Miqobot

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Viewing 15 posts - 1,351 through 1,365 (of 3,062 total)
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  • Miqobot
    Miqobot
    Keymaster
    3+

    It’s easy for users’ expectations to be unrealistic sometimes when the features roadmap/timeline isn’t very well defined. We don’t know just how easy or difficult it is for certain things to be implemented or updated like your team does.

    Yes, we will try to make the roadmap more detailed in the future.
    Thank you for your feedback very much.

    then you just to have to implement one of 80 dungeon for tome farming . With 1 lvling trust and 1 tome trust you got enough to cover everything

    I agree with this. Implement Holdminister, then move on to one of the lvl80 dungeons so we can use miqo to farm tomes w/o the added risk of DF/PF.

    I know it’s not ideal from your development plans, you like to keep everything sync up, in a logic manner, to get the best out of them, new level-new action-new dungeon, but if somehow it’s possible to get a level 80 one sooner, I support this idea as well, considering how useful it could be.

    We will consider your proposal.
    Thank you for your request.

    Just to make things clear and so you don’t take it the wrong way : I’m perfectly happy with miqo as it is now. I know what I pay for/the features that are already there and the ones that are not yet. I may wish some things for the future and if they come it’s great, if they don’t it’s fine as well. 🙂

    You’ve exceeded mine by miles, all your efforts are appreciated.

    Have you guys considered that maybe we should give Miqo team some space and not post these walls of requests while they are busy fixing the bot for us? I can only imagine what theyre going through right now having to rewrite huge chunks of code and answering questions at the same time.

    Thank you for your kind words very much.
    It really means a lot to us.

    I wish they would open it up for people to develop along side the miqobot team.

    Allow modules that are community built that can do a range of functions.

    Yes, this feature is planned but it requires an implementation of the core system first. Which is what we’re working on during the course of [Beta] Combat updates.

    Miqobot
    Miqobot
    Keymaster
    7+

    We are very sorry but Holminster Switch is already implemented, so it will be released first.
    We sincerely apologize for not meeting your expectations.

    in reply to: Shadowbringers 5.58 – Miqobot Status #20081
    Miqobot
    Miqobot
    Keymaster
    41+

    The recovery process has passed the 75% milestone.
    It will take another 24 hours to complete.

    in reply to: Development Folder #20051
    Miqobot
    Miqobot
    Keymaster
    5+

    We have posted the list of top features coming next in the Development section for better visibility:

    Upcoming Features

    Crafting Solver updates are planned after the release of Trust Dungeons support. As we already said, we will try to make the roadmap more detailed in the future.
    Thank you for your request!

    in reply to: Development Folder #20035
    Miqobot
    Miqobot
    Keymaster
    3+

    Thank you for your criticism very much.
    We understand your point and we will think of a way to make the development process more transparent in the future.

    So, you don’t have to perform the theory-crafting, and you have your own customers pointing out improved rotations using lvl 80 abilities.

    Why is it taking so long to implement them into Miqo?

    Theorycrafting stage accounts for approximately 5% of the workload required to implement a combat rotation.
    Development and testing occupy the rest 95%.

    They haven’t promise 70+ rotation for awhile from their Patch Notes?

    Level 80 rotations are not planned as a standalone feature.
    They will be gradually improving over time as we introduce Trust Dungeons support and work on additional features. We apologize if this information wasn’t relayed clearly enough.

    If you have any other questions, please ask.

    in reply to: Development Folder #20025
    Miqobot
    Miqobot
    Keymaster
    3+

    The most relevant information from both thread has been duplicated in the Development section for better visibility:

    Patch Notes

    If you have any other questions about development, please let us know.

    in reply to: Development Folder #20023
    Miqobot
    Miqobot
    Keymaster
    2+

    Patch Notes for versions after v1.3.0 are posted in the main beta thread:
    [Beta] Combat – Changelog

    The most recent information about our progress is posted in the main status thread:
    Shadowbringers – Miqobot Status

    You are correct, the information in the Development subforum is outdated.
    It requires a thorough redesign. Once we complete the most important hotfixes and upgrades, we will think of a better forum structure.

    Thank you for your request!

    in reply to: Shadowbringers 5.58 – Miqobot Status #20018
    Miqobot
    Miqobot
    Keymaster
    28+

    As always, we are making the necessary preparations to fix Miqobot for Patch 5.2 as fast as possible.
    According to the patch notes, there are significant changes to all features. Miqobot will be broken and we will have to reimplement the broken parts from scratch.

    Due to the amount of changes introduced by the patch, we expect at least 72 hours of complete Miqobot downtime.

    All active license codes will be automatically extended in order to compensate for the downtime.
    The bonus time will be credited at the moment Miqobot comes to life again, and it will cover game maintenance and Miqobot maintenance both.

    Thank you for your patience and understanding!

    Why it happens.

    in reply to: Squadron order #19977
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, all you have to do is enter the dungeon at least once. The game remembers your choice of squadron members after deployment.
    Please follow our guide from [Beta] Combat thread:

    1. Enter Free Company Barracks.
    2. Open Miqobot -> Switch to Combat tab -> Press “Start”.
    3. Select your party members to meet the role composition requirements.

    Note. The last step is needed only once as the game will remember your choice after deployment. You don’t have to stop Miqobot, just open Squadron Members window and she will patiently wait for you to assemble the party.

    in reply to: Bot not saving #19956
    Miqobot
    Miqobot
    Keymaster
    3+

    Kill switch is not equivalent to application crash.
    Kill switch is an internal trigger that prevents Miqobot from performing additional activity in case something goes wrong. But it does not discard settings or presets.

    in reply to: Bot not saving #19951
    Miqobot
    Miqobot
    Keymaster
    3+

    Miqobot saves your settings and presets in these two files:

    • settings.miqo
    • presets.miqo

    They are generated when you first start Miqobot and are automatically updated when you close Miqobot.

    Do you see these files being created and updated next to your Miqobot application?
    If not, then something is blocking her from saving your presets.
    Please try the following solutions:

    1. Try running Miqobot as Administrator.
    2. Try moving Miqobot to a different folder.
    3. Make sure that Miqobot has full write access to the folder she resides in.
    4. Make sure that your antivirus and firewall do not interfere with Miqobot.
    in reply to: Shadowbringers 5.58 – Issues & Feedback #19939
    Miqobot
    Miqobot
    Keymaster
    1+

    Please contact our Tech Support directly and we will do our best to help you: https://miqobot.com/#support

    in reply to: Shadowbringers 5.58 – Issues & Feedback #19937
    Miqobot
    Miqobot
    Keymaster
    1+

    Would you please give us more information about your issue? What kind of activity does Miqobot perform in the scenario when you experience this issue?
    If this happens during crafting, it means you selected too many CPU intensive settings for Crafting Solver.

    If you require additional assistance, please contact our Tech Support directly and we will do our best to help you: https://miqobot.com/#support

    in reply to: Gathering issue #19913
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, you can use the gathering node name filter at the top of Gathering tab.
    Typing “lush” in the name box should be enough as the filter allows partial match.

    You can find additional information in our Gathering guide.

    in reply to: Help #19912
    Miqobot
    Miqobot
    Keymaster
    2+

    Switch to Hotbar keybinds are located on System tab. Scroll all the way down and you will see them.
    In previous patches these keybinds were assigned with Shift+(number) shortcuts by default. If they are empty after new game installation, please make sure to fill them in.

    You can find additional information in our guide on Keybinds and Icons Recognition.

    If you require additional assistance, please contact our Tech Support directly: https://miqobot.com/#support

Viewing 15 posts - 1,351 through 1,365 (of 3,062 total)