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White Mage optimizations are minor. They are mostly related to reprioritizing certain spells and abilities which are usually more efficient than alternatives.
The list of adjustments includes Afflatus Solace priority slightly increased, Afflatus Misery having a second trigger condition, Temperance being used more often, better GCD queueing, and several others. Overall, you probably won’t notice any significant changes on White Mage. Most of the work in this update is related to Scholar and Astrologian.
May 23, 2021 at 4:09 pm in reply to: Macro placement for Asylum ; Enhanced Sacred Soil and Earthly Star #30095You can find detailed explanation of Placement Macros and how to create them in the main combat thread:
[Beta] Combat – Placement MacrosThank you for reporting.
Yes, we are aware of this issue. It happens not only with Gunbreaker, but also with Machinist and several other jobs. However, there is no way to predict whether the enemy will still be available after finishing the combo, therefore prioritizing low potency weaponskills may lead to losing DPS instead.Rotations are currently optimized to achieve 90% performance and the cost of every additional improvement after this grows exponentially. This would be one of them.
Level 80 Healer rotations are released.
Miqobot v1.3.44 – Patch NotesMiqobot v1.3.44
Combat
- New abilities are supported:
– (WHM) Dia
– (WHM) Glare
– (WHM) Afflatus Misery
– (WHM) Afflatus Rapture
– (WHM) Temperance
– (SCH) Biolysis
– (SCH) Broil III
– (SCH) Recitation
– (SCH) Fey Blessing
– (SCH) Enhanced Sacred Soil (requires placement macro setup)
– (SCH) Summon Seraph
– (SCH) Consolation
– (AST) Earthly Star (if allowed in settings, requires placement macro setup)
– (AST) Combust III
– (AST) Malefic IV
– (AST) Celestial Intersection
– (AST) Horoscope
– (AST) Neutral Sect
– (Tanks) Arm’s Length (at 6+ enemies)
– (WAR) Nascent Flash
- Certain abilities have been adjusted:
– (WHM) Afflatus Solace priority is increased by 5%.
– (WHM) Afflatus Misery effect is not calculated for untargetable enemies.
– (SCH) Fey spells are not triggered when Seraph timer has less than 3 seconds left.
– (AST) Essential Dignity priority is increased by 5%.
– (AST) Celestial Opposition priority is increased by 5%.
– (AST) Fixed an issue wherein Sect was selected incorrectly while other healer was viewing cutscene.
– (AST) An option to allow Earthly Star usage is implemented. In order to activate it, please enable the following setting in settings.miqo file:
"assistallowearthlystar": true
(This setting is not available on UI. In order to adjust it, please close Miqobot application and open settings.miqo file in any text editor.)
– (DNC) Flourish is delayed until after Technical Step.
– (DNC) Saber Dance is triggered at 71+ Espirit while under the effect of Technical Finish.
– (SAM) Fixed an issue wherein placing Tsubame-gaeshi on an ignored hotbar would lead to a deadlock in the rotation.
- Healer rotations are officially upgraded to level 80.
- Advanced Settings -> Positionals Hotkey.
A new setting is implemented that allows specifying a hotkey to toggle Blind Positionals.
It works the same way as Pause Hotkey.
When hotkey is set, an additional P+/P- status will be displayed in the top right corner of the game.
Note: This is an advanced setting. In order to access Advanced Settings, please click the+
button.
Crafting
- Advanced Settings -> Auto-Pause for Chat.
A new setting is implemented that automatically pauses Miqobot when typing is detected.
This allows entering the chat mode without stopping the crafting algorithm.
Please note that Miqobot will not be able to identify if the chat mode was activated unintentionally (for example, due to a keybind conflict). If you leave Miqobot unattended while typing is active, it will halt the crafting process completely.
Note: This is an advanced setting. In order to access Advanced Settings, please click the+
button.
Scenario Engine
New scenario function is implemented.
Full documentation is available directly in Miqobot. Press?
button to open it.- randomAfkFor() – Do nothing for random number of seconds.
I’m on Miqobot v1.3.43.1 and while I’m not level 80 (currently 78) on SAM yet, it does feel like there are times where Miqobot isn’t doing anything but using auto-attacks for few GCDs. It’s hard for me to explain. Like there will be a very nice flow when attacking bosses, then all of sudden for a good 10-15 seconds it’s like nothing is happening.
Thank you for reporting.
We will require additional information in order to investigate your issue. Please contact our Tech Support directly: https://miqobot.com/#supportHello, can anyone tell me what the “Waiting for a passage to open…” message means in Miqo’s log (during squadron)?
This message indicates that the next area of the dungeon is locked and Miqobot can not proceed further. This is not a bug, it’s one of the dungeon mechanics.
At the location you mention, the passage is blocked by a wall of fire which disappears only after the Pyrodragon is defeated.We are aware that sometimes Miqobot waits for the dragon to land while standing inside fire puddles, but since it happens out of combat, the DoT can not kill your character due to increased natural regen. Therefore it’s classified as a minor issue and is ignored.
Yes, a pause function is already requested and planned for all features.
It’s not as trivial as it seems, because certain Miqobot modules will break if interrupted by pause. They have to be carefully redesigned before interruptions become possible.It is classified as QoL improvement and will be implemented along with the rest of Quality-of-Life updates:
Thank you for your request!
Would also be nice to have a “Step through” mode while working out the kinks of a new scenario/chapter.
“Step through” mode is already implemented.
You can skip the current scenario step by clicking the “Next” button.This feature is not yet available, but you can find it among the planned functions for Scenario Engine.
Thank you for your request!
Yes, an update for Miqobot UI is planned in the future.
However, we will have to stop implementing new features for a while if we start working on it seriously. Therefore it’s classified as a low priority QoL improvement for now.A complete UI overhaul will require 3-5 months and it will be impossible to switch development priorities once the process begins. And if the result turns out worse than you expected, it will be impossible to go back after that. It’s a rather risky investment for a QoL improvement, so we are not sure whether it’s worth it.
Yes, Rotation Customization tools have already been requested and included in the future development plans. At the very least, they will require a dedicated development cycle of 4-8 weeks.
At the moment the combat performance of Miqobot has reached 90% and the community has been asking us to shift the development focus towards other features. After the current development cycle is complete, there will be a voting period during which the community will select the next feature pack for development.
- New abilities are supported:
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