Vixen

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  • in reply to: Aether currents #26135
    Vixen
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    I think it’s been brought up, but the thing is that it would need to be made by someone who hasn’t already gotten them all and it’d be a fairly large investment of time to create an entire navgrid for a single map zone let alone all of them – and it would only ever be used once by each person. To my knowledge, nobody has yet bothered.

    If you’re collecting currents, you could always take the chance to make a grid yourself and release it here.

    in reply to: Scripting Custom Combat Scenarios question #26002
    Vixen
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    I just meant having CA turned on and unpaused while a scenario is running to handle the movement from place to place. I’m not sure if starting a scenario is allowed while CA is active, like how you can’t start gather/craft functions until you turn CA off.

    in reply to: Scripting Custom Combat Scenarios question #25980
    Vixen
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    Yeah, that’s not actually possible currently. Miqo can do combat assist to fight things for you, but there’s not yet a way to make a scenario pause for combat. The best you can currently do is have Miqo move to the aggro point, then have the scenario pause for a while so combat assist can take care of the enemies, and repeat that for each major point.

    Caveat: I’ve never tried this, I’m not sure if CA actually works with scenarios.

    in reply to: Ishgardian Restoration Rankings Begin in Patch 5.41 #25963
    Vixen
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    Miqo can automate any crafts done by the usual DoH crafting mechanics, she doesn’t actually care what you’re crafting – or even what particular job you are. She looks at the craft details (durability, condition, quality) and your stats (craftsmanship, control, crafting points) and uses that to determine which of the available (keybind-accessible) actions is the best to use for each step, then uses it. She will always guarantee the craft completes (contingent upon you being physically able to complete the craft – if your stats are somehow so bad the craft breaks before it can be completed, obviously Miqo can’t help you) and she will also endeavor to maximise the chances of getting HQ, unless you tell her not to bother. Note that unless your stats are high enough to guarantee that you can reach 100% HQ independent of material condition, Miqo cannot guarantee this either. She will make a very good effort, but ultimately she can only accomplish what you, the player, would have been able to. She just does the calculations for you.

    Update time cannot be predicted ahead of time, but the dev team always works very hard to make sure that Miqo’s downtime is minimal, and all licenses are extended with both the time for the patch itself and the time to update Miqo. When a patch hits, expect at least a few days, possibly a week, even more for big patches. Keep an eye on the forums, the devs will announce when Miqo’s back up and may post progress reports if they feel it’s warranted.

    in reply to: Desynthesis – auto-enable stack mode? #25920
    Vixen
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    Don’t bother implementing it then, I figure this is a dogwash kinda feature. It barely slows things down, doesn’t actually impact the effect, and if you tab out while Miqo’s doing it you don’t even have to notice.

    in reply to: 5.3 Diadem Crafting and Gathering Questions #25915
    Vixen
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    Just a bit of detail about the stats during crafting: when starting a craft, Miqo looks at your stats and the craft in question. If everything matches the (singular) cached solver calculation tree, she just follows the tree to maximise quality while ensuring that the craft is completed, even if she can’t hit 100% HQ. If your stats don’t match or the craft is different, she takes a few seconds to calculate a decision tree that will do that, which is then cached, replacing any existing one. The result is that if you level up while crafting, she’ll recalculate; if you gain or lose a stat buff, she’ll recalculate; if you change your equipment, she’ll recalculate. If your stats don’t change and you keep making the same recipe (by telling her to craft a certain amount) then she’ll just finish a craft, update the materials if needed (like if you ran out of HQ/NQ and need to use the other kind), and then start the craft again.

    The bottom line is that you set your stats before crafting by having food or potions, then she adjust to your stats in order to maximise the chances of getting HQ. Please note that she does not calculate with a cap on quality; that is to say, her decision for whether to increase quality does not look at how much is needed, only IF it is needed. She’ll use things like Innovation before a touch skill even if you’re only one point off. This is to reduce the computational complexity of the craft solver. As above, she will always ensure the craft is finished, so it doesn’t really impact the end result.

    in reply to: Quick Question about WHM Regen #25899
    Vixen
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    Or, you could use feature specifically implemented for this kind of thing and tell Miqo to ignore a particular hotbar so that she doesn’t use any abilities on it… you know, like Miqo just explained in the post above you.

    Fair but it less work with FouGilang solution, especially if you still like to have the option to use Regen duing assist mode active.

    You do still have the option to use it. Manually, by hitting the button, because it’s still on your hotbar. It’s just a hotbar that Miqo doesn’t look at.

    in reply to: Quick Question about WHM Regen #25888
    Vixen
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    Or, you could use feature specifically implemented for this kind of thing and tell Miqo to ignore a particular hotbar so that she doesn’t use any abilities on it… you know, like Miqo just explained in the post above you.

    in reply to: Desynthesis – auto-enable stack mode? #25871
    Vixen
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    Miqo definitely seems able to detect when stack mode is enabled, looking at the log:

    (00:47:15) Stack desynthing: 5/5
    (00:47:17) Stack desynthing: 4/5
    (00:47:20) Stack desynthing: 3/5
    (00:47:23) Stack desynthing: 2/5
    (00:47:26) Stack desynthing: 1/5
    in reply to: How are you using Miqo? #25851
    Vixen
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    I only have one character/account, but I use Miqo just about whenever I craft so I get HQ, and also for looong gather grinds. I’ll go to some gather cluster and just harvest a thousand or so nodes while I’m tabbed out. I have sound alerts for anyone targeting me, sending a tell, or emoting at me, and I check back in every twenty-thirty minutes usually. Once I’ve a stack or two of the materials I wanted, I usually stop the gathering and move on.

    Caveat, this is for level-grinding and making gil. I mass-gather with a survival manual, then I mass-craft with an engineering manual, then I hold onto materials I might use and sell off excess or stuff I don’t want on the markets. I never undercut by much, so I’m not crashing anything. Actually, since I always get HQ, I usually sell for a bit above the lowest market price.

    in reply to: Suggestion: Automatic interruption for unspoiled nodes #25657
    Vixen
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    The idea behind the current scenario engine was that it shouldn’t need the user to really know anything about programming, to make it more accessible. I very much doubt that a full-fledged scripting language engine will be implemented for it.

    in reply to: In-Game Crafting Macro #25216
    Vixen
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    Yeah, the only reason I ever use a manual crafting macro with Miqo is when the recipe is so far below my level that I can guarantee success, regardless of RNG, with a specific series of actions and I don’t want Miqo to waste time trying to optimise when it won’t make a difference. Anything else, I just let her solver take care of it.

    in reply to: Scenarios and Gathering #25210
    Vixen
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    The problem there is that nodes don’t always give you 4 of an item. Sometimes you get increased yield, sometimes you get an extra gather attempt, and whether you can use skills (and which skills you use) also affect things, not to mention the possibility of not having a 100% success chance to harvest a given item. Yes, Miqo could – if it was implemented – stop gathering once you picked up a certain count of something, though you could never guarantee you wouldn’t go over, but that’d be more to support when the game updates.

    In the meantime, use Teamcraft to get notified when you hit your threshold, and either approximate your gather node count or just do what I do and set node count to 1000 and store or sell the extra.

    Vixen
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    Just throwing this out for FATE grinding, the already-released combat assistance feature means you only really need to move around and target enemies. Use a keybind to target the nearest/attacking enemy and you can just hit that every second or so and let Miqo do the fighting. I have “target nearest enemy” bound to mouse 5, so I can just hold RMB, use my mouse to turn, WASD to move, and keep tapping m5 to keep a target up; Miqo will handle using my skills for me and most FATEs are pretty well trivialised.

    in reply to: Option to Ignore Navigation Type #24972
    Vixen
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    Your idea about botting the aether currents sounds plausible, but remember that some currents are only available through quests, as rewards for completion rather than something in the world to navigate to and activate. You could probably create a navgrid to reach and attune all of the in-world currents, though I doubt there’d be much demand for it since it’s something you only ever do once.

Viewing 15 posts - 91 through 105 (of 121 total)