Miqobot

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Viewing 15 posts - 2,581 through 2,595 (of 3,067 total)
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  • in reply to: Beacon timers for gathering #3215
    Miqobot
    Miqobot
    Keymaster
    1+

    Timing and precise navigation control are available in Miqobot v1.2.6 Beta.

    in reply to: Crafting Timer Feature Request #3214
    Miqobot
    Miqobot
    Keymaster
    1+

    Timer feature is implemented in Miqobot v1.2.6 Beta.

    in reply to: Levequest Bot #3213
    Miqobot
    Miqobot
    Keymaster
    2+

    Levequests will be implemented some time after Stormblood πŸ™‚

    in reply to: [Beta] Scenario Scripting Engine #3211
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, you are right.
    This is the idea behind sendKey() and sendIcon() functions. The only flaw is that you can’t move mouse too much, or some keys will miss. And that’s why we are planning to implement more robust functions which will constantly receive feedback from the game and verify every step.

    But of course, you have the absolute right to use your imagination to create new ways and new activities. And we will be supporting your ideas by enhancing and polishing tools at your disposal πŸ™‚

    Thank you for your feedback very much!

    in reply to: [Beta] Scenario Scripting Engine #3204
    Miqobot
    Miqobot
    Keymaster
    1+

    Looks interesting! Can we teleport to set coordinates?

    No, only to attuned aetherytes. Teleporting to coordinates is a hack and we will never implement hacks πŸ™‚
    You can however navigate to any specific coordinates.

    in reply to: [Beta] Scenario Scripting Engine #3203
    Miqobot
    Miqobot
    Keymaster
    3+

    Fantastic, thank you so much! A question, though, since I don’t see it on the list (or I missed it); can we also set it up to buy from NPCs? (for desynthing grinds)

    Not at the moment, this is one of the next functions in our todo list πŸ™‚
    We apologize for inconvenience.

    in reply to: [Beta] Scenario Scripting Engine #3195
    Miqobot
    Miqobot
    Keymaster
    3+

    Additional Features

    Scenario Engine is the main theme of this release.
    But it is worth noting there are some minor adjustments and improvements to existing features as well.

    To avoid distracting your attention too much, we’ll just name a few.

    • General: Gathering presets are implemented. Now you can select grid and gathering rotation in a single click.
    • General: Crafting Solver presets are implemented. Two presets are created by default: ‘recommended’ and ‘fastest’.
    • General: Scenarios are added to Import / Export.
    • General: Feast Hellhound mounts are supported.
    • General: Mount roulettes are supported.
    • Gathering: Error recognition is implemented. If you run out of inventory space during gathering, Miqobot will automatically stop.
    • Gathering: Aetherial reduction is implemented. It’s a scenario function startAetherialReduction().
    • Crafting: Automatic selection of NQ/HQ materials is implemented.
    • Crafting: ‘Max’ count is implemented. When specified, Miqobot will craft as many items as possible.
    • MGP Minigames: Navigation is improved. Miqobot will no longer run through center of the room, but instead use an integrated grid.
      (If it’s still not enough for you, you can create custom randomized routes with Scenario Engine.)
    in reply to: [Beta] Scenario Scripting Engine #3194
    Miqobot
    Miqobot
    Keymaster
    1+

    Scenario Examples

    (This post is reserved for examples.)

    in reply to: Crafting Solver Stuck #3189
    Miqobot
    Miqobot
    Keymaster
    1+

    After careful revision, we have managed to fully reproduce your issue.

    The reason is that the logics behind “Progress First” mistakenly converts IQ into Observe (but with 18 CP cost) in several rare cases. Under normal circumstances Observe is still mathematically better than IQ, so the bug was naturally concealed by math laws.
    But it seems that you removed Observe from your hotbar, and the erroneous behaviour was revealed.

    So now you can choose from two solutions:

    1. Put Observe on your hotbar. (This is the recommended solution.)
    2. Use the diagnostics build we have sent you.

    The fix will be integrated in the upcoming Miqobot v1.2.6 Beta.
    Thank you for your assistance very much!

    in reply to: Crafting Solver Stuck #3187
    Miqobot
    Miqobot
    Keymaster
    1+

    We have sent you the diagnostics build by email.
    Would you please try it out and check whether Inner Quiet works properly now when combined with “Progress First” setting?

    in reply to: Crafting Solver Stuck #3186
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for reporting!
    Thanks to the detailed description of your problem, we have already managed to localize the bug. Our developers are preparing a special diagnostics build for you. It will be ready in a few hours.

    in reply to: Index: Chocobo Racing Waypoints #3108
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for your contribution very much πŸ™‚
    Index has been updated.

    in reply to: Patch 3.57 – Miqobot Status #3107
    Miqobot
    Miqobot
    Keymaster
    1+

    All Worlds Maintenance for Relocation of NA Data Center (May 15-17) has completed.
    License Codes that were active during maintenance have been extended with bonus time.

    Thank you for your unceasing support!

    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, it is possible.
    But only after the solving phase is done (meaning you still have to wait through the freezing state). And because of RNG the actual percentage might vary greatly from calculated average (up to +/-40%).

    We will consider including this information in the message log of Crafting Solver πŸ™‚

    in reply to: Scenario Engine #3105
    Miqobot
    Miqobot
    Keymaster
    1+

    As for the inevitable downtime after Stormblood, we are planning to extend all active license codes with bonus time, as we always do.
    The bonus time will cover both the game maintenance and Miqobot maintenance.

    Also, we have to note that Scenario Engine uses exactly the same memory layout as all basic Miqobot features. It means that both stable and beta versions can be fixed together with no overhead costs.

Viewing 15 posts - 2,581 through 2,595 (of 3,067 total)