Shines

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  • in reply to: A Letter from the Development Team #20193
    Shines
    Shines
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    It’s unfortunate that you have this level of pressure put upon you. It’s troubling even, and I wish that there was an easy solution. All I can say is, please try to take heart in the fact that there are still plenty of people who are happy to see things as they are, who will keep supporting you!

    in reply to: Trust Scenarios #19575
    Shines
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    As I understand it, there’s a lot of work that needs to be implemented still, not least of which being the 70+ rotations. I’m not sure what the priority is, but I can only assume that it’s a hot issue, and the miqo team is definitely working hard even around the holidays for us.

    Last time I looked into this, someone had in fact made a ‘somewhat’ functional scenario for getting to the first boss and leaving, however, that was less EXP/minute than farming Sohm Al, which seems to be the only reliable, if very slow method for hands-off levelling with miqo at the moment. If you still need the links I can find them, but I don’t think a custom scenario would have what you need due to the boss AOEs being at least partially random.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #19531
    Shines
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    It’s always good to hear about. I know responding to us takes a lot of your time and I’m very thankful that you do it. Fantastic to hear that work is coming along.

    in reply to: Farming Tomestones #19460
    Shines
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    I have used a scenario for doing Trusts. It is not perfect, but it works given some time and adjustments. Basically what I did was make a navigation grid for the Trust dungeons and let Miqo move through it to certain waypoints while letting the NPCs deal with enemies for the most part. However, it is far from efficient, because in this way there are often extra deaths and it’s slow as the bot won’t react to enemies.

    It would be nice if there was a “startCombat” command for Scenario even if it only worked in dungeons to enable assist and targeting enemies (no dodging), but that might be a feature for later? Not sure what they have planned for the combat engine.

    I’m assuming that this only works for DPS classes? That would still be interesting if it had a way to push through a trust. Did you post this somewhere?

    in reply to: Firmament gather + auto turn in #18953
    Shines
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    One particular node shows as bugged or blacklisted no matter what I do. I’m not sure what steps I can take to stop this from ending the entire scenario. It’s almost as if miqo didn’t try to get the node in the first place, even after restarting the bot.

    in reply to: Firmament gather + auto turn in #18914
    Shines
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    I’ve given it a run and it’s certainly better. The listed macro doesn’t have gianthive chips, but that’s an easy fix. However I’m still getting issues around x22-y11 with the rocks in the highland spring water grid, with it being unable to dismount properly.

    in reply to: Firmament gather + auto turn in #18891
    Shines
    Shines
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    Thank you, I’ll give this a try some time tonight.

    in reply to: Firmament gather + auto turn in #18872
    Shines
    Shines
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    I love this, though the water gathering grid has several issues navigating to the nodes sometimes. Is there anything that can be done to make this maneuver a little bit better? I’m a rookie when it comes to editing the navigation

    in reply to: Firmament gather + auto turn in #18748
    Shines
    Shines
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    I’m noticing some broken nodes during the highland spring water stage

    (3:59:22 PM) Scanning for shiny gathering nodes like ‘Mineral Deposit’ *.*
    (3:59:42 PM) I sense something far away (131, -635)… But that node is blacklisted

    occurs multiple times, stalling out the scenario. How does a node get blacklisted?

    in reply to: Firmament gather + auto turn in #18738
    Shines
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    I’m doing pretty well with this, though I’ve gotten to the point that it asks for the craft macro which it doesn’t seem to actually have. We’re supposed to be implementing our own macro for this setup, right?

    in reply to: Holminster Switch Scenario #18592
    Shines
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    I’m typically abysmal with creating these sorts of things. I’m really hopeful to hear from someone else. Though, it sounds like without the bosses this might not be worth it.

    in reply to: Holminster Switch Scenario #18590
    Shines
    Shines
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    It’s a real shame to hear that this won’t actually be faster. Still, it means a lot that it’s possible. Part of me is really hoping we get this first bit of support soon, but it is what it is.

    Is that 800K/17 minutes running sohm all?

    in reply to: Holminster Switch is unlocked for custom scenarios. #18486
    Shines
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    Godspeed

    in reply to: AST #18484
    Shines
    Shines
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    Not supported: AST 70 (Cards management).

    Pretty much any cards are not currently managed. That’ll be on you. But AST combat assist still works wonders.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #17752
    Shines
    Shines
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    I’ve run this a few times with no errors on several melee DPS classes, as well as WAR. Haven’t touched healing on it yet, but from what other people are saying the WIP rotations are turning out fairly nice. I’ll check and see how this works on MCH later.

    Absolutely fantastic work, and thank you so much for continuing to produce this.

    • This reply was modified 4 years, 6 months ago by Shines Shines.
Viewing 15 posts - 1 through 15 (of 36 total)