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Due to the concerns and needing the handhold the user with blocks/server limitations, I am against this feature, despite my original post asking if it ‘is’ possible. I would much rather Combat updated, crafting updated, scenario engine to be improved, or a hefty number of other backlog items, or new enhancements than I would it saving me a couple clicks per item.
Esp since I know how little time it will actually save, esp with a once per X check. AND knowing when someone else clicks it RIGHT after me, I now have to go manually do it ANYWAY.
Miqo can already make you millions a day with purely farming, the user can handle the selling portion.
December 28, 2019 at 2:58 pm in reply to: [SCENARIO] Il Mheg Spearfishing (Aethersand) and Legendary Farming #19494Does anyone have an ammended version of this where the downtime is used to gather something else? I haven’t made a scenario yet so I am unsure how to say “Go to another node nearby for 10 minutes and
gather(4)
You have to create a grid and a gathering preset containing that grid and the information of what you want to gather then add something like this to another chapter in the scenario:
workFor(00:10) selectGatherPreset(Preset name) waypoint(Number of the waypoint you need to run to first [optional]) startGathering(Number of times you want to gather) repeatAll(Number of times for the whole scenario)
Thanks for taking the time to explain it! I read the guide and it ‘clicked’ but when I went to put it into the scenario I was struggling. I think I was looking for a lazy method of being able to just get a grid and tell it to gather. Your snippet example is exactly what I needed, I’ll modify the Grids to go to a node and play around.
Can workFor() work with ET reference? Or will I have to go to each step and see ‘how’ long I have spare (Miqo has this info as part of afkUntil() but I assume I can’t pass that variable).
For instance if I have 4 mintues before the right ET, I could hardcode workFor(4:00) but if I get there a bit late, I could miss the node and end up throwing off the entire rotation.
December 28, 2019 at 4:15 am in reply to: [SCENARIO] Il Mheg Spearfishing (Aethersand) and Legendary Farming #19482Loving this so far, perfect for what I needed and saved me the time of having to prune out the Collection rotation from the White Scrip one.
Does anyone have an ammended version of this where the downtime is used to gather something else? I haven’t made a scenario yet so I am unsure how to say “Go to another node nearby for 10 minutes and
gather(4)
As a temp solution I moved the 11 waypoint a bit further but it’s still fairly inconsistent. If not for the auto cancel after 3 errors function within Miqo I would be wasting all the white scrips.
- This reply was modified 4 years, 12 months ago by JustAnothaTank.
December 26, 2019 at 1:05 pm in reply to: Craft randomly failing due to 'Unable to hit Synthesize' #19453Thanks for the additional insight; Yea, it was doing it via search. I assumed there had to be a simple solution.
Reg. Minimizing the game, this is happening when I am playing another game with it in the background. Do you think the movement from the ‘other game’ is somehow impacting it since it’s layered behind the game I was playing?
December 25, 2019 at 10:26 pm in reply to: New User; Missing connection between routes and systems. And Miqocraft question #19433December 25, 2019 at 9:22 pm in reply to: New User; Missing connection between routes and systems. And Miqocraft question #19431Thank you both for your replies.
mustafah, whatever resource you tried to provide for A is missing – Could you send it over? I am more comfortable with it now but not fully sure how to modify the Grid.
Additionally; For Crafting – Is there a way to make it continue even if a button errors? My example is if I want my Crafting rotation to use ‘Reuse’. It will spam that button endlessly because it fails to hit it.
December 25, 2019 at 6:06 pm in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #19423If I modify a grid I downloaded to have the Description include the teleport location, how do I get this to recognize it as a proper waypoint? Asking due to Skybuilders’ items.
Additionally, I had to disable Solver and enable my own Macro to 100% some 80/2.0 items. How do I get the export to know to use it? It keeps revering it back to the default recommended
- This reply was modified 4 years, 12 months ago by JustAnothaTank.
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