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Miqobot v1.3.18
Assist mode is implemented.
Please read the new guide section in the first post.– Assist Mode: Auto-pause is implemented.
– Assist Mode: Toggle hotkey is implemented.
– Assist Mode: Additional features can be enabled on UI.Battle rotations are optimized for levels 1-50.
– Partial rotations are implemented for all levels, however some 51+ abilities may be used incorrectly or not used at all, so please do not expect the best performance at level 70 just yet. We continue working on battle rotations and will be releasing incremental updates in the upcoming versions.Important Note!
Please remove any keybinds from “Reply” and “Switch Chat” actions.
– You can find detailed explanation in the new guide section.Certain abilities require placement macro setup.
– Rook Autoturret (MCH)
– Bishop Autoturret (MCH)
– Shadow Flare (ACN SMN SCH)Using additional threads would imply parallel processing, while Crafting Solver is a strictly sequential algorithm.
Solver states are sorted in a strictly determined order, and each subsequent state depends on previous calculations. Parallel processing would only make things worse and slow the algorithm down 100-200 times.We are very sorry to disappoint, but the Crafting Solver algorithm is already optimized as much as possible.
Because of this optimization, its performance is equivalent to 100-200 threads of a parallel algorithm.Any news or ETA on the next update and the combat assist? I’m pretty curious to see what the combat assist can do.
We will try to make the initial release of Assist Mode before Patch 4.5.
I’ve a question though, will be possibile to have some customization over the rotations or we’re gonna stick with miqo’s ones?
Yes, of course. Additional customization options will be implemented as we move closer to complete level 70 support.
You can find more information in this thread: Combat AssistAny ETA on the next Squadron Dungeon? What is the next dungeon planned?
Next dungeon planned is from 50-60 level tier.
Miqobot v1.3.17
Starlight rhythm minigame is supported.
New scenario functions are implemented.
Full documentation is available directly in Miqobot. Press?
button to open it.- npcStarlight() – Perform the starlight rhythm minigame at the closest NPC.
- setStarlightReward() – Set reward pattern for the starlight rhythm minigame. Default is 3.
- setStarlightAim() – Set performance aim for the starlight rhythm minigame. Default is great.
- npcQuestStart() – Accept a quest from the closest NPC.
- npcQuestComplete() – Complete a quest at the closest NPC.
Note: This is a bonus update for the ongoing Starlight Celebration event.
New scenario functions allow farming the starlight minigame for unique housing rewards.The algorithm is by no means perfect and may accidentally miss some of the rhythm diamonds, but since the event is time limited we don’t think that perfection is required. In addition, performance aim is slightly randomized and additional settings allow you to control the randomization factor.
- critical – Miqobot will try to align input perfectly with each diamond.
- great – Miqobot will randomize input by hitting diamonds at Great or Critical.
- good – Miqobot will randomize input by hitting diamonds at Good, Great, or Critical.
Please be careful and try not to interrupt Miqobot’s performance with your own input, otherwise the inner pattern tracker may get out of sync and fail to complete the minigame.
A critical issue is addressed.
– Due to danger of pulling monsters from inaccessible areas and potentially causing a logic deadlock, Foe Requiem is removed from BRD rotation.Yes, this is a known issue which happens for some unique combinations of crafting level, craftsmanship value, and recipe difficulty.
It is described in details in our primary Crafting Guide.A temporary workaround is to slightly alter the input parameters, for example, temporarily remove Rapid Synthesis II from the hotbar.
The issue is impossible to fix completely, because the true crafting formula is evaluated server-side and therefore is unknown. But we improve the internal formulae used by Miqobot with every new version based on the data our users provide.
Would you please enable crafting logs in Miqobot and send us the output for analysis? The more data we have, the better algorithm will be in the next version.
Thank you for your assistance very much!
December 17, 2018 at 10:28 pm in reply to: Trying to run gatherer grid but get this error output #9775We apologize, but we don’t see the bug.
(14:40:23) Hitting Confirm button. :3
(14:49:29) Solver DONE: 538876.463735178 msThe difference between timestamps is 9 min 6 sec.
Reported solving time is 538,876 ms ≈ 539 sec = 8 min 59 sec.The mismatch of 7 seconds is the amount of time it took Miqobot to hit Confirm in the crafting log, wait for synthesis window to appear on the screen, and initiate the solving algorithm.
On a side note, please note that Crafting Solver needs only a few seconds on anything below 70*** and 1-2 minutes on 70**** recipes.
If you select any option that brings the computation time above 2 minutes, you increase the average HQ rate by 1-2% at best.November 26, 2018 at 11:19 pm in reply to: Trying to run gatherer grid but get this error output #9593We have investigated your issue more closely.
According to our logging system, you are using an outdated version of Miqobot.Do you see the following message in the Output Area?
Look! There's a new version of me available: https://miqobot.com/#get-the-bot
If so, please follow the link and download the latest version from our website.
November 26, 2018 at 11:15 pm in reply to: Trying to run gatherer grid but get this error output #9592I have a quick question about Assists Mode. When it’s released will it be compatible with PVP?
No, we are sorry, PvP rotations are completely different and will not be supported.
I don’t do PvP but, I imagine a scenario could be done for those who just want to afk through it?
We are very sorry, but Miqobot would not allow any automated PvP activities.
She will immediately trigger an integrated kill switch upon entering a PvP zone.
You can find detailed explanation in this thread: Pvp scenarioI’ve only tried Stone Vigil with a PLD, but it’s happening constantly. It doesn’t happen in the other dungeons. I tried not zooming way out, but it does the same thing even with a moderate zoom. I suspect it’s to do with pathing, as I’ve seen something similar when mining – Miqo rotates the camera around to select the node.
Camera speed is 33 for both analog stick and keyboard.
Thank you for providing the requested information.
Unfortunately, we don’t think that this behavior can be removed completely.
Miqobot has to maintain direct line-of-sight to be able to target enemies and dodge AoE omens, and it’s impossible to do so without camera movement. If there is a wall next to your character, it will force the camera to change zoom during rotation, and there is no way to prevent it. An alternative would be using code injections, but this would make Miqobot much more unstable and easier to detect, therefore we have no plans to implement code injections.Camera management is already optimized to avoid any excessive movement. Miqobot will not rotate or zoom unless it’s absolutely required to target an enemy or navigate the arena.
We will try to implement additional options to remove some of the side effects, but we can not change the ingame camera algorithms.
We sincerely apologize for inconvenience.@Miqobot Thanks for getting back to me and sorry for the late reply!
I was looking for sheer XP – quickness instead of looting the boxes at all because once your armory & inventory are full it’ll sit around at the chest for around 5 minutes trying to click it before moving on.So I feel if there was an option to ignore looting this would speed things up for the people simply just wanting some quick XP.
All right, we will implement a special option to ignore chests. It will be available via a function in Scenario Engine.
Thank you for your request!
@Miqobot, I love the combat feature, and I find i’m learning how to fight better from Miqo’s combat style.
One thing that’s a bit of an annoyance though is the way Miqo often adjusts the camera so that it’s pointing upwards at the sky and then zooms out again to my default view. It can get a bit nauseating to watch, especially in Stone Vigil.
Is this something that can be adjusted?
Would you please give us more information about your issue?
- At what moment exactly does it happen?
- How often does this issue occur?
- Is it noticeable only in Stone Vigil or in other dungeons as well?
- What Camera Speed value do you use? (Under Character Configuration -> General -> at the bottom.)
In some cases, it is impossible to target monsters without facing camera upwards, for example, when fighting on the staircase at the start of Stone Vigil.
But you may try adjusting your Camera Speed to make the movement less sharp. Please note however that it might affect Miqobot’s capability to dodge AoE omens, so please use this method with caution.Not sure if this is something that’s known, but is there any sort of estimated release timeframe on the assist mode yet? As of right now Miqo does EVERYTHING I would want from it except helping with the dreaded pagos grind. I don’t do full afk so a simple assist mode to grind out anubys or something would really make Miqo perfect. (imo)
Assist Mode will be released in the next beta update.
The battle rotations however are still in development, so please don’t expect full level 70 optimization from the start.You can also find more information in this thread: Combat Assist
Yes, this feature is already planned 🙂
However, please note that this method will render compass abilities useless (Lay of the Land and Arbor Call). If you make Miqobot skip a gathering node and the next one is not in the immediate vicinity, she will be unable to find it and will get stuck.
You can of course use Beacons instead of compass abilities, but this will probably make your navigation grids unnecessary complicated.We recommend allowing Miqobot to gather shards and crystals by default, specifying them as the lowest priority item in Gather by Name. This way, gathering nodes will be always removed out of sight and compasses will function properly.
Thank you for your request!
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