Miqobot

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  • in reply to: ShB 5.2 Mats Scenario #20245
    Miqobot
    Miqobot
    Keymaster
    1+

    Please take a look at the new issue related to Hidden Hotbars described in the feedback thread:
    Shadowbringers 5.2 – Hidden Hotbars

    Is your Teleport icon located on the hidden hotbar?
    If yes, you will have to make it visible.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #20221
    Miqobot
    Miqobot
    Keymaster
    3+

    Thank you for reporting very much.
    We have investigated this issue.

    It appears that Patch 5.2 has altered the way hidden hotbars are evaluated by the game client.
    This issue is not related to Gamepad or Mouse Mode, it’s caused entirely by the fact that hotbars are hidden.
    Before this patch, all hotbars were fully loaded into the game memory, therefore Miqobot could identify them even when they were hidden.
    From now on, hidden hotbars will remain empty and must be made visible in order to appear in the game memory. Most likely this is done as a part of source code optimization.

    This issue can not be addressed without code injections, so it is unlikely that we’ll be able to fix it from within Miqobot.
    The only workaround we have at the moment is to make all hotbars visible.

    However, you can use special HUD Layout settings to adjust hotbar parameters in order to minimize the impact on your gameplay:

    • Reduce hotbar size to 60%.
    • Set trasparency to 90.
    • Drag hotbars to the corner of the screen.
    • Stack them on top of each other.

    It will reduce the clutter on your screen to this semi-transparent bar:

    Transparent Hotbars

    You can also save these modifications to a separate layout slot in order to toggle between different layouts later.

    We will create a special step-by-step guide for this workaround.
    In the meantime, please follow the official guide on HUD modifications from Square Enix:
    Modifying the HUD Layout, Step by Step

    Attachments:
    You must be logged in to view attached files.
    in reply to: Help! **SOLVED* #20200
    Miqobot
    Miqobot
    Keymaster
    2+

    New versions of Miqobot are not supposed to delete presets.
    Please make sure to place the new executable in the same folder, next to where the following files are located:

    – settings.miqo
    – presets.miqo
    – catnip.license

    This way, Miqobot will be able to load everything from the previous version.

    In case you have already deleted that folder, you can restore your presets from backups created by Miqobot after each save.
    Please visit our Help section for detailed information: General – Backups

    in reply to: Shadowbringers 5.58 – Miqobot Status #20173
    Miqobot
    Miqobot
    Keymaster
    26+

    Miqobot v1.3.32 – Patch Notes

    • New mounts (8) are supported.
    • Ocean Fishing location is supported.
    • New bait (4) and new fish (113) is supported by Scenario Engine.

    Combat

    • (Lv71) Holminster Switch support.

    In order to use Miqobot in Trust Dungeons, please put a Trust icon somewhere on your hotbar. You can drag it directly from the Duty menu. Alternatively, you can assign a shortcut for Trust in your keybinds.
    Additional information is available in the main beta thread: [Beta] Combat

    • A separate setting to open coffers is implemented.
      If you’re not interested in any dungeon loot, you can disable this setting.
    • A corresponding scenario function is implemented:
      setSquadronOpenCoffers()

    New abilities are supported:

    • (Tanks) Reprisal.
    • (NIN) Ten Chi Jin.
    • (AST) Celestial Opposition.
    • (AST) Cards management (Draw / Play / Redraw / Divination / Minor Arcana / Sleeve Draw).
    • (MCH) Bioblaster.
    • (SMN) Firebird Trance.
    • (SMN) Fountain of Fire / Brand of Purgatory / Enkindle Phoenix.

    Adjustments:

    • (SCH) Emergency Tactics priority is increased.
    • (SAM) True North is not activated when below level 52.
    • (SMN) Egi Assault charges are triggered earlier for better Trance alignment.
    • Fixed an issue wherein Assist Mode settings would not save if Pause Hotkey is not set.

    Crafting Solver

    We have managed to implement a bandage hotfix for the basic logic, but it’s extremely unstable.
    Veneration is not supported.
    Please do not attempt to craft any expensive recipes with this version.

    During the next few weeks we will focus on the necessary upgrades for Crafting Solver and will try to make it compatible with 80+ content.

    in reply to: Shadowbringers 5.58 – Miqobot Status #20171
    Miqobot
    Miqobot
    Keymaster
    16+

    Miqobot is alive!

    Download Miqobot

    All active license codes are extended with bonus time.
    Thank you for your patience and unceasing support!

    in reply to: Shadowbringers 5.58 – Miqobot Status #20166
    Miqobot
    Miqobot
    Keymaster
    20+

    The recovery process is almost complete and we are now performing the final testing.
    Miqobot will be revived within the next 3 hours.

    Miqobot
    Miqobot
    Keymaster
    3+

    It’s great how you take our feedback into account so much, but don’t feel the need to apologize or design Miqobot by user committee. I think at some point we need to respect YOUR team’s vision for Miqobot as developers.

    We have already tried to explain our vision a few times, but unfortunately the community doesn’t take it very well. Users are only interested in new features, so our explanation of development and marketing behind them is quickly forgotten.
    We can make another attempt, but we don’t think it will change anything.

    Please proceed to this thread:

    A Letter from the Development Team

    Miqobot
    Miqobot
    Keymaster
    3+

    It’s easy for users’ expectations to be unrealistic sometimes when the features roadmap/timeline isn’t very well defined. We don’t know just how easy or difficult it is for certain things to be implemented or updated like your team does.

    Yes, we will try to make the roadmap more detailed in the future.
    Thank you for your feedback very much.

    then you just to have to implement one of 80 dungeon for tome farming . With 1 lvling trust and 1 tome trust you got enough to cover everything

    I agree with this. Implement Holdminister, then move on to one of the lvl80 dungeons so we can use miqo to farm tomes w/o the added risk of DF/PF.

    I know it’s not ideal from your development plans, you like to keep everything sync up, in a logic manner, to get the best out of them, new level-new action-new dungeon, but if somehow it’s possible to get a level 80 one sooner, I support this idea as well, considering how useful it could be.

    We will consider your proposal.
    Thank you for your request.

    Just to make things clear and so you don’t take it the wrong way : I’m perfectly happy with miqo as it is now. I know what I pay for/the features that are already there and the ones that are not yet. I may wish some things for the future and if they come it’s great, if they don’t it’s fine as well. 🙂

    You’ve exceeded mine by miles, all your efforts are appreciated.

    Have you guys considered that maybe we should give Miqo team some space and not post these walls of requests while they are busy fixing the bot for us? I can only imagine what theyre going through right now having to rewrite huge chunks of code and answering questions at the same time.

    Thank you for your kind words very much.
    It really means a lot to us.

    I wish they would open it up for people to develop along side the miqobot team.

    Allow modules that are community built that can do a range of functions.

    Yes, this feature is planned but it requires an implementation of the core system first. Which is what we’re working on during the course of [Beta] Combat updates.

    Miqobot
    Miqobot
    Keymaster
    7+

    We are very sorry but Holminster Switch is already implemented, so it will be released first.
    We sincerely apologize for not meeting your expectations.

    in reply to: Shadowbringers 5.58 – Miqobot Status #20081
    Miqobot
    Miqobot
    Keymaster
    41+

    The recovery process has passed the 75% milestone.
    It will take another 24 hours to complete.

    in reply to: Development Folder #20051
    Miqobot
    Miqobot
    Keymaster
    5+

    We have posted the list of top features coming next in the Development section for better visibility:

    Upcoming Features

    Crafting Solver updates are planned after the release of Trust Dungeons support. As we already said, we will try to make the roadmap more detailed in the future.
    Thank you for your request!

    in reply to: Development Folder #20035
    Miqobot
    Miqobot
    Keymaster
    3+

    Thank you for your criticism very much.
    We understand your point and we will think of a way to make the development process more transparent in the future.

    So, you don’t have to perform the theory-crafting, and you have your own customers pointing out improved rotations using lvl 80 abilities.

    Why is it taking so long to implement them into Miqo?

    Theorycrafting stage accounts for approximately 5% of the workload required to implement a combat rotation.
    Development and testing occupy the rest 95%.

    They haven’t promise 70+ rotation for awhile from their Patch Notes?

    Level 80 rotations are not planned as a standalone feature.
    They will be gradually improving over time as we introduce Trust Dungeons support and work on additional features. We apologize if this information wasn’t relayed clearly enough.

    If you have any other questions, please ask.

    in reply to: Development Folder #20025
    Miqobot
    Miqobot
    Keymaster
    3+

    The most relevant information from both thread has been duplicated in the Development section for better visibility:

    Patch Notes

    If you have any other questions about development, please let us know.

    in reply to: Development Folder #20023
    Miqobot
    Miqobot
    Keymaster
    2+

    Patch Notes for versions after v1.3.0 are posted in the main beta thread:
    [Beta] Combat – Changelog

    The most recent information about our progress is posted in the main status thread:
    Shadowbringers – Miqobot Status

    You are correct, the information in the Development subforum is outdated.
    It requires a thorough redesign. Once we complete the most important hotfixes and upgrades, we will think of a better forum structure.

    Thank you for your request!

    in reply to: Shadowbringers 5.58 – Miqobot Status #20018
    Miqobot
    Miqobot
    Keymaster
    28+

    As always, we are making the necessary preparations to fix Miqobot for Patch 5.2 as fast as possible.
    According to the patch notes, there are significant changes to all features. Miqobot will be broken and we will have to reimplement the broken parts from scratch.

    Due to the amount of changes introduced by the patch, we expect at least 72 hours of complete Miqobot downtime.

    All active license codes will be automatically extended in order to compensate for the downtime.
    The bonus time will be credited at the moment Miqobot comes to life again, and it will cover game maintenance and Miqobot maintenance both.

    Thank you for your patience and understanding!

    Why it happens.

Viewing 15 posts - 1,366 through 1,380 (of 3,084 total)