Dragonshy142

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  • in reply to: Shadowbringers 5.58 – Issues & Feedback #25584

    Dragonshy142
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    0

    Hi, I noticed that sometimes there appears to be some kind of issue with RDM, where sometimes it just seems to stop doing anything.

    The issue seems to happen when there are sudden changes to the distance between the enemy and the character, such as when mechanics cause the enemy to suddenly jump to one side of the room. Miqo then just seems to stop wanting to do anything, even after we get back into spell range, until we re-engage the enemy at melee range, whereupon it will use Riposte, before it seems to recover.

    in reply to: Is crafting broken? #25400

    Dragonshy142
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    0

    Hi, as far as I can find from digging through the logs:
    Step 1. Recommended skill: (Reflect)
    Step 2. Recommended skill: (Manipulation)
    Step 3. Recommended skill: (Precise Touch)
    Step 4. Recommended skill: (Veneration)
    Step 5. Recommended skill: (Rapid Synthesis)
    Step 6. Recommended skill: (Precise Touch)
    Step 7. Recommended skill: (Rapid Synthesis)
    Step 8. Recommended skill: (Basic Synthesis)
    Step 9. Recommended skill: (Innovation)
    Step 10. Recommended skill: (Hasty Touch)
    Step 11. Recommended skill: (Manipulation)
    Step 12. Recommended skill: (Hasty Touch)
    Step 13. Recommended skill: (Hasty Touch)
    Step 14. Recommended skill: (Great Strides)
    Step 15. Recommended skill: (Innovation)
    Step 16. Recommended skill: (Hasty Touch)
    Step 17. Recommended skill: (Hasty Touch)
    Step 18. Recommended skill: (Great Strides)
    Step 19. Recommended skill: (Hasty Touch)
    Step 20. Recommended skill: (Tricks of the Trade)
    Step 21. Recommended skill: (Great Strides)
    Step 22. Recommended skill: (Innovation)
    Step 23. Recommended skill: (Precise Touch)
    Step 24. Recommended skill: (Great Strides)
    Step 25. Recommended skill: (Great Strides)
    Step 26. Recommended skill: (Byregot’s Blessing)
    Step 27. Recommended skill: (Basic Synthesis)

    Character Stats: 2546 Craftsmanship, 2420 Control, 507 CP
    Recipe Stats: 4543 Difficulty, 70 Durability, 43590 Max Quality, 2250 Recommended Craftsmanship

    List of abilities: Basically everything (screenshots attached)

    Not sure if I’m missing any information.

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    in reply to: Is crafting broken? #25393

    Dragonshy142
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    0

    Hi, one strange thing I noticed, is that Miqo sometimes casts Great Strides/Great Strides back-to-back, which seems like just a waste of CP to me. Is this intentional? If it is, what’s to logic behind it?

    • This reply was modified 3 years, 11 months ago by  Dragonshy142. Reason: Adding screenshots
    • This reply was modified 3 years, 11 months ago by  Dragonshy142.
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    in reply to: Shadowbringers 5.58 – Issues & Feedback #22583

    Dragonshy142
    Participant
    2+

    PvP rotations are not disabled in Miqobot. They are simply not implemented due to a very low demand.

    Since Assist Mode is an attended activity, there is no reason to restrict it. But PvP rotations support would require the same amount of work that was invested in PvE rotations. We don’t think that premium subscription can justify postponing other more popular features.

    We have plans for PvP rotations in the future, but only after the core combat system is complete.

    For what it’s worth, I’d love to see PvP implemented soon, but I do understand that the team has other higher priority tasks in the backlog.

    Still, one can hope. 🙂

    Thank you and your team very much for the work you’ve put into making Miqo as great as she is now.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #22473

    Dragonshy142
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    0

    Hi, I was rebinding my keys, and I ran into these issues with the combat assist:
    “Uhoh. I don’t know where is key ‘0xA3’ for action ‘Hotbar 1, Slot 12′”
    “Uhoh. I don’t know where is key ‘0xA4’ for action ‘Hotbar 1, Slot 11′”

    Those are my Mouse 4 and Mouse 5 buttons respectively.

    Previously, I had them on Hotbar 3, Slot 12 and Hotbar 3, Slot 11 respectively, and the assist didn’t seem to have any problems with them. Is there a fix for this, or is it an issue that’s baked into the way Miqo processes and issues keyboard commands?

    in reply to: Shadowbringers 5.58 – Issues & Feedback #22358

    Dragonshy142
    Participant
    0

    Hi, I also noticed that SAM seems to have a similar problem, in that sometimes the assist just seems to stop for maybe 4 or 5 seconds. I haven’t been able to catch the exact reason why, but I did notice that it sometimes seems to do so when I have 2 Sen, and have previously engaged multiple enemies.

    As with NIN, testing something like this is quite difficult, so I don’t know the actual problem, and the 2 Sen thing might have just been a coincidence. Assist definitely does just stop in its tracks, though, if rarely.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #22353

    Dragonshy142
    Participant
    0

    Yes, these keybinds may indeed cause issues with the algorithm losing track of ninjutsu.

    The technical explanation behind the problem is rather complex, but here is the short version.
    In order to make sure that mudras are executed properly, Miqobot verifies each keybind by looking at the mudra icon and identifying the cooldown animation. Composite keybinds, such as Ctrl/Alt/Shift, can not be sent in one go, because modifier keys must be registered by the game first. It means that composite keybinds require a special algorithm which takes 0.25-0.5 seconds to send them. But the mudra cooldown is 0.5 seconds only. And by the time Miqobot begins analyzing the mudra icon, the cooldown animation may have already completed which results in a broken ninjutsu tracker.

    There is not much we can do about this issue on our side, so the only solution would be to avoid composite keybinds for mudras.
    Please try to assign simple shortcuts without Shift modifier for Ten/Chi/Jin icons and let us know if it helps.

    Hi, switching the keybinds for the Mudra around does indeed seem to work, although it is admittedly rather difficult to test for the specific instances when the assist might stop working.

    Thanks again!

    in reply to: Shadowbringers 5.58 – Issues & Feedback #22315

    Dragonshy142
    Participant
    0

    My keybinds are Shift+Q/E/R/T, which are Ninjutsu/Ten/Chi/Jin respectively.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #22312

    Dragonshy142
    Participant
    0

    On the other hand, I might be wrong, and that the assist does indeed complete the Katon cast, but don’t use it due to lack of sufficient targets. It still puts the combat on pause, though.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #22309

    Dragonshy142
    Participant
    0

    Hi, not sure if it’s been raised before, but for NIN, I noticed that combat assist often seems to lose track of the Ninjutsu it’s trying to cast, if circumstances somehow change.

    An example of this would seem to be like when the amount of enemies around the selected target drops, while it’s trying to cast Katon. The assist pushes out Chi while targets are available, then just seems to stop dead in it’s tracks when the number of targets drop, as if I’d just hit the pause button. I’m guessing it’s probably because then it switches to trying to cast Raiton, but the Mudra needed are now different, so the assist gets confused. It then resumes when either I manually complete the cast, or the Mudra duration runs out.

    Another issue I’ve noticed would be if I manually pause the assist while it’s in the middle of casting something like Huton. It pulls off the first one or two Mudra, I manually pause it, and even though the Mudra duration might have run out before I unpaused it, the assist still tries to complete the cast, which leads to a different Ninjutsu.

    Would be nice if the assist could be tweaked to complete or abandon Ninjutsu casts a little more logically.

    Thanks for the team’s hard work so far!

    • This reply was modified 4 years, 5 months ago by  Dragonshy142.
    in reply to: Index: Gathering Grids #22165

    Dragonshy142
    Participant
    0

    Hi,

    Flightless grids for BTN60 Beech Log and Bloodhemp, updated for changes to Sneak. Credits to Drudicta for his BTN-61-Loquat grid, which the Beech Log grid is modified from.

    The Bloodhemp is my first custom grid, so there may be mistakes that I didn’t catch. Do let me know if you find one.

    NOTE: I’ve noticed a lvl 70 elite spawning in the Beech Log area, so do take note if you’re below level 66, since sneak only works on mobs up to 4 levels above.

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    in reply to: Shadowbringers 5.58 – Issues & Feedback #18072

    Dragonshy142
    Participant
    0

    Hi,

    I don’t know if it’s been reported already, but it seems like Miqo isn’t summoning Eos/Selene with SCH. It does everything else fine (from what I can see), but just doesn’t bother with the faeries. I don’t know if it uses the faerie spells if I manually summon them, though.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #16442

    Dragonshy142
    Participant
    0

    It seems that miqo isn’t using Shadow Fang for ROG/NIN at all. I read that its usage was updated on the status page, so maybe I’m just not meeting the conditions to trigger its usage? Any chance we can get a quick explain as to how it works? Thanks.

Viewing 13 posts - 1 through 13 (of 13 total)