tkin

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Viewing 14 posts - 16 through 29 (of 29 total)
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  • in reply to: Request: Island gathering #38515

    tkin
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    I wound up taking that macro above and tying it in with another script to not-so-robustly loop around part of the island. It isn’t pretty though. The bottom line is… it doesn’t know which way is north. And camera angles throw it off. Looking forward to when the bot is updated, whenever that is 🙂

    However, it was a lick-and-a-promise type script. When it works it is great. When it doesn’t, it is pretty bad. Not my proudest moment.

    • This reply was modified 2 years, 2 months ago by  tkin.
    in reply to: Request: Island gathering #38479

    tkin
    Participant
    1+

    I just use a macro on my keyboard and a macro in game to get this done. Been gathering for hours on end with no help. Rank 9 and still going! I use a Logitech G815. I can show a pic of my macro on the keyboard and show you where to start if you want.

    I’d be curious how you did it. I have a coding background with various scripting tools. The only limitation I’ve had is pathing on a map. I’ve used other bots in the past just for pathing while my script did all the work on top of the pathing tool. If you managed it with just an external macro coupled with an in-game macro, I’m sure people would love you to share.

    in reply to: Request: Island gathering #38478

    tkin
    Participant
    1+

    I suppose I’m a bit surprised it would be a big undertaking. The nodes appear to be static. They are targetable. Mind you, I’m no pro at Miqobot. I used it for a few things here and there, but gathering was not one of them. I suppose I don’t see why a grid wouldn’t be possible. The islands are all the same. The node positions are all the same. How is that much different than nodes in the normal zones? Not all spawn points are up at all times. If anything, it would appear to be easier.

    Of course, the underlying code might be far more complicated than a regular user (such as myself!) would understand. But, just wandering around my island, it appears that targeting nodes works just like regular gathering would. Only difference is now flying, which probably just means we’d need waypoints that are fairly precise to get to certain areas.


    tkin
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    0

    I’m receiving frequent error messages when running the BTN w/ collectable turn-in that says it should “spam the compass less often” or something. At which point, it AFKs out of Diadem but the bot continues to try and gather (“looking for shinies! in the log).

    What should I be changing?

    in reply to: The Diadem: Fishing #37813

    tkin
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    I ran it once – mostly came out with Fairies and Ashfish worth 4 to 8 points. I did have some sculptors worth 250 each. Is that what the goal was?

    in reply to: The Diadem: Fishing #37812

    tkin
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    What is the difference between 6.1.1 and the 6.1 that you linked five days ago?

    Can you elaborate on the manipulation? I think I get it, but i’m not entirely sure.

    Should I just start from whatever chapter matches the weather?

    Also, what type of fish is the goal?


    tkin
    Participant
    0

    So I initially didn’t use the Universal one here. There aspects about it I didn’t like. I used someone else’s grid/scenario and tried tailoring it for Botany. But frankly, it would fail too often to make it worthwhile. And that’s ok. Maybe it worked for them. Not for me.

    I’m looking for just Skyward points. Exp and gil doesn’t matter. Just care about the points. I wound up coming back to the scenario posted in this thread. I pretty much cut out the stuff that looks suspicious and seemed to be problematic to me.

    I got rid of the chapters that deal with “DiademBoom” – which I guess is using the Augur. Considering it flies out of its way to use it, it seemed inefficient to me. I got rid of the “repairNPC” step at the beginning. I can repair my own gear. Running off to that NPC looks suspicious. I also got rid of the “turn in collectables” part. That doesn’t buy me anything. If my inventory is filling up, turning it in doesn’t help me. I also changed the “num0” to target NPC to start Diadem. I found it was unreliable on a good day. I essentially mapped “target nearest NPC or object” to a key and then used that in place of num0 for the step that targets the NPC. The key thing is that by removing the “DiademBoom” chapters, it still takes 30 minutes to complete the other chapter between. Which means that Return is back up again by that point.

    Mind you, some of this stuff could have been left in. But, I’m tailoring it for my needs and this is working much better.

    I commonly start the scenario when I begin telework (yay for being doubly productive!). My other script, I was having to check on it every 30 minutes. It was uncommon for it to make it the full 3 hours and then put me back in Diadem to repeat it. But with the Universal script, it pretty much just runs and runs.

    in reply to: Simple lv90 Miner Skyward Island Loop #37666

    tkin
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    0

    I saw someone else asked about Botany already. My apologies. I need to figure out what some of these commands do. I see “gather(7) gathers from 7 different nodes, but I don’t see how it figures out the waypoints between.

    in reply to: The Diadem: Fishing #37661

    tkin
    Participant
    1+

    What changes would I make if leveling wasn’t my goal, but rather skyward points?

    in reply to: Simple lv90 Miner Skyward Island Loop #37660

    tkin
    Participant
    2+

    I ran this for a while over the weekend.

    Did a great job. Well done to the OP.

    Considering you were going for miner skyward points – do you have one for botany? 🙂

    in reply to: Simple lv90 Miner Skyward Island Loop #37645

    tkin
    Participant
    0

    I’m relatively new to Miqobot. I’ve been dabbling with some premade stuff and trying to make my own. I have a question about this navigation/scenario that you put together.

    You say you can run this for “8 hours.” Educate me (please!) on where in the script it puts you back into Diadem, since it is only 3 hours long. I’m trying to figure out how that is done. I’m looking at the text files in the scenario. Is it “repeatall 15”? Does that mean it puts you back in 15 times? And the keypresses before that, are those to navigate through the NPC to reopen Diadem?


    tkin
    Participant
    0

    My first run through diadem finished with this:

    I don’t recognize this place… I think I had a blackout… Maybe somebody’s watching me! I’d better hide in the corner quietly.
    Previous zone: Diadem (03AB)
    Current zone: Firmament (0376)
    1 trip more..
    Sorry, can’t move. I had a blackout and I’m still hiding in the corner!
    Destination reached!
    Sorry, can’t move. I had a blackout and I’m still hiding in the corner!
    Blackout while travelling… Good night! <3
    (NOTE) Blackout switch is triggered.
    (NOTE) Please save the message log for analysis and restart Miqobot.

    Do I need to write a script on top of Miqobot to re-enter and run it again?

    I re-entered manually and attempted to restart and received the same error (Blackout switch triggered, save message log for analysis).

    I exited and restarted the bot application and then it functioned again. I pulled the script from the 1st post. Was that the latest?

    • This reply was modified 2 years, 5 months ago by  tkin.
    in reply to: Choco Racing/Diadem – First Timer #37617

    tkin
    Participant
    0

    So the “getting stuck on terrain” is fixing with rerouting the waypoints?

    Oh, I just read that post about where the developer(s) originate from. As a fellow Ukrainian (in America), my heart is out for my brethren in the homeland.

    • This reply was modified 2 years, 5 months ago by  tkin.
    in reply to: Choco Racing/Diadem – First Timer #37604

    tkin
    Participant
    0

    How much support do users commonly receive? I’m a software developer by trade and have written my own custom-made bots for this game, but not one that navigates. That’s mainly what I’m looking for when it comes to diadem. And if I have issues, are the mods/developers responsive?

Viewing 14 posts - 16 through 29 (of 29 total)