Miqobot

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Viewing 15 posts - 2,581 through 2,595 (of 3,032 total)
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  • in reply to: Problem with Gathering Paths in the new Diadiem #2952
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for reporting!

    New Diadem zones from Patch 3.55b are recognized by Miqobot v1.2.54. Please download it from our website.

    in reply to: 3D Radar: Filter by Name #2951
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for reporting!

    The bug with comma delimiter was identified and fixed in Miqobot v1.2.54. Please redownload it from our website.

    in reply to: Market bot for prices #2950
    Miqobot
    Miqobot
    Keymaster
    1+

    As simple as it sounds, this is a rather advanced feature that is comparable to Crafting Solver in complexity.

    Yes, this is in development 🙂
    But we will refrain from sharing more information. This feature will definitely take time, and it seems our community gets extremely upset when it comes to time issues.

    in reply to: Feature Request : Aetherial Reduction #2949
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, Aetherial Reduction is planned as additional module for Scenario Engine.
    Not immediately from the start, but definitely will be done along the way 🙂

    Thank you for your request!

    in reply to: Miqobot v1.2.53/v1.2.54 – Patch Notes #2948
    Miqobot
    Miqobot
    Keymaster
    2+

    Miqobot v1.2.54 – Patch Notes

    This is a small but necessary hotfix for new issues caused by Patch 3.55b.

    New Data

    • General: New Diadem zones from Patch 3.55b are added.
    • 3D Radar: New trap locations for Palace of the Dead are added.
      In this version, Miqobot knows 1486 unique locations.

    Fixed Issues

    • 3D Radar: An issue wherein comma ( , ) name delimiter would work incorrectly under certain conditions.
    • 3D Radar: An issue wherein tooltips would not appear on some UI elements.
    • Other: An issue wherein some error messages would not display due to incorrect message priority.
    in reply to: Patch 3.55a/3.55b – Miqobot Status #2920
    Miqobot
    Miqobot
    Keymaster
    1+

    Miqobot is fixed for patch 3.55b!

    Restart Miqobot if you had it running.
    If you encounter any issues, please let us know!

    in reply to: Index: Gathering Grids #2903
    Miqobot
    Miqobot
    Keymaster
    0

    Index has been updated:
    – New gathering grids.
    – New items (from patch 3.55a).

    in reply to: Patch 3.55a/3.55b – Miqobot Status #2894
    Miqobot
    Miqobot
    Keymaster
    2+

    Miqobot is fixed for patch 3.55a!

    You don’t have to redownload anything. Just restart Miqobot if you had it running 🙂

    We are conducting final testing at the moment.
    If you encounter any issues, please let us know!

    in reply to: Patch 3.5 – Miqobot Status #2892
    Miqobot
    Miqobot
    Keymaster
    0

    Accepted 🙂
    An ability to control rotation usage with regards to number of attempts on the node will be added in Scenario Engine.

    in reply to: Suggestion for PotD #2891
    Miqobot
    Miqobot
    Keymaster
    2+

    However, if it’s the achievement you are after then it’s much easier to accomplish than it seems.

    When you run Palace of the Dead as a fixed party (solo as well), all your pomanders are saved in your fixed party slot. And when you die or leave PotD in progress, pomanders will be reset to what is saved in that slot.
    In addition, Hoards Achievement progress never goes down – even if you die or leave PotD.

    So here is an easy recipe to earn the achievement:

    1. Start Palace of the Dead – Floors 1-10 (solo).
    2. Try to save as many Pomanders of Safety as possible till Floor 11.
    3. Try to gain the highest level possible. Take your time to earn extra experience points. It will make achievement farm easier.
    4. Enter Floor 11 and enable ‘Hoards – Floor 11’ grid from the previous post.
    5. Use a Pomander of Safety to remove unnecessary traps. Known trap locations will still be shown.
    6. Proceed through the floor and step on every known trap (yellow) or hoard (blue) on your screen.
    7. When you find a hoard, confirm that your achievement progress has increased.
    8. Leave Palace of the Dead and restart from Step #5.

    This way you can re-enter Floor 11 as many times as you want with Pomanders of Safety always in your inventory.
    You can also try exploring up to Floor 13 if you managed to save up to three Pomanders of Safety.

    Remember that each floor has a roughly 33% chance to spawn an Accursed Hoard. So if you go through all rooms and do not encounter a hidden hoard, don’t worry and just proceed to the next floor.

    Of course, you can use this method at any set of floors. But Floors 11-20 have the least density of possible spots that you will have to explore.
    This is the best choice for farming Of the Sixth Sense title.

    in reply to: Suggestion for PotD #2889
    Miqobot
    Miqobot
    Keymaster
    1+

    Our traps server has been working 24/7 for the past few months.
    Unfortunately hoards data is extremely slow to accumulate, and it is only now that we can finally complete the analysis.

    • There is 98% data correlation between hoards and traps at floors 51-200.
    • There is 70% data correlation between hoards and traps at floors 1-50.

    If you want to witness it yourself, you can use this sample of hoards data that we compiled into a portable grid preset.

    1. Download the attachment.
    2. In Miqobot, press Share -> Import.
    3. Select the downloaded text file.
    4. Two grids will be imported: ‘Hoards – Floor 11’ and ‘Hoards – Floor 61’.
    5. Switch to Navigation tab, select the one you want to test, and enable ‘Show on radar’.

    You will see blue squares on the screen, they represent known hoard locations. Next, open Advanced Settings and enable ‘Show known trap locations’ for PotD mode.
    When you enter Palace of the Dead, you will see that most traps overlap with hoards.

    It means that @LHalfish is correct. You can interpret known traps as possible hoard locations.
    And yes, unfortunately in this case it becomes a rather uncomfortable feature to use.

    Attachments:
    You must be logged in to view attached files.
    in reply to: ETA on Combat #2888
    Miqobot
    Miqobot
    Keymaster
    3+

    Combat is planned for release shortly after Scenario Engine.
    We still can not give you an ETA, but rest assured that Miqobot Team is working day and night to deliver new features as fast as possible.

    Thank you for your unceasing support very much!

    in reply to: Miqobot Avatar #2887
    Miqobot
    Miqobot
    Keymaster
    0

    Accepted of course 🙂
    We have been planning to add male version of Miqobot avatar since the original request.

    in reply to: Patch 3.5 – Miqobot Status #2799
    Miqobot
    Miqobot
    Keymaster
    0

    Unfortunately our trial identification algorithm has been exploited and we had to disable it. You can find more information in these threads:

    The author of the exploit has offered his assistance in creating a more stable algorithm. But since then he hasn’t informed us of any progress on his side.

    Creating a new trial system will consume a lot of time and development resources, so at the moment there is no other way to try Miqobot.
    We sincerely apologize for the inconvenience.

    in reply to: Gathering Issue #2775
    Miqobot
    Miqobot
    Keymaster
    1+

    Good point!
    We will try to adapt the Output Area for formatted colored messages. It would certainly help draw attention to important ones.

    However this message is not actually an error but one of many decision taken by Miqobot. It happens at every gathering node along the way.
    Still, this is the important decision and we should at least start with special formatting. If it still doesn’t help, we will consider freezing the text scroll as well.

    Thank you for your suggestion very much!

Viewing 15 posts - 2,581 through 2,595 (of 3,032 total)