Miqobot

Forum Replies Created

Viewing 15 posts - 2,581 through 2,595 (of 3,075 total)
  • Author
    Posts
  • Miqobot
    Miqobot
    Keymaster
    1+

    All of these actions are now available in Miqobot v1.2.6 Beta.

    Except for minimum CP check. We are not sure whether CP should be the only condition, maybe we should also implement Craftsmanship and Control checks.
    For now, please use timers and sendIcon() function πŸ™‚

    in reply to: Some Need #3222
    Miqobot
    Miqobot
    Keymaster
    1+

    Combat support is planned for release in v1.3.x series of Miqobot. It will be available after Stormblood.

    In order to make Miqobot patrol the route, you can place several beacons in a row. Miqobot will traverse through all of them one by one before stopping.
    However please note that this is not the intended usage of beacons. If you are going after Unspoiled Nodes which may spawn at great distance from each other, please enable “Use Truth” on Gathering tab.

    in reply to: Scenario Engine #3221
    Miqobot
    Miqobot
    Keymaster
    1+

    It is released πŸ™‚
    Thank you for your patience very much!

    in reply to: Crafting Solver Stuck #3220
    Miqobot
    Miqobot
    Keymaster
    1+

    This fix is now integrated into Miqobot v1.2.6 Beta.

    in reply to: Being able to use the teleporter to collect blue script #3219
    Miqobot
    Miqobot
    Keymaster
    1+

    Teleporting is now available in Miqobot v1.2.6 Beta.

    in reply to: Suggestions to make miqo more human #3218
    Miqobot
    Miqobot
    Keymaster
    1+

    Custom navigation is now possible with Miqobot v1.2.6 Beta.

    So what if miqo could start turning the camera into the next node as she approaches her current node destination, it would maker he move more fluidly.
    Of course I don’t know how feasible is to implement this, both in coding complexity and in potential issues like getting stuck on rock or something.

    Yes, we will continue improving navigation algorithms in order to make them look more organic. There is a new concept which is better suited for highly dynamic environment (such as combat navigation).
    After it is fully tested with Combat, it will be integrated to Gathering as well.

    in reply to: Suggestion for Catnip #3217
    Miqobot
    Miqobot
    Keymaster
    0

    We are sorry, but this would require a complete redesign of the payment system. Currently there are no plans to break down the monthly subscription option.

    We sincerely apologize for inconvenience.

    in reply to: Crafting Solver : Why not using cuda ? #3216
    Miqobot
    Miqobot
    Keymaster
    1+

    Because CUDA is a parallel computing platform, while Crafting Solver is a strictly sequential algorithm.
    Solver states are sorted in a strictly determined order, and each subsequent state depends on previous calculations. Parallel processing would only make things worse and slow the algorithm down 100-200 times.

    In addition, please note that there is very little value in using CPU Intensive settings. Please read the following post:
    Recommended Settings for Crafting Solver
    The overall gain from using all available settings is around 3-4%.

    in reply to: Beacon timers for gathering #3215
    Miqobot
    Miqobot
    Keymaster
    1+

    Timing and precise navigation control are available in Miqobot v1.2.6 Beta.

    in reply to: Crafting Timer Feature Request #3214
    Miqobot
    Miqobot
    Keymaster
    1+

    Timer feature is implemented in Miqobot v1.2.6 Beta.

    in reply to: Levequest Bot #3213
    Miqobot
    Miqobot
    Keymaster
    2+

    Levequests will be implemented some time after Stormblood πŸ™‚

    in reply to: [Beta] Scenario Scripting Engine #3211
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, you are right.
    This is the idea behind sendKey() and sendIcon() functions. The only flaw is that you can’t move mouse too much, or some keys will miss. And that’s why we are planning to implement more robust functions which will constantly receive feedback from the game and verify every step.

    But of course, you have the absolute right to use your imagination to create new ways and new activities. And we will be supporting your ideas by enhancing and polishing tools at your disposal πŸ™‚

    Thank you for your feedback very much!

    in reply to: [Beta] Scenario Scripting Engine #3204
    Miqobot
    Miqobot
    Keymaster
    1+

    Looks interesting! Can we teleport to set coordinates?

    No, only to attuned aetherytes. Teleporting to coordinates is a hack and we will never implement hacks πŸ™‚
    You can however navigate to any specific coordinates.

    in reply to: [Beta] Scenario Scripting Engine #3203
    Miqobot
    Miqobot
    Keymaster
    3+

    Fantastic, thank you so much! A question, though, since I don’t see it on the list (or I missed it); can we also set it up to buy from NPCs? (for desynthing grinds)

    Not at the moment, this is one of the next functions in our todo list πŸ™‚
    We apologize for inconvenience.

    in reply to: [Beta] Scenario Scripting Engine #3195
    Miqobot
    Miqobot
    Keymaster
    3+

    Additional Features

    Scenario Engine is the main theme of this release.
    But it is worth noting there are some minor adjustments and improvements to existing features as well.

    To avoid distracting your attention too much, we’ll just name a few.

    • General: Gathering presets are implemented. Now you can select grid and gathering rotation in a single click.
    • General: Crafting Solver presets are implemented. Two presets are created by default: ‘recommended’ and ‘fastest’.
    • General: Scenarios are added to Import / Export.
    • General: Feast Hellhound mounts are supported.
    • General: Mount roulettes are supported.
    • Gathering: Error recognition is implemented. If you run out of inventory space during gathering, Miqobot will automatically stop.
    • Gathering: Aetherial reduction is implemented. It’s a scenario function startAetherialReduction().
    • Crafting: Automatic selection of NQ/HQ materials is implemented.
    • Crafting: ‘Max’ count is implemented. When specified, Miqobot will craft as many items as possible.
    • MGP Minigames: Navigation is improved. Miqobot will no longer run through center of the room, but instead use an integrated grid.
      (If it’s still not enough for you, you can create custom randomized routes with Scenario Engine.)
Viewing 15 posts - 2,581 through 2,595 (of 3,075 total)