flawless Synthesis)
    (06:55:45) Step 26. Recommended skill: (Flawless Synthesis)
    (06:55:48) Step 27. Recommended skill: (Manipulation II)
    (06:55:50) Step 28. Recommended skill: (Careful Synthesis II)
    (06:55:59) Solver DONE: 6123.8813 ms
    (06:55:59) Step 29. Recommended skill: (Steady Hand II)
    (06:56:01) Step 30. Recommended skill: (Rapid Synthesis)
    (06:56:05) Step 31. Recommended skill: (Careful Synthesis II)
    (06:56:08) Step 32. Recommended skill: (Patient Touch)
    (06:56:11) Step 33. Recommended skill: (Patient Touch)
    (06:56:14) Step 34. Recommended skill: (Patient Touch)
    (06:56:17) Step 35. Recommended skill: (Observe)
    (06:56:20) Step 36. Recommended skill: (Comfort Zone)
    (06:56:22) Step 37. Recommended skill: (Manipulation II)
    (06:56:24) Step 38. Recommended skill: (Observe)
    (06:56:28) Step 39. Recommended skill: (Steady Hand II)
    (06:56:30) Step 40. Recommended skill: (Hasty Touch)
    (06:56:33) Step 41. Recommended skill: (Hasty Touch)
    (06:56:36) Step 42. Recommended skill: (Hasty Touch)
    (06:56:39) Step 43. Recommended skill: (Hasty Touch)
    (06:56:43) Step 44. Recommended skill: (Observe)
    (06:56:46) Step 45. Recommended skill: (Observe)
    (06:56:49) Step 46. Recommended skill: (Manipulation II)
    (06:56:51) Step 47. Recommended skill: (Observe)
    (06:56:54) Step 48. Recommended skill: (Steady Hand II)
    (06:56:56) Step 49. Recommended skill: (Hasty Touch)
    (06:56:59) Step 50. Recommended skill: (Hasty Touch)
    (06:57:02) Step 51. Recommended skill: (Prudent Touch)
    (06:57:06) Step 52. Recommended skill: (Prudent Touch)
    (06:57:09) Step 53. Recommended skill: (Prudent Touch)
    (06:57:12) Step 54. Recommended skill: (Great Strides)
    (06:57:14) Step 55. Recommended skill: (Steady Hand II)
    (06:57:16) Step 56. Recommended skill: (Hasty Touch)
    (06:57:19) Step 57. Recommended skill: (Tricks of the Trade)
    (06:57:22) Step 58. Recommended skill: (Great Strides)
    (06:57:24) Step 59. Recommended skill: (Byregot's Blessing)
    (06:57:27) Step 60. Recommended skill: (Careful Synthesis II)
    (06:57:30) Yes, crafting SUCCESS! (1/19)

    Are you sure you’re using the right cross-class skills, are you sure you put ALL abilities of your job in the hotbars with a keybind for all, I insist on this, because often on this forum, after complaining people discovered they weren’t using an old skill they thought useless because that skill wasn’t in any of the macro they took from the internet.

    Miqo is using lots of skills overlooked by players, she knows how to bait, and more importantly, she doesn’t have human flaws when it comes to probabilities and patterns, so she knows how to use RNG skills, she knows their overall odds, so she’s not scared.
    I’m saying this, because in the past, some users complained she was using RNG skills, they were making the mistake to look at her crafting, and human are known to be a specie that can’t deal rationally with RNG, it was keeping us alive thousand of years ago (always looking for patterns, averaging wrongly, etc.), but when it comes to math and probabilities, someone not trained to shut down their millennium old brain reflexes, won’t be able to understand the real outcome.

    • This reply was modified 4 years, 8 months ago by Carl Arbogast Carl Arbogast.
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    in reply to: tips for facet gear #16879
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    My stats were with food, and I don’t need to use more than that, I posted the working stats, used during the craft (2159/2060/603).

    Miqo do not come close to HQing, she just HQed, she doesn’t fail, provided you give her enough HQ to start with, which isn’t a problem at all. Maybe you have some inventory space trouble, but I have every mats in 2 stacks, HQ and NQ, ~90% of them brought by retainers, rest from Miqo gathering.

    There’s no time wasted anywhere, I do nothing, she does everything, and again, it’s less than a minute of computation when she changes recipe, which for food and potions ends up being one single 50 sec for hours of crafting the same thing.

    I don’t know why the goal would be to use as few HQ items as possible when for this expansion SE changed the all thing and now it is all about HQ mats giving so much quality % before even starting the craft. Why the goal would be to use as few HQ items as possible when I have so many HQ mats, and when I’ll have to make her craft intermediates anyway.

    Sometimes for those 2 stars potions or food, I don’t even use the best crafting food, I use old one from last expansion, I have still plenty in stock, and Miqo is still able to HQ 80 2 stars with old food.

    This is impressive, the solver was just fixed and not upgraded, and it is still HQing everything if you respect a couple of logic game mechanics.

    The solver will get its full upgrade soon enough, but as of right now, it just works.

    Carl Arbogast
    Carl Arbogast
    Participant
    4+

    I would pick Option 1, no hesitation, here’s why.

    ——————

    Material hunting (No): I don’t see the point any more when the Retainers can bring back every of those mats already.

    I would suggest everyone somehow struggling on that, to consider investing in additional Retainers, they’re useful for so many things, get 3/4 DoW one, one of each DoL kind, and you’re set. For your DoW one, give them all the same job, your main job, give them each the current AF, and then your gear each time you change it. For DoL ones, craft them each an HQ i430 set, and put Gathering Materia grade V/VI in each 100% slot, you’ll be able to get them all back later when you’ll change their gear.
    It takes just a couple of weeks of normal playing to get a 999 stack of every single new mob materials of a new expansion, which bunch of those HQ, where HQ in some instances are quite helpful in ShB.

    Camping a Retainer bell overnight in a locked private room must be one of the safest way to use a bot, Miqo just need to add a little feature to resend Retainers.

    When you have many Retainers, you can store everything of the current expansion, and everything still relevant from past ones, you have full stacks ready of everything besides some ephemeral/hiden and new unspoiled/legendaries, and some fish, that’s still tons of useful things done safely and entirely with Retainers.

    By playing the game normally and/or using a bit Squadron Dungeon unsync, you’ll reach thousands of Retainers tokens, more than you can spend (even regular players have currently more than they can spend).
    It’s because of that, that those mats are so cheap on the MB, because there’s an integrated bot in the game already, make the best use of it!

    Since 1.0, bots grinding mobs are so easy to spot, there was a time in ARR where black sheep in Coerthas were camped 24/7 by bots, players complained, then SE released Retainers Ventures, and those bots stopped to be relevant and started to disappear. Then in SB when tokens for Retainers Ventures started to be so easily obtainable, botting for that really became irrelevant.

    I know, real money doesn’t grow on trees, but do yourself a favour, if you’re a crafter, get some Retainers. If you find yourself not having the mats already in stock before doing some craft, you’re probably doing it wrong, you’re likely lacking some Retainer inventory space. Extra Retainers were supposed to launch in 1.0, for a couple of reasons, it got postponed until ARR, and it’s only even later that the option of buying 4+ was released, it’s only at that time, that all what this game had to propose crafting/gathering wise, became unleashed and fully enjoyable, before that, it was a constant struggle.
    So, trust me, for many reasons, consider investing money in extra Retainers, this will multiply your potential.

    TL/DR: I feel that if Material hunting is released in Miqobot, way too many rookie/new users will jump on it before realising there’s better options, lots are gonna get spotted, and banned. This will draw unwanted attention from FFXIV players and SE.
    I get that this was maybe a relevant feature in the past (but already way too risky), and it’s definitely not relevant any more, those mats are cheap, and Retainers can get them safely.
    Both a single button in one Miqo Tab to resend all Retainers to their previous ventures, and a scenario command for it, should cover the needs.

    ——————

    FATE farming (No): This was maybe relevant in the past, and I understood when Miqo devs added it to their roadmap, but it’s not relevant any more, and too risky.

    There’s already better ways in Miqo for EXP, and there will be more ways quite soon. Like stated above already, Retainers can bring already those Gem mats.
    I feel that with Combat Assist, it covers already most needs tied to FATE. I suppose plenty of Miqo users are already using Combat Assist for ShB A trains, while watching/reading something else on a side monitor. FATE can be handled the same way, like a user stated already, an auto-targeting feature able to differentiate FATE mobs from regular mobs, would be the only necessary addition to Combat Assist when it comes to farming fate while watching/reading stuff a on side monitor, or listening a podcast, etc.

    In the past, it’s true I wanted that feature just for the FATE achievements, but today I don’t think it worth the risk, and I certainly don’t think it worth the development time.

    ——————

    Automated MSQ (No): This was maybe relevant in the past, it became irrelevant the day SE released jump potions.

    FFXIV is a story driven MMORPG, Miqobot was made by players enjoying it for that, for players enjoying it for that as well.
    FFXIV is a MMORPG where one character can do everything, can play every job, the needs for Alts is very low.
    People usually making Alts are people who want to redo the story, and so Automated MSQ isn’t useful for them, and soon FFXIV will release New Game +, where everyone will be able to redo MSQ without making an Alt.
    Other people making Alts, are a niche within Savage Raiders, and with SE new Savage loot coffers, RNG loot days are gone, gearing secondary jobs within a static is now extremely faster, completely plannable, and RNG free.

    This looks like a feature that would cost so many devs hours, and that cost already way too many devs hours in my opinion, this is a gigantic task, for something not really relevant to the Miqo user base, and regular player base.

    ——————

    Automated Quests (No): This is a feature I wanted in the past, only to do daily Beast Tribes DoL/DoH quests for loot, long after their release, but with time, it became irrelevant.

    When Miqo devs started to talk about that feature, I wanted it to get daily Materias every day from Beast Tribes, but later on Airship started to bring back trucks of Materias, when handled correctly Squadrons bring back some too, Miqo and Scrips too, etc.
    I also found that for my personal use, I stopped needing Best Tribe currencies once I was done ranking them, I earned enough during the process. And I enjoy ranking them manually right after their release (with or without the current different Miqo Assist features, Combat and DoL/DoH ones).

    Again here, this seems like a feature that cost too much development time for what it really brings in the end. The current different Assists features are enough.

    ——————

    PvP (No): It’s a place where suspicion is already quite high due to some mediocre bots in SB that tried to bank on the EXP.
    It’s quite disrespectful to other players to do FL/Astragalos and not giving the best of yourself to win. I really dislike when I end up with players only there for their daily roulette rewards, or that just hope to get carried for their mount grind, and that will not try hard enough, or came without even reading the in-game manual.
    That’s why I queue there only with a pre-made.

    Bots in PvP will draw more than unwanted attention/suspicion, it will drive players mad when they’ll loose and suspect they had bot(s) in their team. And it’s one case where SE will stop to close their eyes.

    ——————

    Eureka (Maybe): I’m torn on this one.

    It depends on how they’re gonna nerf it. If they nerf it enough so that soloing mobs is enough to get the required mats/light, then putting your char in an isolated mobs group, having Miqo picking them one by one, or by tiny groups, and killing them with Combat Assist, this is something I would find relevant, and that I would use, but I would keep an eye on it at all time, this is something I would put on a secondary monitor while working or playing another game.
    This is something I would expect only done by ranged jobs, never really moving, just cycling through a specific mob name, and attack it.
    This is something that look like a bot in Open World, but is an expected behaviour in Eureka. I suppose that used carefully by players not too greedy (changing spots often, etc.) and willing to monitor closely the nearby area and conversations, could be okay.

    I’m only answering Maybe, because I think that in this described form, it could not cost long to develop, but it remains to see first how SE will nerf it.

    ——————

    Refunds (No): This look like something that would cost handling time and troubles. People could abuse it.

    ——————

    A couple of people mentioned something that I also feel, I don’t see Miqo as a bot, but rather as an assistant.

    And since this post digressed also into some kind of priority wish list, here’s mine and why:

    1. Combat Assist: Queuing abilities.
    Since Miqo devs mentioned the development of that feature, I found that it is the one missing the most currently, the one that makes Miqo plays like a real player. I would prefer getting that before we get all remaining abilities, I mean, my hope is that it’s not gonna get implemented after the release of all abilities, but before.

    2. Combat Assist: Remaining abilities.

    3. Combat Assist: Options for using manually some abilities. Support for potions.

    4. Combat Assist: Support for openers, both before the fight, and during a fight after a break.

    5. Trust support.

    6. Combat in Scenarios for some instances, old solo unsync primals.

    7. PoTD basic solo support for lowest floors.

    8. Solver: New abilities (if devs found some relevant enough).

    9. Gathering: New abilities.

    10. Triple Triad: even if it is an imperfect support, it’s bot time, I don’t mind if Miqo lose most of games, she’ll still end up getting the drops when she wins, with enough time.

    11. A better UI.

    12. Pause for chat for Gathering, Crafting, Scenarios. Simple alarms for /say /shout /yell /tell. Displaying chats in Miqo window, just displaying, for monitoring purposes when the game is muted and minimized.

    ——————

    My hopes are that once the Combat Assist is almost fully implemented, it will get easier and fast to update it if SE releases some changes sometimes for some abilities during the expansion, and that for new expansions, the 1st thing we’ll get after the bot is fixed to use previous expansion behaviour, would be the new Combat abilities, maybe one job at a time.

    Some users here and in other topics want some sort of dungeon grid support, hoping they would make themselves the support for a particular Squadron or Trust sync dungeon, and I think they’re overlooking the complexity of that, it is way more than a grid and some basic commands. What devs made for Squadron, detect mechanics, detect NPCs, and react to all of it, it’s not trivial, even if from the player point of view, it is just dungeon mechanics, the most minor ones, it’s not trivial at all.

    I think that for sync content, it’s better to let them programmed it themselves, releases have been slow there because they were made along the Combat Assist, I assume they will be faster once all abilities are implemented.

    • This reply was modified 4 years, 9 months ago by Carl Arbogast Carl Arbogast.
    • This reply was modified 4 years, 9 months ago by Carl Arbogast Carl Arbogast.
    • This reply was modified 4 years, 9 months ago by Carl Arbogast Carl Arbogast.
    in reply to: tips for facet gear #16856
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    Incorrect. The solver cannot HQ level 450 crafts without CPU intensive options checked, even with HQ pre-requisites.

    You’re doing something wrong somewhere, I crafted tons of i450 (2159/2060/603), and level 80 2 stars, and by providing enough HQ mats (which is the new thing ShB put emphasize on, it matters now way more), Miqo never failed on me, with just 53 sec of computation, no CPU intensive options, and I believe I’m not the only one here who used Miqo solver like this with no issue.

    Re-check if you put all abilities (with keybinds for all), and by all I mean all, and as well as xivgAnon suggested, re-check carefully if you’re using all the recommended cross-class skills.

    in reply to: tips for facet gear #16743
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    if you decide to waste more time than the bot can possibly save you

    There’s no time wasted, you can generate a scenario with 2 clicks, Miqo will take care of everything with no intervention, there’s no time wasted, she’ll do it all, on her own.
    And this is only for raid gear, for potions and foods there’s no intermediate, she’ll craft HQ directly.

    We got what we asked, the bot quickly fixed after expansion release, so that with classic stuff like melds and some HQ raw, the solver could HQ anything.

    in reply to: tips for facet gear #16740
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    you absoultely need the new abliities to HQ the i450 gear. Trying now would need several of the CPU intensive options checked and miqo will probably take over 3/4 of your food’s duration running the simulations on a single craft.

    I’m using Miqo solver for all i450 expert 2 stars recipes, Miqo can HQ them with no problem, and will take less than a minute to compute, something around 50 sec, you don’t need CPU intensive options.
    I’ve crafted tons of 2 stars food and potions, raid gear, etc. You just need to meld your gear a little, cap CP, reach recipe min stat requirements, and use some HQ raw mats or HQ pre-craft (done with some HQ raw mats), and the best food.
    Retainers are bringing me back the HQ raw I need, I didn’t even need Miqo to go gather those.

    Miqo solver even not up to date, is fantastic, you just have to do things the way it was intended, use minimum meld, use some HQ raw, use food, don’t use CPU intensive, it’s not necessary.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #16557
    Carl Arbogast
    Carl Arbogast
    Participant
    1+

    Family and IRL friends members know, others don’t. You really gotta know what you’re doing when using it there, this is not something you improvise, people will use ACT + FFlogs to go through all details of a pull, they will see everything if they want to. You can blend yourself, but for that, again, you gotta know completely what you’re doing.

    You can block certain actions to use them yourself with clicking, that’s what I did, I removed their keybinds from the hotbar. There’s other methods, like hiding an action in a macro for which you pick a different icon than the original one (this will fool Miqo), there’s pros and cons, you’ll then be able to use a keybind, but it will be a macro, and they’re annoying to trigger.

    That being said, this is temporary, Miqobot just confirmed that later on, all this will be customisable from Miqobot directly.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #16536
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    That’s exactly what I did, I used it for prog, then switched to manual for the kill.

    It’s quite useful to find global strategies for the party faster, and learn them faster. I used it only on BRD though, one job I judged being currently developed enough for that purpose. I had to take care manually of abilities not implemented yet, as well as using manually its toolkit for the party.

    It was enough to come up with strategies, especially because as opposed to Ultimate there’s no real phase DPS check in Savage, only enrages, but it wasn’t enough DPS wise for enrages, in particular for E4S (with week 1 gear).

    I don’t really know how Miqobot currently behave with level 80 tanks, but I would not recommend it yet unless you really know what you’re doing, and you’re ready to intervene manually a lot, critical roles like healer and tank will always require a very thorough planned cool down management, swapping, spotting, pre-shielding, etc.
    I believe that ultimately, what Miqobot devs are building, is a very useful and powerful assistant that will be able to shine in the right hands for special content.

    As for switching between manual and assist, I set up a mouse keybind directly in Miqobot (by mouse keybind, I mean I set up first in mouse driver a keyboard shortcut on one mouse button, that I then used for Miqobot), allowing to switch instantly, as much for mechanics purposes, like gaze for example, as role wise, openers, toolkit, etc.

    • This reply was modified 4 years, 9 months ago by Carl Arbogast Carl Arbogast.
    in reply to: Shadowbringers 5.58 – Issues & Feedback #16511
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    Miqo, thank you very much for your time and all those detailed explanations, you really answered to everything I needed clarifications on.

    As for the system where the player could tell Miqobot what to use next, with the new informations you provided me, I now frankly don’t think it’s gonna be that much necessary, because when Miqo will have both her full logic “rotations”, and her queuing algorithm, it’s going to be easier for the player to predict what she’ll do next, and therefore when to manually trigger an oGCD without bothering her. Or to pause her for half a second, the time to fire the manual oGCD.

    I’m now quite hyped, and can’t wait for your next updates.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #16408
    Carl Arbogast
    Carl Arbogast
    Participant
    2+

    I cleared the complete Eden’s Gate Savage under 6 days, while using during the progression steps, Miqobot Assist intensively, so with 10 hours a day, I gathered some feedbacks about Miqo in Savage environment.

    As expected, this is a very good tool to focus on mechanics deciphering, granted this tier mechanics were more visual than obscure, we came up with strategies faster, and we spent less time to watch our own video records, and most of the time this was due to Miqo allowing to see better the all picture.

    I’m fully aware the current state of assist is absolutely not optimised, and don’t take into account new abilities, or if it does, it’s only through some temp fix. So, it is in full knowledge of those facts that I’m doing those feedbacks, and I know that most of the things (if not all) I’m gonna bring up are known to you developers, I’m still doing it in the rare case I would actually have found something relevant.

    There’s one thing I would really love we get, it is an ON/OFF green/red “light” on Miqobot window itself, just for those who don’t want to use the overlay Pause Status feature, and prefer watching Miqobot on a secondary monitor.
    When turning off the overlay, I found that relying on the logs of Miqobot to check its pause status was a bit tricky, since Miqo is quite verbose (and I do like that), she often wrote lines after her last status change, and this makes it hard to be sure in which status she currently is.
    So, just a couple of colour squares, of just one square, changing from green to red, something around 16×16 pixels, somewhere on the top of the Combat page, would really be helpful.

    Right now, for BRD, because I believe her logic is not finished being implemented, she attempts lots of triple weaving, which makes her missing some DoTs refresh, especially for example at 1min45sec into the fight when the first manual refresh happened during a full manual opener at the 7th GCD.
    The reason I’m bringing this, despite knowing it happens now just because Assist is not finished yet, is because I want to know if you’re going to allow her to triple weave, or never, or in rare occasions by taking into account the extra delay it would add before the next Iron Jaw GCD, so that she’s sure she won’t attempt it if she sees she will fail refreshing the DoTs.
    To my knowledge, there’s still only one very rare case where triple weaving is not a DPS loss with BRD, but I’m trusting you fully when it comes to numbers, and if you find other cases.
    One other reason I’m bringing this, is that for example I pentamelded two thirds of my set to lower my skill speed a lot, and I was wondering if it was something Miqo was taking into account when she calculates the time she have left before she needs to apply the next DoTs refresh, especially when into Minuet we get now the 10 sec Skill Speed buff of Pean, making suddenly the most busy song for procs a hard place for double weave with high ping, and this is precisely where right now she misses most of the DoTs refreshes.
    I remember you told me that for now, since she wasn’t finished, she was going to miss some DoTs refresh, that it was expected, but my concern is gear wise (skill speed) and ping wise. Should I be worried with a 165-175ms ping? I have a datacenter close to me, 20ms, but unfortunately this is not the one on which I play, most of the times though, I don’t clip when I double weave.
    But currently, Miqo is clipping quite a lot, mostly because of triple weaving, but also often when she chose to use a late sudden full Pitch Perfect procs. Maybe DPS wise it’s better to use that procs and clip, than to wait, again, on this, I trust you completely, I just wanted to bring up that with my ping, using late procs makes her clip, maybe she would even clip in those cases with a low ping as well.

    If this is something that interest people here, the last run I did with her on E4S to decipher the very last mechanic, we reached enrage, and with best food, 3 grade II potions, 2/3 gear pieces pentamelded with VIII and VII, she was 900 DPS behind DPS check (and this was with making sure manually she was not missing any Iron Jaws, doing manually all Apex Arrow, placing manually every Battle Voice where the static decided we should use our raid buff, as well as doing manually all Troubadour and Minne).
    When I switched to manual for the clear, I noticed I ended up doing 8 GCD more than her, the amount I believe she lost with clipping on a 13min45sec fight.
    That being said, that week 1 DPS check was really brutal (0.1% enrages are real), on par with Ultimate.

    This bring me to the next question, for someone switching constantly between assist and manual, I found that the workaround I was currently using for oGCD I wanted to handle manually in Assist Mode, was going to be cumbersome with time.
    For BRD, out of all the oGCD Miqo will end up using on her own once she’s finished, there’s 6 of them where it will be useful to control them manually.
    For the ones she’s already using on cooldown, I removed their keybinds, and handled them with clicking, forcing me to set again the keybinds each time I wanted to go back full manual.
    So, I believe you already planned this, but just to be sure, for those, it would be useful to have individual boxes we can check to tell Miqo if we want her to handle them or not, instead of removing their keybinds.
    For BRD, here are the ones very useful to control manually, as Miqo will have no clue in savage/ultimate environments when it’s best to use them: Battle Voice, Troubadour, Second Wind, Nature’s Minne, Head Graze, DPS Potions.

    And this bring me to a following question, about Nature’s Minne, when we feel it’s okay to let Miqo handle it on cooldown. How is it going to be handled in the end when set on auto, will we have an option in Miqo to set which number of the party member we want it to be used on? Or Miqo will be able to recognise a Nature’s Minne macro, in which we would already have set up the party member number? Or can she sees who’s currently tanking within the party, and distribute Minne accordingly?
    Miqo is quite fantastic when it comes to switching to party members as healer, it would be great if she could not rely on a macro for Minne, as those are really awful to trigger.

    Subsidiary question, would it be possible to manually queue some oGCD we set up to use manually? If we don’t want to fight with Miqo, and avoid making her clip when we use something manually, could we tell her we want her to use a specific oGCD as soon as she sees she has a safe window for it, either by having her recognise we pressed it with the game keybinds (and it didn’t triggered), or being able to set keybinds for those directly in Miqobot?
    I really don’t want you to have to create such a system if it turns out to be a lot of work, I’m just putting in there in the case you would find the idea useful and not time consuming.

    Thank you very much, great tool for prog/deciphering/learning where it saves time, and grind contents such as Eureka where it saves keyboards and fingers.

    • This reply was modified 4 years, 9 months ago by Carl Arbogast Carl Arbogast.
    in reply to: Current Fishing Bot #15915
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    Is there a way to increase time beyond 99 minutes? … i’m certain it is possible to catch more than the numbers of fish i have been getting.

    FINAL FANTASY XIV will stop you from fishing after about 50 minutes sitting at the same fishing spot (even if you ask Miqobot to fish for 99 minutes).
    This is an anti-bot feature.

    You have to move a bit to continue, and if you insist too much, you’ll have to go to another fishing spot, to catch there one fish, before you can come back to your previous fishing spot.

    You can easily create scenarios with Miqobot, where you’ll make her move 2 times in the same spot after 45 min, and where you’ll make her move a third time in another spot to catch one fish, so you reset the game protection, and make her come back.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #15848
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    Check also Powerful hook if you’re after “medium” tug and “legendary” tug, and/or Precision hook if you’re after tiny fish.

    Check one of them, or both (depends what you are after), along Patience II.

    Also, checking any of them, or both, without Patience II checked, will trigger Patience I.

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