December 31, 2019 at 9:30 pm #19592
Are HP potions and Ethers supported, especially for Palace of the Dead/Eureka? I know stat-potions are coming in future updates but couldn’t find anything about regular potions.
Yes, potions support will be implemented in future updates. This includes HP and Ether potions.January 5, 2020 at 8:40 pm #19641
I’ve noticed with the new 1.3.31 update, that stuff that would normally draw on top of the game, like navigation routes, FATE lists, etc. are no longer appearing. In testing a spearfishing navigation route, they are being followed and Miqobot is doing what she needs to do, just nothing is bring drawn, whether the game or Miqobot is in focus.January 5, 2020 at 10:29 pm #19642
3D Radar application did not change in the last version update.
It’s exactly the same as the diagnostics build you received from Tech Support earlier.
The issue you describe may be caused either by settings adjustment or by antivirus interference.
If you require additional assistance, please contact our Tech Support and we will do our best to help you: https://miqobot.com/#supportJanuary 6, 2020 at 6:01 pm #19644
I figured out the issue. It stemmed from the time when we were running it as admin and I knew about miqoradar from the AppData\Local\Temp folder, so I set that to run as admin as well, before some previous issues occured (which tech support helped, leading to the 1.3.31 fix) but I never undid the miqoradar “run as admin” command set in compatibility settings, which is why it wouldn’t run.
Long story short, miqoradar was set to run as admin. Undid it, works fine now.January 10, 2020 at 9:44 am #19679
Would there be any way to measure gathering procs and react to them in gathering rotations similar to Discerning Eye procs, for example what I’d really like to run at basically every normal gather node is:
if(BonusYield > 7) Use Plus1Attempt if(BonusAttempts > 2 && HQChance > 0) Use PickClean else if(CurrentGP > 750) Use x1YieldPlus1
Those magic numbers are based on my own stats, but the idea is that I’m trying to maximize yield per GP which isn’t entirely plausible to do right now even with the features offered in scenarios.January 10, 2020 at 10:33 am #19680
No, conditional rotations are not supported at the moment.
This feature is already planned along with additional gathering updates that are currently in development. First we have to implement 71+ gathering abilities and then we’ll be able to introduce new conditions for the Rotations Designer.
Thank you for your request!January 12, 2020 at 11:15 am #19717
Seems there is a bug in Samurai rotation in combat assist
Somehow miqo spamming Higanbana even tho its already applied to the enemy and duration is still 50+ second
this seems to happend when there is a large amount of debuff on the enemy , like miqo doesnt know that higanbana already applied and keep spammingJanuary 12, 2020 at 11:51 am #19718
Thank you for reporting.
Yes, we are aware of this issue.
It is a problem with all DoTs in cases of high player congestion. A special system of custom DoT simulation is required to address this issue, but it’s not an easy thing to implement. It belongs to the list of extreme combat optimizations.
We will be working on it once the Combat system moves out of the Beta stage.January 31, 2020 at 7:06 am #19848
I know you all are hard at work expanding miqobot to be the beast she can be, but is there a possibility that dps rotations will be adjusted to level 80 before the arrival of 5.2? It works beautifully for some jobs like mch and brd (with the exception of manually having to press apex arrow which isn’t that big of an inconvenience) but I know jobs like Samurai, Red Mage, and Summoner definitely need some love losing out on almost 3-4k dps in the assist rotation because of the optimization of job only to level 70 (although I know a lot are optimized to around 78 from observations. Just wondering as I know developments will be halted again upon the arrival of 5.2 and sadly it feels like the development you guys are working so hard for and we are all graciously looking forward to, keeps getting pushed back due to the new content of the game.
Other than that I really think that miqobot is a queen. When the monotonous grind of farming eden savage and other content begins to wear on your fingers, having her take the reigns is truly amazing. Keep up the great work and I look forward to the future developments and hoping they come fairly soon rather than way later =)January 31, 2020 at 7:32 am #19849
We are sorry, but we are already doing our best to upgrade the combat system as fast as possible.
We are working and making progress everyday, but this is an extremely complex system and it will take a lot of time and effort to implement properly. It is physically impossible to finish it before Patch 5.2.
The combat system is in early beta.
It offers limited functionality, may contain critical bugs, and is subject to frequest redesign.
We sincerely apologize if this is not good enough for you. But we are already doing everything in our power to release updates as soon as possible.February 6, 2020 at 7:58 pm #19935
Hello. Is anyone experiencing issues with their system RAM and/or CPU maxing to 100% while running scenarios? I have noticed this lately and it is causing my computer to freeze. Currently running version 1.3.31. Thank you
February 6, 2020 at 9:09 pm #19937
- This reply was modified 1 week, 4 days ago by rojenmcche.
Would you please give us more information about your issue? What kind of activity does Miqobot perform in the scenario when you experience this issue?
If this happens during crafting, it means you selected too many CPU intensive settings for Crafting Solver.
If you require additional assistance, please contact our Tech Support directly and we will do our best to help you: https://miqobot.com/#supportFebruary 6, 2020 at 9:23 pm #19938
rojenmccheParticipantFebruary 6, 2020 at 9:49 pm #19939
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