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October 18, 2016 at 6:48 pm in reply to: [Beta] Crafting Solver for 60****, Gathering Rotations, Desynthesis #2288
1) Sometimes Iβm noticing Radar Points that exist outside the map region. Is this normal behavior?
Yes, there can be some points outside of the map, as the game has many hidden entities which are used to implement certain mechanics or special effects.
However all Coffers, Traps, and Hoards should be located within the bounds of the current Palace floor.
What exactly have you experienced?2) Any way to move the βListβ? When you get a crowded floor/map, the list seems to take up a lot of space right in the middle of the screen.
Not at the moment, but we are already working on advanced settings to make it available π
PotD 3D Radar (Additional improvements)Thank you very much!
October 18, 2016 at 6:46 pm in reply to: [Beta] Crafting Solver for 60****, Gathering Rotations, Desynthesis #2287So if i read this right, the crafting solver does not use Ingenuity 1 or 2 in calculations, is that right?
Yes, you are correct.
Ingenuity 1 and 2 are not implemented yet.Unfortunately yes, Miqobot does include such feature π
You may encounter it more often than you would like to.- When you change settings for Sit or Rod Light while fishing, Miqobot may hit those icons more than once under specific conditions.
- In Chocobo Racing, Miqobot will try to follow the waypoints as accurate as possible, but due to lag and server side movement calculation it is impossible to match them precisely.
- In Minigames, Miqobot’s aiming capabilities highly depend on your ingame FPS. And so on.
This is happening because Miqobot only emulates keystrokes and does not use any code injections.
So yes, technically speaking it may be considered a safe implementation of the bot, as it is far from perfection.However, the issues that arise from this method can be frustrating sometimes.
You can find some of them in our Patch Notes threads:
Miqobot v1.2.4 – Known IssuesBut we are doing our best to prevent them from affecting you gaming experience.
You are correct.
If the macro is not on your hotbar, it is not visible to Miqobot.But it is not possible for Miqobot to trigger a macro in any other way besides activating it from the hotbar.
So if it still was triggered, it means it was on your hotbar – though probably not directly on your screen.Please note that Miqobot scans all 11 hotbars (10 common + 1 pet), even if they are not directly visible at the moment. And any icon can be accessed by switching to another hotbar and pressing that icon like it was on first hotbar:
- Switch To Another Hotbar
- Icon
- Switch To First Hotbar
If the macro had a Sprint icon, it was indeed considered as Sprint action. So basically you got Miqobot fooled π
You can read more about Icons Recognition in our Help section:
Keybinds and Icons RecognitionAs to why this message appeared:
Sorry, canβt move. I can move only in Legacy Type, not in Standard Type.
It’s because whenever Auto-Run is activated, the game resets Movement Type to Standard. We will look into this further and try to distinguish Auto-Run case in order to output the correct message instead. But it will take some time.We have to admit that this is a very tricky case, and we might not be able to identify the reason if you haven’t discovered this macro yourself.
So thank you very much for reporting and solving it!We will keep this in our issues database, in case a similar problem arises in the future.
Just download it from the Beta thread, and you’re set π
[Beta] Crafting Solver for 60***, Gathering Rotations, Desynthesis
Yes, please refer to Status thread for updates:
Patch 3.41 – Miqobot StatusThis is a very good suggestion π
1. Indeed, changing color codes is an easy adjustment and useful as well. We will probably push this into current Beta as a minor update.
2. Adjusting list position on a screen is a bit trickier, but also doable. We will implement this in the form of advanced setting, so you will be able to customize it to your liking.
Thank you for your request very much!
This feature has already been added to the Beta version π
Please try it out!Also, there’s one extra usage of 3D Radar implemented.
When outside of Palace, you can enableGuess objects type (experimental)
and useFilter by name
to show only specific entities on the screen. At the moment it works only in Beta version.
Additional options will be available soon.Yes, both Food and GC Manuals will be supported by Scenario Scripting.
Scenarios will be available in Miqobot v1.2.6.Thank you for your request very much!
Thank you for clarifying, now it makes sense π
Indeed, we have another report of certain features not working properly on Japanese locale with Japanese version of the game. Apparently, Japanese locale causes issues with all versions of the game, including English.
Japanese Locale IssueWe are already working on a fix.
It requires modification of core utilities used by Miqobot, so it will take some more time.And yes, the Guides section will be updated very soon with new information about Gathering Rotations.
It is currently available in Beta thread:
[Beta] Gathering RotationsThank you for reporting very much!
October 9, 2016 at 2:42 am in reply to: Notification and pause when catching player specified fish #2239Yes, precise control over what fish to Mooch will be also added with Scenario Scripting π
Some Legendary Fish (for example, Kuno the Killer) will naturally require this feature, so it will be available in Scenarios from the initial release.Yes, we are implementing a special option for hunts on 3D Radar.
It will work exactly as @ramen said:
– S ranks will be visible zone wide.
– A/B ranks will require flying around zones to find them.Guildwork performs the same way, but in addition it has a dedicated server which connects all Guildwork clients together and propagates the information to them automatically. However, this system works well only when there are a lot of players actively searching for hunts on all 64 game servers.
Hunting Radar
3D Radar Feature Request
3D Radar ImprovementsThank you for your request very much!
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