Miqobot

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Viewing 15 posts - 1,441 through 1,455 (of 3,062 total)
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  • in reply to: Shadowbringers 5.58 – Miqobot Status #19375
    Miqobot
    Miqobot
    Keymaster
    18+

    As always, Miqobot is broken due to the arrival of Patch 5.18 and we are working to fix her as fast as possible.
    Thank you for your patience and understanding!

    in reply to: Shadowbringers 5.58 – Issues & Feedback #19373
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for reporting.

    As we stated in the main status thread, Crafting Solver was not tested with 71+ content and may perform unpredictably. Especially if you are using Ingenuity.
    Please refer to this post for detailed explanation: Shadowbringers – Miqobot Status

    We are already working on new crafting math.
    If you are not satisfied with the current state of Crafting Solver for any reason, please consider resorting to macro crafting for the time being.

    in reply to: Peloton in Squadrons (eventually Trusts) #19372
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, Peloton is implemented only for Assist Mode. It’s not supported in Squadron Dungeons at the moment.
    It is already planned, but this will require a new algorithm for the navigation phase so it will take some time.

    Please note that the Combat system is still in early beta and there are many improvements planned in the future. We are gradually implementing them when we have time between patches and other feature upgrades.
    Thank you for your patience very much!

    in reply to: Trust features #19363
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, it is already in development.
    But there is no ETA.
    The recent patches have brought a lot of changes to the game and we are still in the process of implementing important hotfixes and upgrades. We can not make progress on new features while the existing ones are still broken.

    We are working non-stop and doing our best to release updates as fast as possible.
    And we are very grateful for your patience.

    For future updates, please refer to the main status thread: Shadowbringers – Miqobot Status

    in reply to: Shadowbringers 5.58 – Issues & Feedback #19345
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, additional hotkey customization will be implemented for all combat settings as we move closer to endgame support.
    Thank you for your request!

    in reply to: Shadowbringers 5.58 – Issues & Feedback #19340
    Miqobot
    Miqobot
    Keymaster
    1+

    In this case, all you have to do is disable Blind Positionals.
    As it is stated in the [Beta] Combat thread, Miqobot does not detect environmental traps and bosses like Cloud of Darkness and keeps doing positionals regardless of mechanics. For such encounters, please disable this setting.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #19338
    Miqobot
    Miqobot
    Keymaster
    1+

    Miqobot is already capable of performing melee rotation at max distance.
    Would you please give us more information about your issue? What exactly doesn’t work and under what conditions?

    in reply to: Starlight conductor this year? #19337
    Miqobot
    Miqobot
    Keymaster
    5+

    Yes, we are already working on this.
    It’s not an easy feature, because the algorithms we implemented last year are no longer compatible with the current version of the game. We are doing our best, but please give us at least several days.

    in reply to: Possible Bug and/or just me being dumb #19315
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for informing us that you’ve managed to resolve issue!

    in reply to: FC Workshop Support #19307
    Miqobot
    Miqobot
    Keymaster
    1+

    All right, we will add this to our development plans for Scenario Engine.
    Thank you for your request!

    in reply to: Please help me ! #19306
    Miqobot
    Miqobot
    Keymaster
    1+

    MSQ and Questing features are still in development. They will be a part of the Combat system which is currently in early beta.
    You can read about our progress in this thread: [Beta] Combat

    in reply to: Possible Bug and/or just me being dumb #19301
    Miqobot
    Miqobot
    Keymaster
    1+

    Judging from your description, this issue is most likely caused by a keybind conflict.
    You can find more information in this guide: Keybinds and Icons Recognition

    Our developers can analyze your keybinds and identify the exact reason.
    Please contact our Tech Support directly and we will do our best to help you: https://miqobot.com/#support

    in reply to: Deliver a specific amount of collectables? #19280
    Miqobot
    Miqobot
    Keymaster
    2+

    Miqobot does not detect the exact text in the error message. So if we reduce the failure threshold, she might accidentally exit the function due to a minor lag instead.

    But we will think of an alternative solution in the future.
    Thank you for your request!

    in reply to: Shadowbringers 5.58 – Issues & Feedback #19279
    Miqobot
    Miqobot
    Keymaster
    4+

    Thank you for reporting.
    We have already designed a solution to this problem and we will try to implement it in the future update.

    in reply to: Deliver a specific amount of collectables? #19256
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, deliverCollectables() function is designed to supply all items available for collectability appraisal.
    The only way to control how many items will be supplied is to have the exact amount in your inventory.

    Please note, however, that only items for the current job will be supplied. If you want to deliver collectables for multiple jobs, please use changeJob() function.

Viewing 15 posts - 1,441 through 1,455 (of 3,062 total)