Antonkell

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Viewing 15 posts - 31 through 45 (of 72 total)
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  • in reply to: Index: Gathering Grids #18826
    Antonkell
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    Skybuilders Dravanian Spring Water

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    in reply to: Index: Gathering Grids #18822
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    Skybuilders’ Tea Leaves

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    in reply to: Index: Gathering Grids #18804
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    Skybuilders’ Toad

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    in reply to: Index: Gathering Grids #18801
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    Skybuilders’ Ash Log

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    in reply to: (Phase 1) Skybuilders' Grids and Presets #18769
    Antonkell
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    Adding a Skybuilders Mythrite Sand grid.

    Simple grid.

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    in reply to: (Phase 1) Skybuilders' Grids and Presets #18756
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    Adding Nightsteel to the growing list

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    in reply to: [request] new skybuilder grid! #18755
    Antonkell
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    Thank you, anyone make the Ruby Sea ones?(Ruby Sea Water and Nightsteel Ore)

    in reply to: ( request ) HI!HI! To pick up Skybuilders' Nightsteel Ore #18753
    Antonkell
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    does anyone have a profile to pick up Skybuilders’ Nightsteel Ore – 70? I couldn’t find any yet. 🙁 🙁 🙁 If anyone can pass me I thank you,

    THX o/

    Here is a quick grid i threw together. This doesn’t take you to where you need to go, this is just the grid for the nodes.

    Im sure someone with more time than me can expand.

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    in reply to: [request] new skybuilder grid! #18702
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    I’m attaching an edited version of Goscek’s scenario.

    I think i fixed all the hangups with landing near a rock wall, getting stuck in a tree, and also the wrong things being gathered, or not being gathered at all.

    This is pure jank, so please babysit it, most of my remedies were not elegant to say the least.

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    in reply to: [request] new skybuilder grid! #18686
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    If chapter one doesn’t work correctly try downloading the second scenario I put up. As antonkell mentioned it was due to compass not being clicked on or you can do it manually. As for mounting i will fix that shortly no problem. Will need to take a further look into getting stuck on the rocks as its such a awkward part. Still testing further chapters at the same time. Honestly this was a very quick put together grid. I didn’t expect such an high use in a small amount of time but I’ll fix everything as commented 🙂

    Theres alot wrong with the scenario unfortunately…im going through now and fixing what i can

    in reply to: [request] new skybuilder grid! #18671
    Antonkell
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    Chapter 4 and 5 now fixed.

    Have you uploaded the fixed scenario?

    in reply to: [request] new skybuilder grid! #18668
    Antonkell
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    Thank you as well for the full scenario. The only thing i have found as yet is in Chapter 1 it tends to stop moving at the 3rd node location until i move it then it will go back into the gather run. the odd thing is that chapter 2 seems to follow the same pattern but does not stick like 1 did

    I encountered this as well. I tried to increase the branch reach to 150 but no change.

    he left use compass unchecked on the first stage gatherer preset, check it and save it, that will fix it.

    • This reply was modified 5 years ago by Antonkell Antonkell.
    in reply to: Holminster Switch Scenario #18591
    Antonkell
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    this can be done with scripting.

    Ive used a scenario from here to farm Haukke manor for the anima weapon stuff, and that was done with a custom grid and macros for combat. It was pure jank, but serviceable.

    edit: https://miqobot.com/forum/forums/topic/request-dungeon-running-for-light-farm/
    here is the scenario i used, just have to make a combat macro for your class, and it was pretty much good to go, but it had to be babysat for timings and such.

    Something along those lines could be applied here.

    in reply to: Question Regarding Script Engine commands #18329
    Antonkell
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    it’s been suggested in the past and is slated for the QOL patch.

    in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #18315
    Antonkell
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    Adding another log piece.

    (8:33:28 PM) Successfully teleported to ‘Camp Tranquil’. :3
    (8:33:28 PM) Sorry, I need a Stealth icon on hotbar :/
    (8:33:28 PM) ERROR (Chapter 2, Line 18): Execution error

    I removed Unstealth from the scenario and it runs fine

    Hi !
    Thanks for the log.
    Is it only linked to the Unstealth line ?
    Is miqobot able to use stealth on grids that require so or is that also broken ?
    Also, do you have stealth on one of your hotbar ? 🙂

    I didn’t have sneak on my bar hence why it broke since miqo now looks to sneak instead of stealth, even still the unstealth command is unnecessary since there is no movement penalty to sneak and the toggle should just be left on imo

Viewing 15 posts - 31 through 45 (of 72 total)