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This is the current set of rules used by Miqobot.
Please keep in mind that the combat system is in early beta and all rotations are subject to change.- Benefic is triggered at 75% HP.
- Benefic II is triggered at 60% HP.
- Aspected Benefic is triggered at 85% HP.
- Essential Dignity is used only when target’s HP drops below 50%.
- Helios is used when 3+ targets require heals.
- Aspected Helios is used on 3+ targets in Diurnal Sect and 2+ targets in Nocturnal Sect.
- All AoE heals are triggered at 80% HP.
If you don’t want Miqobot to use a certain healing spell, you can simply remove it from your hotbar. Healing rotations automatically adjust to the available list of spells.
No, Miqobot does not support level 80 abilities yet.
New crafting math is currently in development.For future updates, please refer to the main status thread: Shadowbringers – Miqobot Status
Yes, Trust Dungeons support is in development.
For future updates, please refer to the main status thread: Shadowbringers – Miqobot StatusWe are very sorry about your experience with DirectX 11.
From the technical point of view DirectX 9 version is a completely different game. And we have to do twice more work in order to support it.
At the moment we are overwhelmed with hotfixes and upgrades for basic Miqobot features.
So unfortunately it is impossible to implement DirectX 9 support in a timely manner.We seincerely apologize for inconvenience.
Yes, all gathering grids are fully compatible with the current version of the game.
Stealth is automatically upgraded to Sneak.You can find additional information in the main status thread:
Gathering
- Stealth is replaced by Sneak.
- Auto-Stealth functions as Auto-Sneak.
- Auto-Stealth will only cause to activate Sneak but never to deactivate it.
- Stealth navigation waypoints can no longer be created but are still supported for backwards compatibility. They are now identical to Foot waypoints.
In order to investigate your issue, we would require additional information.
Please contact our Tech Support and we will do our best to help you: https://miqobot.com/#supportAutomatic Palace of the Dead and Heaven-on-High farming will be a part of the Combat system, which is currently in early beta.
You can read about our progress so far in this thread: [Beta] CombatThank you for your request!
Yes, automatic pause for chat is planned for all features.
It’s not as trivial as it seems, because certain Miqobot modules will break if interrupted by chat. They have to be carefully redesigned before interruptions become possible. Otherwise, we would implement it a long time ago.We are working non-stop to release new features as fast as possible and we thank you for your patience.
Thank you for reporting.
Yes, we are aware of this issue.It is a problem with all DoTs in cases of high player congestion. A special system of custom DoT simulation is required to address this issue, but it’s not an easy thing to implement. It belongs to the list of extreme combat optimizations.
We will be working on it once the Combat system moves out of the Beta stage.This issue can be caused by a number of things.
In order to investigate your problem and identify the exact reason, we would require more information.Please contact our Tech Support and we will do our best to help you: https://miqobot.com/#support
Yes, this is possible but not recommended.
Please refer to this thread for detailed explanation: Crafting using a one button macroEach comma denotes the next step in the crafting rotation. So in order to use two ingame macros, you would have to skip the number of steps in your first macro.
Let’s assume that your Macro #1 has 10 steps.
A corresponding Miqobot entry would look like this:1,,,,,,,,,,2,Please note that we do not recommend using this method.
If a lag spike occurs, your ingame macro will be messed up and most likely the crafting will get stuck. Miqobot macros are different by design, because they are bound to each crafting step precisely. Miqobot macros are more lag-proof than ingame macros.But of course, please choose whatever method suits you best.
No, conditional rotations are not supported at the moment.
This feature is already planned along with additional gathering updates that are currently in development. First we have to implement 71+ gathering abilities and then we’ll be able to introduce new conditions for the Rotations Designer.Thank you for your request!
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