Miqobot

Forum Replies Created

Viewing 15 posts - 1,081 through 1,095 (of 3,034 total)
  • Author
    Posts
  • in reply to: Suggestion – delay interrupt skills #23038
    Miqobot
    Miqobot
    Keymaster
    0

    All right, we will consider implementing an advanced setting for Assist Mode to make this possible.
    Thank you for your request.

    in reply to: General Feedback and Suggestions #23036
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for your feedback very much.
    Most of these features have already been requested and will be implemented in one of the future updates:

    Upcoming Features

    1.1 Hotkey-Support in Scenarios

    Yes, a special scenario function with automatic keybind recognition is planned.

    1.2 Function support and/or jump to Chapter function
    1.3 Variable support
    1.4 Condition support

    We have plans to expand scenarios potential after we complete the core Combat system.
    Please note however that Scenario Engine is designed with simplicity being a priority, so it does not offer as much flexibility as a programming language. But we will try to implement features that offer a similar functionality to what you describe.

    1.5 Allow pausing a scenario

    Automatic pause for chat is already requested and planned for all features.
    It’s not as trivial as it seems, because certain Miqobot modules will break if interrupted by chat. They have to be carefully redesigned before interruptions become possible.
    This feature is classified as QoL improvement.

    1.6 Custom flavor text / writing into log

    This is an interesting idea.
    However, we will have to differentiate custom text messages with special marks, otherwise they could obfuscate critical information required for troubleshooting issues. We will consider your suggestion.

    2.1 Attack Mode Options in Assist Mode (Auto/Single/AoE)

    A setting to disable AoE rotations is planned, but it’s not a trivial one.
    The only solution you have at the moment is to remove AoE abilities from your hotbar, and Miqobot will have no choice but to perform a single target rotation. But if the fight requires constantly switching AoE on and off, then of course it will not suffice.

    There is another workaround.
    You can create two hotbar manipulation macros. One will remove AoE abilities from your hotbar and the other will quickly put them back.

    /hotbar remove 9 1
    /hotbar remove 9 2
    /hotbar remove 9 3
    /hotbar action "Quick Nock" 9 1
    /hotbar action "Rain of Death" 9 2
    /hotbar action "Shadowbite" 9 3

    This example assumes that you’re playing Bard and your AoE abilities are placed on hotbar 9 in slots 1 / 2 / 3 respectively. Please adjust them to your own hotbar setup.

    We understand that this is an extremely unnatural solution, but it’s the only one we can suggest at the moment.
    We sincerely apologize for inconvenience.

    2.2 Mode for avoiding to dmg specific monsters by name or listen to markers

    All right, we will add this setting to the list of future improvements.
    Thank you for your request.

    2.3 Skills not include into rotations, yet

    The Combat system is currently in early beta and job rotations are gradually improving over time.
    We are not able to implement all abilities at once, therefore we release them in small incremental steps.

    3.1 Explanation of the use of brackets in “by name” function

    An additional entry for gathering an item with and without a rotation is added to the guide.
    Thank you for your feedback.

    3.2 In Gathering tab allow multiple rotations to be assigned to items

    Yes, we consider implementing this option, but we haven’t discovered any cases where it would significantly improve efficiency.
    A single rotation usually consumes about 500-600 GP on average. The current hardcap is a little below 900 GP, therefore it is impossible to use two rotations in a row. If you require different items from a single node, it is still more efficient to focus spending GP on one item at a time.

    In the Dragonsung example you mentioned, HQ items are in much more demand than hidden items. Even if you spend GP on quality only, you will complete the hidden items batch long before the HQ batch.

    3.3 Allowing Gathering-Rotations to react to a variety of conditions

    Yes, additional conditions for gathering rotations are planned for implementation.

    Or use the skill (sorry for not knowing the english names) where you can increase the HQ-Probability to 100%, when you collected 4 times in a row, when its possible. And react to HQ-Probability being 100% etc.

    Deep Vigor and Brunt Force are already supported.
    Please use the “HQ Boost to 100%” entry in the Rotations Designer.

    3.4 Allow rotations to do actions for each gathering hit

    This feature is also available.
    Please use the “Hit Once” entry in the Rotations Designer.

    4.1 Grid Organization / Sorting / Grid per location

    Yes, these features are planned for implementation along with the rest of QoL improvements.

    4.2 Extend movement options by “jump” and “precise movement”

    This will require a new navigation system which has been in development for some time now.
    But it is classified as low priority on our side as well, so we focus on implementing other features first.

    As for solving jumping puzzles, the demand remains rather low.
    If you have discovered new facts that we should consider in the long run, we kindly invite you to share your opinion: Kugane Tower

    5.1 Allow more use of cached results

    We are sorry, this feature is technically very complex and would not result in a significant boost.
    Saving and loading solutions will require additional CPU time due to compression and decompression, and this time is comparable to solving itself. At the moment this feature has a low priority.

    The details are explained in this thread: Save/Load solver alghoritms

    5.2 Allow a range of ability delay

    Yes, this feature is planned in the upcoming QoL update.

    5.3 Craft Assist Manual

    All right, we will add your idea to the list of advanced settings.
    Thank you very much.

    6.1 Possibility to hide hotbars if they are filled?

    Indeed, this was possible in the past, but patch 5.2 has altered the way hidden hotbars are evaluated by the game client.
    Cache files will not work either, because aside from action locations Miqobot requires hotbar icon states, such as cooldowns and number of charges. This data must be evaluated approximately 20 times per second.

    You can use special HUD Layout settings to adjust hotbar parameters in order to minimize the impact on your gameplay.
    Please read the following guide for detailed information: Keybinds and Icons Recognition – Hidden Hotbars

    Also: It seems I cannot edit the original post anymore, so I cannot put that bit of information into the 6.1 point above :/

    We are sorry, but editing capabilities are disabled after 15 minutes for security reasons.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #22987
    Miqobot
    Miqobot
    Keymaster
    0

    A little counter on the scenario page that displays the current chapter repeat, and maybe a second one displaying full repeats, would be very nice.

    Yes, a status bar for displaying the current activity progress is planned for all features.

    I understand the need to block input so idiots don’t try to rewrite the scenario while it’s running, but is it possible to make the list scrollable at least while miqo is running?

    Would it be possible to auto-scroll the currently active command to the center of the view, so you always have a clear view of both what has already passed and what comes next?

    Yes, this is also something we are planning to address in the QoL update.
    Thank you for your request.

    in reply to: Raiding as a Tank with Miqo #22976
    Miqobot
    Miqobot
    Keymaster
    0

    The combat system of Miqobot is not competitive in endgame and never will be.
    At the moment we aim to reach 90% of optimal performance, but the cost of every additional improvement after that grows exponentially. We will continue working on them if there is enough demand.

    Please keep in mind, however, this is not the purpose of the Assist Mode.
    Miqobot can help you progress new encounters and show decent performance in highly repetitive content, but she will never be able to surpass a human player in the raiding environment.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #22974
    Miqobot
    Miqobot
    Keymaster
    0

    All right, we will add your suggestion to the list of QoL improvements.
    Thank you for your feedback.

    in reply to: Index: Chocobo Racing Waypoints #22970
    Miqobot
    Miqobot
    Keymaster
    0

    In order to create a shareable version of presets, please follow our guide on Import / Export.

    in reply to: Gatherer hidden slot #22961
    Miqobot
    Miqobot
    Keymaster
    2+

    Curly braces {} prevent an item to be gathered if there’s not enough GP. If you wish to gather it with and without a rotation, please specify this item with and without braces:

    {mythrite ore}
    mythrite ore
    crystal
    *
    in reply to: Gathering bug (minor) #22955
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for providing additional information.
    This issue is caused by the loading processes in the game memory. When you cast Return, the game reloads all gathering nodes around your character. And during this process the data in the memory may indeed be incorrect.

    The gathering algorithm of Miqobot was never tested with manual Return cast by player. It’s a completely autonomous system which does not consider player interruptions. It continuously scans the game memory approximately 10 times per second. And of course, if the environment changes abruptly, the algorithm will retrieve incomplete data which may be corrupted or erroneous.

    We will look for possible solutions to address this issue, but it’s unlikely that there is an easy one.
    If you wish to avoid this issue, there is no other way but to stop Miqobot before casting Return.
    We apologize for inconvenience.

    in reply to: Gathering bug (minor) #22951
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for reporting.
    Would you please clarify, does this issue occur every time?

    in reply to: QoL improvement #22940
    Miqobot
    Miqobot
    Keymaster
    0

    All right, we will add your suggestion to the list of Quality-of-Life improvements.
    Thank you for your feedback very much.

    in reply to: QoL improvement #22938
    Miqobot
    Miqobot
    Keymaster
    0

    Would you please clarify, what button would you like to see exactly?

    “Armoury Chest” and “Equipped” are settings which are disabled by default. If you do not enable them manually, Miqobot will never search in those categories.

    in reply to: Battle/combat Scenario #22932
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, Miqobot is capable of leveling battle jobs via Squadron Dungeons.
    You can find a detailed guide for this feature in the main beta thread: [Beta] Combat

    in reply to: Advanced Fishing #22930
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, this feature has already been requested, along with other improvements: Fishing wishlist

    We haven’t discovered a reliable way to implement a cast time detector, due to the existence of Chum and several other factors. But at the very least, you will be able to limit Double Hook usage on specific tugs.

    Thank you for your request!

    in reply to: Shadowbringers 5.58 – Issues & Feedback #22911
    Miqobot
    Miqobot
    Keymaster
    1+

    There is no such concept as “opener” in Miqobot.
    Assist Mode is based on the seamless list of rules that Miqobot follows regardless of the rotation phase. If you wish to optimize your DPS output, you have to perform the opener manually.

    Regardless, we continue working on adjustments for every new version.
    And we can accept your request as soon as we understand the theory behind it.

    At the moment Miqobot prioritizes Fight or Flight over Requiescat, because it allows more high-potency GCDs within its window and is usually a more popular choice. In addition, Confiteor is currently not supported by Miqobot which makes it impossible to maximize Requiescat potency.
    Would you please clarify, do you ask for Requiescat to be a priority choice in all situations?

    in reply to: Combat Assist endgame ready? #22883
    Miqobot
    Miqobot
    Keymaster
    1+

    No, the combat performance of Miqobot is not competitive in endgame and never will be.
    At the moment we aim to reach 90% of optimal DPS, but the cost of every additional improvement after that grows exponentially. We will continue working on them if there is enough demand.

    Please keep in mind, however, this is not the purpose of the Assist Mode.
    Miqobot can help you progress new encounters and show decent performance in highly repetitive content, but she will never be able to surpass a human player in the raiding environment.

Viewing 15 posts - 1,081 through 1,095 (of 3,034 total)