Miqobot

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Viewing 15 posts - 901 through 915 (of 3,040 total)
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  • in reply to: Shadowbringers 5.58 – Miqobot Status #24791
    Miqobot
    Miqobot
    Keymaster
    2+

    As always, Miqobot is broken after Patch 5.35 Maintenance and we are working to fix her as fast as possible.
    The changes are minor and should take only a few hours.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #24789
    Miqobot
    Miqobot
    Keymaster
    1+

    On Smn, was bringing the ifrit pet out automatically moved to the ‘buffs’ category recently?

    Yes, but this is not a recent change. It was categorized as Buff several patches ago.

    Wanted to give some feedback to WAR’s AOE rotation. After she gains the group enmity, she should do a Storm’s Eye rotation to get that 10% damage buff. 🙂

    Thank you for your feedback very much.
    The problem with this decision is that Miqobot can not predict how many enemies will remain alive after the 10% damage buff is applied. For example, if there are 10 enemies in front of you and 3 of them die, it results in lost DPS opportunity. And its also hard to predict how much enmity is enough to keep the group focused on your character while Miqobot performs a single-target combo.
    This is one of the extreme optimizations that will require additional research.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #24773
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for reporting.
    Unfortunately, we haven’t managed to reproduce your issue in our labs. Your problem appears to be unique, because there has been no reports of similar nature. We would recommend to verify whether your antivirus is causing interference with Miqobot application, but we don’t have a guaranteed solution.
    If you discover additional information that could help the investigation, please let us know.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #24758
    Miqobot
    Miqobot
    Keymaster
    0

    I seem to have run into another issue with the holdKey() scenario function. It seems to ignore combinations like shift+1 etc. while key() does it normally.

    Thank you for reporting.
    Indeed, there is a bug in holdKey() function that renders modifier keys ineffective. It will be addressed in the future.

    On a further note: Would it be possible to combine arbitrary hotkeys (like L+F for example). Cause at the same performance topic, you can switch to half note mode with own hotkeys.

    This feature is already possible.
    Scenario Engine allows any arbitrary combination of keys to be pressed together, but like you said it adds an additional layer of complexity and may lead to potentially dangerous results, therefore it is not documented. You can use special “down” and “up” keywords inside key() function to alter the state of a certain key and continue scenario execution.

    key({L down})
    key({F down}, 2.0)
    key({F up})
    key({L up})

    This also works with Ctrl / Alt / Shift modifiers which can be used as a workaround for the issue with holdKey().
    However, please note that each scenario line has a time drift of 50-250 milliseconds, so we wouldn’t recommend using scenarios for Bard Performance mode. This game feature would require a separate algorithm with precise timing customization. But such tools already exist, some of them are free and open source with dedicated communities, so there doesn’t seem to be a reason to include this feature in a subscription-based project.
    But of course, we are open to suggestions.

    Now that Out on a Limb and Finer Miner are available as “Home Versions”, anyway we can have a setting to tell Miqobot that we’re not at the Minion Square and play the game over and over?

    Yes, this feature is already requested.
    Please join the discussion here: MGP farming doesn’t work on housing machines

    Way safer than playing in the Gold Saucer proper.

    We have received information from several sources that playing the same minigame for more than 12 hours non-stop is likely to result in account suspension, even if this activity is performed in a private locked house. There is reason to believe that a server-side script is constantly monitoring your private house activity.
    So please be careful.

    in reply to: MGP farming doesn't work on housing machines #24706
    Miqobot
    Miqobot
    Keymaster
    0

    We are sorry, other housing minigames would require a completely different system.
    Their implementation will take several weeks and will occupy a full development cycle.

    in reply to: MGP farming doesn't work on housing machines #24704
    Miqobot
    Miqobot
    Keymaster
    0

    Miqobot does not support housing minigames.
    If you don’t play minigames on Minion Square, several algorithms will be broken. Double down timer is one of these algorithms.

    in reply to: MGP farming doesn't work on housing machines #24689
    Miqobot
    Miqobot
    Keymaster
    2+

    Zone verification is implemented at several levels, so it’s not an easy thing to do. We will have to redesign the algorithms before it becomes possible. And it will require postponing other features in development.

    With your permission, we would like not to assign a critical priority to this request.
    But we will try to include the necessary adjustments in the next update.

    in reply to: MGP farming doesn't work on housing machines #24669
    Miqobot
    Miqobot
    Keymaster
    6+

    Miqobot does not support housing minigames, but of course, you can make a workaround with Scenario Engine.
    We will try to implement an additional function to make this easier in the future.

    However, please remember to include AFK periods and do not leave Miqobot unattended for too long.
    We have received information from several sources that playing the same minigame for more than 12 hours non-stop is likely to result in account suspension, even if this activity is performed in a private locked house. There is reason to believe that a server-side script is constantly monitoring your private house activity. So please be careful.

    Miqobot does not enforce any limits on your activity, but we encourage you to play wisely.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #24665
    Miqobot
    Miqobot
    Keymaster
    1+

    It seems that the new materia extraction doesn’t work for me.

    It does the same for me. Materia extraction window opens, nothing happens, materia extraction window closes.

    The issue with materia extraction in German game client is addressed. Please download Miqobot v1.3.37.1 from our website.
    Thank you for your patience very much.

    in reply to: Shadowbringers 5.58 – Miqobot Status #24663
    Miqobot
    Miqobot
    Keymaster
    3+

    Miqobot v1.3.37.1 – Patch Notes

    Download Miqobot

    • Fixed an issue wherein startMateriaExtraction() did not work with German game client.

    Note: This version does not contain any critical updates.
    It will not trigger the “New version available” message.

    If you already have Miqobot v1.3.37 and do not intend to use Materia Extraction feature, you don’t have to download this version.

    in reply to: Extreme Trials #24660
    Miqobot
    Miqobot
    Keymaster
    3+

    With this feature up and running, will it be expanded to include the other extreme trials in order to find the mounts?

    It will depend on the feedback we receive.
    This is an experimental feature designed for farming tank mount achievements. Of course, you can use it to retrieve Xanthos mount as well, but its drop rate is about 20% and players usually do not have problems with doing it manually. But if there is enough demand, we will consider implementing other trials as well.

    Also, if i wanted to create a scenario with the garuda trials to run a few then delivery the items to grand company for seals, what command would i use for the unsync trial?

    This feature is activated via the same function as Squadron Dungeons.
    An example of scenario would look like this:

    dungeon(Garuda)
    squadron(3)
    deliverGCGear()
    in reply to: Shadowbringers 5.58 – Issues & Feedback #24658
    Miqobot
    Miqobot
    Keymaster
    0

    Would you please give us more information about your issue.
    Do you experience this problem with Garuda Extreme only? Or does it occur in Squadron / Trust Dungeons as well?

    in reply to: Shadowbringers 5.58 – Issues & Feedback #24655
    Miqobot
    Miqobot
    Keymaster
    1+

    You can find it on Combat tab under the list of dungeons. It uses the same toolset as Squadron Dungeons and Trust Dungeons.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #24652
    Miqobot
    Miqobot
    Keymaster
    1+

    Client language: german

    With english client it is indeed working.

    Thank you for verifying.
    It appears that “100%” is displayed differently in German language and we were not aware of this. The hotfix is easy, but it will require a new version release. Please give us a few hours.

    Hi I cant seem to turn off the 3d radar on the new advanced option. Is there any solution to this? in the draw method section

    Would you please clarify your request?
    There are no new advanced options for 3D Radar. And there is no way to turn it off besides disabling its features. 3D Radar functions exactly the same way as before.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #24648
    Miqobot
    Miqobot
    Keymaster
    0

    It seems that the new materia extraction doesn’t work for me.
    It opens the extract menu, which defaults to the currently equipped gears and showing the 100% ones on top. But it just closes the window after around 5 seconds without doing anything and states:

    It does the same for me. Materia extraction window opens, nothing happens, materia extraction window closes.

    Thank you for reporting.
    Would you please specify, do you play the game in English?
    And if not, could you please try switching to English in the game launcher and restarting the game. Does materia extraction work after that?

Viewing 15 posts - 901 through 915 (of 3,040 total)