Miqobot

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Viewing 15 posts - 1,456 through 1,470 (of 3,064 total)
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  • in reply to: Shadowbringers 5.58 – Issues & Feedback #19279
    Miqobot
    Miqobot
    Keymaster
    4+

    Thank you for reporting.
    We have already designed a solution to this problem and we will try to implement it in the future update.

    in reply to: Deliver a specific amount of collectables? #19256
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, deliverCollectables() function is designed to supply all items available for collectability appraisal.
    The only way to control how many items will be supplied is to have the exact amount in your inventory.

    Please note, however, that only items for the current job will be supplied. If you want to deliver collectables for multiple jobs, please use changeJob() function.

    in reply to: Crafting Solver Issue #19254
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for reporting.

    As we stated in the main status thread, Crafting Solver was not tested with 71+ content and may perform unpredictably. Especially if you are using Ingenuity.
    Please refer to this post for detailed explanation: Shadowbringers – Miqobot Status

    We are already working on new crafting math.
    If you are not satisfied with the current state of Crafting Solver for any reason, please consider resorting to macro crafting for the time being.

    in reply to: Shadowbringers 5.58 – Miqobot Status #19249
    Miqobot
    Miqobot
    Keymaster
    8+

    Miqobot is fixed for Patch 5.15!

    Please restart your Miqobot for the changes to take effect.
    Thank you for your patience very much!

    in reply to: Shadowbringers 5.58 – Miqobot Status #19247
    Miqobot
    Miqobot
    Keymaster
    5+

    As always, Miqobot is broken due to the arrival of Patch 5.15 and we are working to fix her as fast as possible.
    The changes are minor and should only take a few hours.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #19244
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for reporting.
    We have tried to reproduce your issue based on the description provided, but unfortunately we couldn’t identify the problem. Wanderer’s Minuet is not supposed to be replaced with another song while there’s at least 2+ seconds remaining. In order to investigate this issue further, we would require more information.

    Please contact our Tech Support directly and we will do our best to help you: https://miqobot.com/#support

    in reply to: Request: MGP Private estate scenario #19243
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, request for housing minigames has already been received and accepted.

    However, these minigames are much easier to detect than “Out on a Limb” or “Finer Miner” with a simple server-side script.
    We have received information from several sources that playing the same minigame for more than 12 hours non-stop is likely to result in account suspension, even if this activity is performed in a private locked house. Therefore we have to be very careful about how we implement this feature. At the very least we have to make sure that the win rate on the housing minigames will not be 100%. This factor alone would make it a lot less appealing to our users.
    So this feature has a low priority at the moment.

    When playing “Out on a Limb”, you can expect an average rate of 600+ MGP per minute. This is about x10 times faster than playing housing minigames.
    Therefore even if you use Miqobot to farm MGP only 2-3 hours per day, it is still better than spamming housing minigames 24/7.

    In addition, we highly recommend utilizing the built-in AFK timers to take regular breaks and the Scenario Engine to change locations.
    This will ensure that your experience with Miqobot stays pleasant and safe.

    in reply to: Minigame actions delay and failure? Also feature request #19235
    Miqobot
    Miqobot
    Keymaster
    2+

    Thank you for reporting.

    First of all, please make sure to follow the recommendations from the primary Minigames guide.
    More specifically, please verify that your game runs at maximum FPS possible and that mouse movements do not interfere with Miqobot activity.

    If this information doesn’t help, please contact our Tech Support directly and we’ll do our best to help you: https://miqobot.com/#support

    Also if possible I would like to request more customization for when to stop doubling. For instance, with Out on a Limb, I would want it to continue until 10 seconds if it has less than 700 at stake, but until 18 seconds if there is more than 700 at stake. Would this be possible?

    At the moment it’s not possible, but we will add this to our development plans for Minigames improvements.
    Thank you for your request!

    in reply to: Shadowbringers 5.58 – Issues & Feedback #19215
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, this message indicates that you’re missing an important keybind in the game settings.
    You can find it under Keybind -> System -> Switch to Hotbar 4.

    Please take a look at this guide for detailed information: Keybinds and Icons Recognition
    If you require additional assistance, please contact our Tech Support directly: https://miqobot.com/#support

    in reply to: Support for identical gig whiile spearfishing? #19214
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, Identical Gig ability is not implemented yet.
    We are already working on 71+ content support.

    For future updates, please refer to the main status thread: Shadowbringers – Miqobot Status

    in reply to: Shadowbringers 5.58 – Issues & Feedback #19201
    Miqobot
    Miqobot
    Keymaster
    2+

    Thank you for reporting.
    Yes, we are aware of this issue. It is caused by the fact that TCJ is no longer triggered by the rotation but is still considered in calculations. Unfortunately it requires a new algorithm so this problem can not be addressed with a simple hotfix.

    At the moment Miqobot uses Suiton only when TCJ is on cooldown or not available at all. So in order to use Assist Mode with Ninja at 70+, you would have to trigger TCJ manually or remove it from hotbar completely.
    We apologize for inconvenience and we’ll try to adress this problem as soon as possible.

    in reply to: Squadron runs #19194
    Miqobot
    Miqobot
    Keymaster
    3+

    No, there is no ETA.
    The recent patches have brought a lot of changes to the game and we are still in the process of implementing important hotfixes and upgrades. We can not make progress on new features while the existing ones are still broken.

    We are working non-stop and doing our best to release updates as fast as possible.
    And we are very grateful for your patience.

    For future updates, please refer to the main status thread: Shadowbringers – Miqobot Status

    in reply to: Squadron runs #19189
    Miqobot
    Miqobot
    Keymaster
    3+

    Yes, eventually Miqobot will support all Squadron Dungeons, as well as PotD and HoH farming.
    The Combat system is still in early beta. At the moment our top priority is implementing Trust Dungeons for level 71-80 range, but we will try to make time for additional features.

    Thank you for your request!

    in reply to: Heaven on high radar #19188
    Miqobot
    Miqobot
    Keymaster
    2+

    This feature has turned out rather unpopular.
    There is still very little data collected and it’s simply not enough to make it useful for an outdated content.

    It has been postponed until the implementation of the Combat system and automatic Heaven-on-High farming, which will make the data collection process more reliable.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #19109
    Miqobot
    Miqobot
    Keymaster
    4+

    Yes, additional hotkey customization will be implemented for all combat settings as we move closer to endgame support.
    Thank you for your request!

Viewing 15 posts - 1,456 through 1,470 (of 3,064 total)