tips for facet gear

Forum Forums Discussion tips for facet gear

This topic contains 25 replies, has 7 voices, and was last updated by LutBot LutBot 4 years, 8 months ago.

Viewing 11 posts - 16 through 26 (of 26 total)
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  • #16866
    LutBot
    LutBot
    Participant
    0

    They’re talking about end game rotations, not leveling up junk. Miqo can easily handly lvl71-80 recipes, but I havent tried 2* (master recipes) since I can easily HQ them with my gear in less than a minute x craft.

    I know, I’ve used miqo for endgame crafting in the past, that’s why I’m saying this

    Sure but miqo doesnt have access to all the crafter’s skills at the moment (namely prep touch and delicate synth), that’s why people are doubting it.

    • This reply was modified 4 years, 8 months ago by LutBot LutBot.
    #16868

    nanashi
    Participant
    0

    Thing is the Team stated that the bot may act differently for the 71+ recipes. I’ve had great success with everything up til 79 but once I tried crafting the starred recipes my bot straight didn’t even try to hq them just nq’d the items like it was supposed to do that. My point being just because it works for some of us at that level doesn’t mean it works for all of us at that level until they finish supporting the new crafting, which I hope is sooner than later because I have absolutely no Idea how to craft anything since I’ve always used the bot XD

    #16878

    Scalyblue
    Participant
    0

    Incorrect. The solver cannot HQ level 450 crafts without CPU intensive options checked, even with HQ pre-requisites.

    You’re doing something wrong somewhere, I crafted tons of i450 (2159/2060/603), and level 80 2 stars, and by providing enough HQ mats (which is the new thing ShB put emphasize on, it matters now way more), Miqo never failed on me, with just 53 sec of computation, no CPU intensive options, and I believe I’m not the only one here who used Miqo solver like this with no issue.

    Re-check if you put all abilities (with keybinds for all), and by all I mean all, and as well as xivgAnon suggested, re-check carefully if you’re using all the recommended cross-class skills.

    Yes, I have all abilities with keybinds, I know how this bot works.

    My craftsmanship and Control are higher than yours. It is currently impossible to have 603 CP base, the maximum possible base is 541. You can get another 66 from HQ Blood Boullaibase, and another 16 from HQ syrup, for a total of 623. If you’re a specialist you can guarantee a stroke of genius buff which is another 15, for a total of 638.

    If you are having miqo do a 50+ step maker’s mark rotation it might be able to come close to HQing if you used all HQ intermediates, but the goal is to use as FEW HQ items as possible. What is the point of the solver if it is more expensive to use in both time and mats, and is less effective. When you are crafting hundreds of these pieces the difference between 24 steps and 50 steps plus computation time will add up to millions in food and syrup costs, and your profit margin will be total garbage next to someone who is cranking them out with a 2 step macro while watching youtube on their ipad.

    Miqo’s solver is amazing, but it is far beyond its means with the i450 or even i440 stuff, I stopped using the solver when I realized that just programming in the keystrokes from my macro into the ‘macros’ line was about 20x faster. I may start using the solver again once it has adapted the new abilities.

    If you want to contradict me, do it with data like I have made my point with data. Post a log of the solver successfully HQing an i450 craft from 0 starting quality that is reasonably around 25 steps and no CPU intensive options checked. Anything outside of that is a waste of time considering that a macro will do it in 24.

    #16879
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    My stats were with food, and I don’t need to use more than that, I posted the working stats, used during the craft (2159/2060/603).

    Miqo do not come close to HQing, she just HQed, she doesn’t fail, provided you give her enough HQ to start with, which isn’t a problem at all. Maybe you have some inventory space trouble, but I have every mats in 2 stacks, HQ and NQ, ~90% of them brought by retainers, rest from Miqo gathering.

    There’s no time wasted anywhere, I do nothing, she does everything, and again, it’s less than a minute of computation when she changes recipe, which for food and potions ends up being one single 50 sec for hours of crafting the same thing.

    I don’t know why the goal would be to use as few HQ items as possible when for this expansion SE changed the all thing and now it is all about HQ mats giving so much quality % before even starting the craft. Why the goal would be to use as few HQ items as possible when I have so many HQ mats, and when I’ll have to make her craft intermediates anyway.

    Sometimes for those 2 stars potions or food, I don’t even use the best crafting food, I use old one from last expansion, I have still plenty in stock, and Miqo is still able to HQ 80 2 stars with old food.

    This is impressive, the solver was just fixed and not upgraded, and it is still HQing everything if you respect a couple of logic game mechanics.

    The solver will get its full upgrade soon enough, but as of right now, it just works.

    #16890

    Scalyblue
    Participant
    0

    You cannot gather or bring all mats for facet gear from your retainer, raws must be purchased using goetia tomestones and then crafted into intermediates using folklore tome drops. Would you mean to imply that you think it’s optimal to spend twice as many goetia tomestones and waste the time HQing four, five, or six of the intermediates just to HQ a single piece of gear?

    You can only get one component of the grade 2 tinctures from retainers, and max stat retainers do not have a high HQ chance at all for any of the tincture components. The other component is RNG from aetherial reduction, and the third component is purchased with tomestones. Again, raising the question of why you feel it’s necessary to waste tomestones buying HQ materials.

    A single i450 weapon is at least six crafts for intermediates in three different classes, so you’re also suggesting that spending 1/6th of your food duration and 1/3 of your tea duration in recomputes is efficient, not counting recomputes from changes in max CP, or from buffs falling off.

    Since you have no data to back up your statement, you don’t seem to know where the materials come from, and you don’t seem to grasp how endgame crafting works, I believe that others would be very prudent in taking your advice with as much consideration as I do.

    If I’m wrong, post a log of one of these crafts you’re doing from the solver.

    #16896
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    Again, raising the question of why you feel it’s necessary to waste tomestones buying HQ materials.

    Wasting tomestones? But, are we playing the same game? This is the x.0 era, so still with instances, and now World Visit, are you just, not doing any A-Trains? Or somehow you’re in a Datacenter where no one is organising worlds chained A-Trains? Is there even such a thing, Datacenter with no trains? Or you’re not part of any Discord announcing A-trains?
    I cap tomestones every day, I have more tomestones mats than I can craft, if I would ever running out of them, they’re so cheap in MB because those A-trains are always filling entire instances, they’re generating so much tomestones that they worth nothing, HQ are at the same price as NQ, ShB has too many players, tomestones get printed so fast it’s not even worth selling them.

    I made my own grids and scenarios for ShB Unspoiled and Legendaries, I put emphasize on HQ and not quantity, I just ran the scenarios a dozen of time and then stopped, I had already more HQ than the speed the gears would sell. Same for the sands, I ran my fisher and spearfish scenarios less than a dozen of time, got more HQ return than SB, and same stuff with my Ephemeral scenario, more HQ than 4.0, it was easy, it became easier.

    Now you’re gonna tell me I’m wasting clusters and cristals too? I don’t know if you skipped SB, but what they did to Ephemeral there, capped every gatherer, I’m sitting on 80k of each kind.

    so you’re also suggesting that spending 1/6th of your food duration and 1/3 of your tea duration in recomputes is efficient, not counting recomputes from changes in max CP, or from buffs falling off.

    First, I don’t use Tea, I use food, and sometimes, even for 2 stars level 80 recipes, I use old food, because even with old food, it works. I have no recompute, I run a FC, I have food buff up 24/7, I wrote my scenarios so my character takes a new food before previous one fall off, do you need help with making a scenario for that, because you should never get any recompute when you’re crafting end game food and potions, you need to make a scenarios with repairs and planned re-food.

    This is my settings for final craft, or food and potion, it’s a 45sec compute, then a mid 6sec compute, 51sec total despite Miqo estimating it at 57sec.
    For any intermediate, I use a different setting, that still HQ 80 2 stars, it’s the same as this one, but 8:1 and without Manipulation, less than 10 sec compute.

    Stats were 2179/2080/603, 60% of mats were HQ, Miqo doesn’t need more, just 60%, as shown in the provided screenshot this make the craft start at 17112/37432.
    Cross-class skills are in the screenshot as well.

    (06:53:45) Crafting started.
    (06:54:31) Solver DONE: 45702.4075 ms
    (06:54:31) Step  1. Recommended skill: (Maker's Mark)
    (06:54:34) Step  2. Recommended skill: (Comfort Zone)
    (06:54:37) Step  3. Recommended skill: (Inner Quiet)
    (06:54:39) Step  4. Recommended skill: (Steady Hand)
    (06:54:41) Step  5. Recommended skill: (Piece by Piece)
    (06:54:44) Step  6. Recommended skill: (Piece by Piece)
    (06:54:47) Step  7. Recommended skill: (Piece by Piece)
    (06:54:50) Step  8. Recommended skill: (Flawless Synthesis)
    (06:54:54) Step  9. Recommended skill: (Flawless Synthesis)
    (06:54:57) Step 10. Recommended skill: (Flawless Synthesis)
    (06:55:00) Step 11. Recommended skill: (Flawless Synthesis)
    (06:55:03) Step 12. Recommended skill: (Flawless Synthesis)
    (06:55:06) Step 13. Recommended skill: (Flawless Synthesis)
    (06:55:09) Step 14. Recommended skill: (Flawless Synthesis)
    (06:55:12) Step 15. Recommended skill: (Flawless Synthesis)
    (06:55:15) Step 16. Recommended skill: (Flawless Synthesis)
    (06:55:18) Step 17. Recommended skill: (Tricks of the Trade)
    (06:55:21) Step 18. Recommended skill: (Comfort Zone)
    (06:55:23) Step 19. Recommended skill: (Flawless Synthesis)
    (06:55:27) Step 20. Recommended skill: (Flawless Synthesis)
    (06:55:29) Step 21. Recommended skill: (Flawless Synthesis)
    (06:55:33) Step 22. Recommended skill: (Flawless Synthesis)
    (06:55:36) Step 23. Recommended skill: (Tricks of the Trade)
    (06:55:39) Step 24. Recommended skill: (Flawless Synthesis)
    (06:55:42) Step 25. Recommended skill: (Flawless Synthesis)
    (06:55:45) Step 26. Recommended skill: (Flawless Synthesis)
    (06:55:48) Step 27. Recommended skill: (Manipulation II)
    (06:55:50) Step 28. Recommended skill: (Careful Synthesis II)
    (06:55:59) Solver DONE: 6123.8813 ms
    (06:55:59) Step 29. Recommended skill: (Steady Hand II)
    (06:56:01) Step 30. Recommended skill: (Rapid Synthesis)
    (06:56:05) Step 31. Recommended skill: (Careful Synthesis II)
    (06:56:08) Step 32. Recommended skill: (Patient Touch)
    (06:56:11) Step 33. Recommended skill: (Patient Touch)
    (06:56:14) Step 34. Recommended skill: (Patient Touch)
    (06:56:17) Step 35. Recommended skill: (Observe)
    (06:56:20) Step 36. Recommended skill: (Comfort Zone)
    (06:56:22) Step 37. Recommended skill: (Manipulation II)
    (06:56:24) Step 38. Recommended skill: (Observe)
    (06:56:28) Step 39. Recommended skill: (Steady Hand II)
    (06:56:30) Step 40. Recommended skill: (Hasty Touch)
    (06:56:33) Step 41. Recommended skill: (Hasty Touch)
    (06:56:36) Step 42. Recommended skill: (Hasty Touch)
    (06:56:39) Step 43. Recommended skill: (Hasty Touch)
    (06:56:43) Step 44. Recommended skill: (Observe)
    (06:56:46) Step 45. Recommended skill: (Observe)
    (06:56:49) Step 46. Recommended skill: (Manipulation II)
    (06:56:51) Step 47. Recommended skill: (Observe)
    (06:56:54) Step 48. Recommended skill: (Steady Hand II)
    (06:56:56) Step 49. Recommended skill: (Hasty Touch)
    (06:56:59) Step 50. Recommended skill: (Hasty Touch)
    (06:57:02) Step 51. Recommended skill: (Prudent Touch)
    (06:57:06) Step 52. Recommended skill: (Prudent Touch)
    (06:57:09) Step 53. Recommended skill: (Prudent Touch)
    (06:57:12) Step 54. Recommended skill: (Great Strides)
    (06:57:14) Step 55. Recommended skill: (Steady Hand II)
    (06:57:16) Step 56. Recommended skill: (Hasty Touch)
    (06:57:19) Step 57. Recommended skill: (Tricks of the Trade)
    (06:57:22) Step 58. Recommended skill: (Great Strides)
    (06:57:24) Step 59. Recommended skill: (Byregot's Blessing)
    (06:57:27) Step 60. Recommended skill: (Careful Synthesis II)
    (06:57:30) Yes, crafting SUCCESS! (1/19)

    Are you sure you’re using the right cross-class skills, are you sure you put ALL abilities of your job in the hotbars with a keybind for all, I insist on this, because often on this forum, after complaining people discovered they weren’t using an old skill they thought useless because that skill wasn’t in any of the macro they took from the internet.

    Miqo is using lots of skills overlooked by players, she knows how to bait, and more importantly, she doesn’t have human flaws when it comes to probabilities and patterns, so she knows how to use RNG skills, she knows their overall odds, so she’s not scared.
    I’m saying this, because in the past, some users complained she was using RNG skills, they were making the mistake to look at her crafting, and human are known to be a specie that can’t deal rationally with RNG, it was keeping us alive thousand of years ago (always looking for patterns, averaging wrongly, etc.), but when it comes to math and probabilities, someone not trained to shut down their millennium old brain reflexes, won’t be able to understand the real outcome.

    • This reply was modified 4 years, 8 months ago by Carl Arbogast Carl Arbogast.
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    #16920

    Scalyblue
    Participant
    0

    Thank you for making my point.

    First of all, I know what makers mark is, I know what observe baiting is, I know how to craft without using macros, or miqo.

    Second of all, you do have a CPU intensive option checked.

    Third, How often you do A rank trains or cap your tomestones is irrelevant, if you are buying NQ mats as opposed to HQ mats you are getting twice as many materials per tomestone, whether it’s 1 material or 1000.

    And finally, A 4 minute long 60 step makers mark rotation that relies on having nearly all HQ prerequisite mats is exactly the opposite of anything I’d call efficient. Using a 24 step rotation that uses the ShB skills I can 100% 5x as many crafts from 0 starting quality as you can given the same amount of time. The solver in its current state is not optimal, and it can’t HQ something from 0 starting quality. While you are still halfway done with craft number 10 I have an entire stack of infusions on the MB and am a third of the way through the second one. While you are poking away at your alkahests I have made the entire left and righ hand side set and my client is in already in his raid.

    Nothing you say is going to make the solver work for these crafts. If you’re happy wasting resources and time to work around the solver, then the bot isn’t doing its job, you are doing hers.

    #16926
    Carl Arbogast
    Carl Arbogast
    Participant
    1+

    Do you even see how much dishonest you are?

    I intervened in this topic because you spread false informations, and I didn’t want that Miqobot clients reading them start to think they were true, and give up on using the solver, while it works.

    I’m gonna refresh your memory, this was your claim:

    you absoultely need the new abliities to HQ the i450 gear. Trying now would need several of the CPU intensive options checked and miqo will probably take over 3/4 of your food’s duration running the simulations on a single craft.

    I intervened to say that this, what you said, was not true, at all, far away from the truth.
    But you decided to come back over and over to continue to spread false informations, I just proved you were wrong, and in front of the truth, you still insist in a diatribe full of dishonesty:

    A 4 minute long 60 step makers mark rotation

    It’s not 4 min, it’s 2min54sec, that’s on this duration that my scenarios are based on to automatically refresh my food every 56min.
    That’s not a rotation, that’s a dynamic craft.
    It doesn’t “take over 3/4 of your food’s duration running the simulation”, it takes 50sec, which is 2% of a food duration, so far away from the 75% you claimed.

    Nothing you say is going to make the solver work for these crafts.

    Yet it does work, flawlessly on top of it.

    So let’s break it down one more time:

    Miqobot solver is totally able currently to craft in HQ i450 gears, and any level 80 2 stars recipes.
    You can do it with one single CPU intensive option, or without any CPU intensive option.
    With one single CPU intensive option (Manipulation), the solver takes less than 50 sec to compute, and you need 60% of HQ mats.
    With no CPU intensive option (this is how I craft in HQ all my intermediates), the solver takes less than 10 sec to compute, and you need 80% of HQ mats.

    You seem to be very cheap with resources, which lead me to think you might not really play the game, and you might be after gils and real money, which is not the case of the Miqobot users base. When we play the game, all the things you’re trying desperately to save, we get tons of those, to the point they worth nothing, and we don’t feel hurt using them, they’re the rewards for actually playing the game.

    Shadowbringer, in case you missed that important part in the PLL, made us a gift, a big one, HQ mats are now extremely relevant just like they were in 1.0 with the +1 +2 and +3 mats, they increase incredibly the starting quality of a craft, so if you don’t want to play the game mechanics as they were intended, that’s on you, you have your reasons, but don’t come here spread false informations to Miqobot clients.

    #16930

    Scalyblue
    Participant
    0

    If the solver needs to use 80% or even 60% of HQ prerequisite materials, then the solver can’t HQ the gear, you are using your time and resources to mostly HQ the gear before you are even handing it to the solver, which I repeat, is a waste of time and resources. Wasting time and resources, and needing to work around the solver, is the opposite of flawless. The solver is a wonderful piece of programming but it is not up to the current tasks, and until it is, you would be far, *far* better served in time, in mats, in food duration, and in overall efficiency to just put the steps from the accepted rotation into a crafting scenario, or the macro box of the crafting screen.

    It is not in your purview to speak for the collective userbase of Miqobot, if you think that you have so many HQ materials that you can casually throw them away, that does not change the fact that you are casually throwing them in the bin, and it doesn’t change the fact that the solver in its current state is bad at best, or incapable at worst of producing i450 crafts in a meaningfully efficient manner.

    On My Datacenter, crafted HQ Facet Gear is worth less than the value of its HQ components added up. That means that if you are taking the time to HQ even 60% of the base materials, you are will have less gil to make the things than you would if you sold the HQ mats and just purchased the finished pieces on the marketboard.

    The only way to remain competitive is to purchase NQ goeita mats and farm everything else yourself, and if you’re farming everything yourself, prioritizing HQ is netting you fewer total crafts, and if you’re going to be relying on a 60 step rotation to craft 80 durability items and a 40+ step rotation to HQ your intermediates, you are going to be getting maybe one piece of gear, or possibly 2, out of each dose of food you use.

    What it boils down to is that you have an OBSCENE misunderstanding of opportunity cost and the value of time.

    If you want to spend double or triple the value of items, four times the amount of time, and be *guaranteed* to be pegged as botting by still sitting there using unsubtle 60 step maker’s mark rotations in a time when maker’s mark rotations are a totally obsolete technique, then yes, the current solver is great, go at it, have fun, but don’t even pretend that it’s optimal, or flawless.

    My conversation is over, I don’t think highly of you, and I will not be replying to you again.

    #16936

    blooch
    Participant
    3+

    If the solver needs to use 80% or even 60% of HQ prerequisite materials, then the solver can’t HQ the gear

    Why are you so angry?

    Your first response in this thread from the get-go screams douchebag.

    You can HQ any ** with 14% initial quality.

    If you want to HQ from NQ mats then stick to macro’s until they update the solver… simple as that.

    Keep your negativity to yourself.

    #16947
    LutBot
    LutBot
    Participant
    0

    oh Lawd Maker’s Mark and Hasty touch

    Someone shoot me please Lol.

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