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I don’t have the game in English, but basically go in “Character Configuration”, “Hotbars” and set your hotbars there, you’re gonna need 3 for combat at the very least, sometimes 3 and a part of a fourth.
Set up there hotbars you will share between jobs (the ones on which shortcuts never change when you switch jobs), and hotbars that won’t be shared, set up at least 4 for those ones.
Set there their shape to your liking, as well as a bunch of other useful straightforward options.Then for every combat jobs, make sure you put on your 3-4 unshared hotbars every single skills from the “skills” menu, make sure you put there the class/job skills, as well as the “Role” ones.
And of course after that, go into the keybind menu, and make sure there’s a keybind for each slot of the 4 unshared hotbars, and make sure those keybinds are made of only one key, not a combination of keys, as this could cause potential problems, and would also be slower.
- This reply was modified 5 years, 6 months ago by Carl Arbogast.
- This reply was modified 5 years, 6 months ago by Carl Arbogast.
- This reply was modified 5 years, 6 months ago by Carl Arbogast.
- This reply was modified 5 years, 6 months ago by Carl Arbogast.
Before we can implement level 80 support, we have to level all jobs to 80 ourselves. Therefore our topmost priority in Shadowbringers will be releasing an efficient leveling method.
And after that we will consider your proposal 🙂
Thank you for considering it, but really if Shadowbringers additions make my proposal inefficient/unlogical for you, I’ll definitely won’t hold any grudge if you scrap it.
It was just a selfish demand from someone eager to try Miqobot assist in the first Savage “E1S-E4S” next August, since I noticed BRD was popular enough among Miqo users.But considering the amount of work you guys will have, it looks more reasonable to expect trying the Assist in the first Ultimate instead haha, although there’s no release date for it yet, it can’t happen sooner than after 1st Savage, anyway, anything that can help me cutting out the ~200h learning of the fight is welcome, Miqobot is such a time saver ^^
And as a follow-up as what kontu just said, somehow, it’s a bit like other games, if you’re a blatant botter/cheater, they’ll want you dead, but if you demonstrate enough care, they’ll leave you in peace.
For example, in a First Person Shooter where both teams spot a blatant cheater with impossible stats, like a 200 kills 0 death, everyone will report that guy, but the smart cheater with stats barely above top, no one gives a shit, that person don’t bother them, that person don’t disrupt their game, they might have suspicions, but since they don’t look like breaking their game, they’ll stopped to care immediately.
It’s the same in FFXIV, for example, someone talks to you through LS or FC while you’re running a scenario with Squadrons, you should have set a specific sounds for each LS and FC, set specific chat tab with filters and colours, and you should then stop Miqo, take the time to answer, chat a bit, relaunch Miqo so that she finishes dungeons (she very well coded and can pick up where you stopped) or exit dungeon, and then whatever solution you picked, relaunch your scenario.
They might get suspicions from time to time, but they’ll stop to care as soon as they see you cared enough.
It’s when you act shamelessly and don’t care that it motivates them enough to fill a report.
Tell me please, how many new accounts have you started during this decade? Not that much, I bet… unless you’ve got a farm of bots (which I doubt). So how does your “playing since a decade” help with knowing what is possible on trial and what is not?
There is a misunderstanding here, I was speaking as Trial as in Trial duty instances (Primals, etc.), not a trial account.
And you can’t send or receive a tell when you’re in a trial instance, whether you’re a paying player or one on a trial account.I should have done a better job explaining the AFK part.
By default, when someone stopped doing anything, the AFK status pops on them, a chair icon appears before their name. You can also set manually that status, but you can’t cheat it, as soon as you move or do something again, it will wears off.
Therefore when one doesn’t get an answer to a tell, first thing they check is that if this player is AFK or not.
You’re not AFK, you’re playing, and you don’t answer, easy conclusions, the very same test any GM would do, players can do the same, and as stated in this topic, they do it on suspicious Sprouts with no glamour and notorious catchall FC name.
That’s why Miqobot advises to:Do not leave Miqobot unattended for an extended period of time.
Especially in times and areas of high player congestion.Not quite. Miqobot can see exact coords (I bet it’s just a float variable with way more decimals that just one displayed by client), so it can land exactly at the given spot. But yes, it is solveable even by taking a common grid and randomly changing (slightly) each coord by 0.1 or so (+/-).
As someone who bot since the very beginning of the game, I can tell you that this behaviour was present on day 1 of flying mount in HW before any bot in the world was updated and running.
At the beginning of a patch adding new unspoiled, while bots aren’t updated, I go with my friends on voice chat doing a world tour to “unlock” every new unspoiled, and while we mess around, we can all see that effect, they see it on me, while I’m gathering manually.- This reply was modified 5 years, 6 months ago by Carl Arbogast.
Either it wasn’t a tell (but it was purple, as opposed to white “say”, and it was personal – i.e. not some broadcast yell), or you are wrong. To me it looks like one can receive tells while on trial, but can’t answer.
I get that you’re completely new to both FFXIV and Miqobot, but you should trust people playing this game since almost a decade.
You can’t send a tell to someone when they’re in specific instances such as Raid, Trial, Dungeons, PvP, etc.
The sender will get an immediate error telling them their tell has not been sent, the receiver will never see anything.You should take a moment to sort out your logs display options and colours for LSs, CrossWorld LS, FC, shout, yell, say, emotes and some system messages.
Tells from common players come soooo seldom, so I’d rather ignore them and take some risks, rather than to turn off the whole farm while I’m sleeping / eating / having a walk. After all, lots of players sleep at night as well… combined with scenarios which change botting place every hour it should give almost 100% report resistance.
Your reasoning is all messed up. In this game, not responding to a /tell raise immediate suspicions. If you weren’t already in their field of view, the person can find you pretty easily, especially if you’re in a FC (they don’t have to go through the search feature in that case), and then they can observe you.
Unless you got the in-game AFK status, which they can see through many ways, if you don’t respond to a /tell, and you’re obviously “playing”, they draw quick conclusions.Even the notorious Busy status became such a bad idea to block tells, to the point legit players are scared to use it themself, because you immediately look like a bot if you do.
Well… when I see other players digging together with me, some of them really dismount right on top of the node, while others come close to it (in range of “confirm” / “num 0” action), and then start to dig. So it CAN actually be clue – but it requires other forum members to check it, I think.
I’m gonna say it again, this is a completely normal side effect of 3 things, the netcode, the person latency, your own latency, and their habit in how they move, meaning if they like to land before getting to the gathering node, or double tap the draw weapon, or if they prefer getting close and provoke the unmount by triggering the node.
Depending of the combinations of what I described, regardless of being a bot or not, you’ll see that rope sliding side effect.
Always remember, that in the case of Miqobot, she can only do what a player can do, no more, therefore this side effect will happen with her as well as legit players.
Like I said, if you want to avoid that for yourself, create your own grid with a landing point at 2-3 yalms from the node, especially if you have high latency.It means Miqobot found out herself in a position where she had no other option left than triggering her kill switch.
This means she will no longer operate until you close it and restart it.It’s meant to protect you when something bad happens, for example, when stuck, instead of running into in a wall indefinitely and look suspicious, Miqobot shut down her link with the game and stop doing anything, it can happens when she lost track of where she were because of a bad grid, but it can also happen in other circumstances.
Even regular players know how important it is to answer to a GM, doing what you described is just asking for troubles.
To the point the normal unsuspicious behaviour would be the opposite (in the case someone life is not in danger): sorry a GM is talking to me, I’m gonna have to call you back.With your automated system, all botters would behave the same way in the same circumstances, just confirming to GM they’re bots.
One can only hope SE won’t add new crafting skills that would raise the overall number of current crafting skills.
This is I think what killed the most Miqobot crafting algorithms in SB release, by exploding suddenly the number of possibilities at each steps of a craft, transforming the 5sec-3min solver to 5000+ years (no joke).
You could even think SE did that in purpose in SB, knowing it would overkill a solver, but this was without imagining Miqobot devs could develop an A.I. capable of putting aside useless branches and decrease the possibilities back to a working number.
We reached a laughable point in crafting where we’re now at almost 4 hotbars full of skills. That’s already way to much. SE can’t add more, it would become ridiculous.
They can modify current ones, for the sake of changing something and call it new, they can add conditions to current skills like they do mainly for combat jobs, having a skill replaced dynamically by another one under certain conditions.So my hope, is that they will try to reduce the overall number of skills, instead of increasing it, so that Miqobot devs don’t get as challenged as last time.
Take all I said with a grain of salt, as it’s only how I’m interpreting stuff with my limited knowledge.
I doubt THIS is the issue. For the last month I play the same account 16-18 hours a day, and I was never contacted by any GM.
I never said this was the issue or a trigger, I was implying it’s a good practice if you ever wanna look like a regular player and decrease the chances of raising suspicions.
Moreover, I’ve been receiving tells from players while I was on trial
You can’t get tells when you’re in a trial, you can’t get tells when you’re in a dungeon, raid, trial instances.
but since I’ve joined some random FC (and disabled display of FC chat in the log window, of course), I was left 100% alone.
This is a bad behaviour, you joined a FC but don’t follow its chat, they can now stalk you, talk to you, but you won’t notice it or respond, this is what leads to reports.
I mean, you should be able to sleep and ignore tells from common players, but a GM tell should raise major alarm and wake up farm owner!
Ignoring tells from regular players is what leads to reports. You should never ignore a tell from a player.
Like I told you before, an alarm system is already planned within the UI & QoL update phase.Frank0168 wrote:
Anyone can easily tell someone is botting using a gathering bot. Your character slides off the mount directly to the node.
Maybe let’s ask Miqo team also to add some randomness? Say, dismount at x-0.1+rnd()*0.2 will dismount at x-0.1 to x+0.1 instead of exactly at x.
It displays this same behaviour for both regular players and botters, it doesn’t change a thing, the netcode is like that, you can’t tell a botter from a player with this, you thought it was a clue, it is not, I can have my GF gathering in the same room manually, and appears sliding like this on my screen, while she’s not using a bot.
My best advice, create your own grids to avoid that.So, you’re saying you weren’t available at your computer in case of a GM talks to you?
When the console reach a certain amount of text, the logs are flushed, even if you checked logs when you came back to your computer, you might have missed when a GM tried to contact you.
And perhaps the other botters you are mentioning are more careful, and answer whenever a player or a GM talks to them.Perhaps also players reporting look first a your character, found out it was a new one, with maybe peasant gear, etc. and that you look too close to an RMT bot.
Perhaps SE also look how much a player spent money to them before taking action, if a player plays for almost a decade, have a collection of 200$ statue emotes, a collection of 45$ OSTs minions, plenty of MogStation items, army of retainers, etc. they maybe put that in the balance.Perhaps like you tried to guess, they put thresholds traps, if you gather more than x shards a day, you trigger an alarm. Those thresholds are quite easy to implement, they are like proven system like Fair Fight in Battlefield games, it’s known a human can’t reach those thresholds. They maybe have thresholds like this for crafting, gathering and Gold Saucer Mini Games.
It’s quite easy to never trigger them, but as soon as someone goes crazy and do a 24/7 botting session on the same things, perhaps they don’t even need a player report for that.How long should a bot be running to be considered legit?
Change activity every hour, for more safety you can change every 45min, after all, that’s how they set up the in-game trigger for Fisher, might be a clue.
Take breaks every 3h.
Avoid more than 10h botting a day.
Disconnect from the game for 9h a day.You can put a retainer bell inside, and you can set your apartment/house/FC room to private or public.
And you can own the 3 of them.- This reply was modified 5 years, 6 months ago by Carl Arbogast.
If you turn in every one run, it means you’ll get out of barracks every ~16 min, GC wise it’s the most efficient, but it has its drawback, you won’t be very discreet.
I find it better to get out every 3 runs, so one time per hour, avoiding to run into the same persons too often. Teleporting outside instead of getting out might also be a good option, as the path to come back is more natural than the one when you get out and have to re-align yourself to target the right NPC.
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