The Diadem: Fishing

Forum Forums Grids and Presets The Diadem: Fishing

This topic contains 24 replies, has 12 voices, and was last updated by  edgedy 1 year, 1 month ago.

Viewing 15 posts - 1 through 15 (of 25 total)
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  • #31346

    MiqoUser01
    Participant
    1+

    I was feeling lazy and wanted to just level my fisher in the same place I leveled my gatherers. This just flies over to the island with the ponds and fishes them for about 120minutes. It will exit turn in collectables and start over again.

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    #31353

    MiqoUser01
    Participant
    0

    Version 1.01
    – Added more fishing spots
    – Spread out food so it happens every 30 mins
    – Connected a lot of the waypoints and added flying nodes between

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    #31375

    MiqoUser01
    Participant
    1+

    Version 1.02
    – Combined one of the randoms to keep our time below the max duty time
    – Tweaked navigation grid slightly

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    #31447

    nc4N7w4D
    Participant
    0

    Thanks so much for this!! Might be good to have the bot select a bait as well, just in case.

    • This reply was modified 2 years, 8 months ago by  nc4N7w4D.
    #31467

    edgedy
    Participant
    0

    Thank you!

    #31470

    Kyrthal
    Participant
    0

    Thank you for this! Fishing at 51 atm and still going strong! but I would recommend that it doesn’t just immediately land on the edge of the island and start fishing randomly. Maybe randomized waypoints where it goes over to different parts of the island? Just to randomize it and make it less “detectable”

    #31497

    MiqoUser01
    Participant
    0

    Been busy with work the last few days but thats a good idea. I’ll add it once I get some play/test time tonight.

    #31504

    MiqoUser01
    Participant
    2+

    Version 1.03
    – Added more waypoints from start area to fishing area
    – Changed from single waypoint to random waypoint to travel to the fish island
    – Added more fishing waypoints
    – Made our time in the Diadem a little shorter. It fits without our food buff cycle now
    – Attempts to buy Butterworms from the vendor when we first enter the Diadem after repairing. It will buy Butterworm x99x2 which was like 600ish gil

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    #31509

    Kyrthal
    Participant
    0

    Awesome change, thanks man! Works like a charm and is more “humanized”.

    #31899

    Terrorbyte
    Participant
    0

    Okay so I’m new to all of this, Can somebody explain What my key bindings need to be for Target NPC and start Duty? I currently have target in PC on F12
    //Target NPC and start Duty
    key(num.)
    key(num.)
    key(num.)
    key(num.)
    key(num.)

    key(num0, 1)
    key(num0, 1)
    key(num0, 1)
    key(num0, 1)
    key(num4, 1)
    key(num0, 2)
    key(num8, 1)
    key(num4, 1)
    key(num0, 1)

    // AFK till we enter Duty
    afkFor(00:00:10)

    I’m not sure what I’m supposed to change in thisn

    #33191

    Plasterboard
    Participant
    0

    I have the same issue as Terrorbyte said above. The scenario wont enter Diadem and my character just jumps.

    #33199

    Terrorbyte
    Participant
    0

    I ended up figuring out the issue, here’s a screenshot of what my key bonding looks like.

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    #37411

    DanielBot
    Participant
    0

    is there nowadays any scenario that actually works? :/ kinda wnat to farm scripts and i cant

    #37597

    edgedy
    Participant
    1+

    Here’s mine, but again it requires some manipulation based on the weather and you may wish to add triple waypoints at each spot to not appear with bot-like behavior.

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    #37599
    Sfia
    Sfia
    Participant
    0

    What is the difference between 6.1.1 and the 6.1 that you linked five days ago?

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