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The problem is I believe to make that database, you could gather data from Miqobot clients, sending in background all traps positions that hit us, you would may be end up by knowing all possible positions, the last floors data will still be rare and require lots of time.
But I don’t know if anything of this is possible, if you can somehow get the ID of one specific square room and get all known traps position tied to it.
And don’t accept this request if it’s way too much work, it’s not worth it, Miqobot can still find all hoards, so it’s fine, and I would rather get the Scenario and Battle Engine, and Triple Triad Solver first ^^’
Yes, this is possible. And no, this is not too much work 🙂
In fact, this feature was already implemented for Diadem in 3.1.We can easily fill the database for floors 1-100 and distribute it within Miqobot. But floors 101+ and beyond will indeed require a dedicated server.
Key points:
- It may take a few weeks or even months to gather all trap locations. (Depending on how popular PotD will be in the coming days.)
- Deeper floors will stay uncharted for a very long time. (This method will not prevent you from wiping on 199 due to undiscovered Lure or Silence.)
- There are no patterns that would describe trap types. (If you take a look at the screenshot above, you may notice there are different traps spawning at the same location. You still won’t be able to use Landmines without Pomander of Sight.)
- At any point in the future, Square Enix may alter these patterns and we will have to start gathering data anew.
This feature will arrive in two parts.
– Part I will contain traps on floors 1-100 and will be bundled with Miqobot.
– Part II will be released with dedicated server which will collect and analyze data on floors 101-200.But before we start working on a server, we have to ask you first.
This is not a feature we can handle on our own. It will take the effort of our whole community. You will have to go into PotD 101-200 with Miqobot by your side, attempt to use as many Pomanders of Sight as possible, and let Miqobot collect this data. All trap locations that you find will be then available for everybody else, but it will take a lot of time to find them all.
Are you ready for this?Attachments:
You must be logged in to view attached files.Yes, we were also researching these new traps, but unfortunately they turned out to be a dead end.
The ‘Trap’ entities you see in the distance are not new, they were always there.Prior to maintenance they were pre-positioned in trap locations in anticipation of trigger effect. These are essentially invisible monsters whose sole purpose is to cast a trap ability on you. Each of them possesses all trap abilities at once (explosion, lure visual effect, enervation debuff, silence/pacification debuff, and toad debuff). Therefore you can not predict the type of trap by looking at them.
After the maintenance they are positioned in the centre of PotD zone at (0,0,0). When you step into a trap, the server tells one of them to teleport to the trap location and cast a corresponding trap ability.This is the same method that is used for implementing raid mechanics where it seems like boss is casting several abilities at once and targets multiple players. In fact, there are several invisible copies of the same boss and each of them casts a single ability. For example, there are multiple copies of ‘Bahamut Prime’ in T13, two copies of each ‘Spiked Bomb’ in A5S (to emulate cross-shaped AOE), and so on.
There’s a very simple proof that traps are now evaluated server-side. Initiate a lag spike of 1 second and step into a visible trap.
- If the trap is client-side, it will be triggered immediately.
- If the trap is server-side, it will be triggered 1 second later.
If you want to try it out, please follow these steps:
- Download Clumsy utility: clumsy 0.2
This is a tool for emulating lag spikes. - Find the IP address for your server: FFXIV Server Status
- Open config.txt file of Clumsy.
- Add the following line to the end:
Balmung: ip.DstAddr == 199.91.189.30 or ip.SrcAddr == 199.91.189.30
Replace the server name and server IP with your own. - Launch Clumsy (but don’t start it yet).
- In the list of presets, select your newly created config.
- Enable Lag option and setup Delay for 1000 ms.
- Press Start in Clumsy.
Verify that you are now experiencing lags by casting an ability or spell and observing the delay. - Press Stop to disable lags for now.
- Enter Palace of the Dead.
- Find a Pomander of Sight and use it.
- Step next to a trap.
- Press Start in Clumsy and verify that you experience lags again.
- Step into a trap.
- Observe the delay before the trap is actually triggered.
- Enable
Show -> All
in Miqobot’s 3D Radar and notice that one of the ‘Trap’ entities has teleported to the trap location.
However, if you have any proof of the opposite, please share with us!
We want the traps back on 3D Radar as much as you do, and we would gladly investigate any additional information you provide.Yes, this feature is already in development 🙂
You can find more information in these threads:
DirectX 9 Support
Please DX9 asapThank you for your request very much!
Mimics and exploding coffers are displayed exactly as before.
The only downgrade is floor traps.
Yes, from now on they are handled server side and are no longer visible on Potd Radar unless you use Pomander of Sight. After using Pomander of Sight, traps behave the same way as before. You are still able to see them through the walls and read their names from several rooms ahead (in order to plan Landmine usage).- Prior to maintenance, Pomanders of Safety were useless when using Potd Radar.
- After the maintenance, you have to carefully manage both Safety and Sight in order to avoid traps, as Miqobot is no longer capable to cheat.
We continue the investigation and we will share any useful information that we find.
Miqobot is upgraded for game hotfixes on Nov 15. There is no need to redownload anything.
We have confirmed an issue with PotD Radar. According to latest game patch notes:
·Certain processes used in “the Palace of the Dead: Deep Dungeon” have been modified as a preventative measure against illicit activities.
As a result, it is no longer possible to detect traps without using Pomander of Sight. We are investigating whether the damage to this feature is permanent.
Accursed Hoards are still visible without Pomanders of Intuition as before.
November 15, 2016 at 7:55 am in reply to: [Beta] Crafting Solver for 60****, Gathering Rotations, Desynthesis #2432been pretty quiet lately. any word on the official release date for Miqobot v1.2.525 or the next beta ;D?
We have received 117 bug reports and vital improvement requests over the course of Beta.
The progress until next stable release is 73/117.Thank you for your interest very much!
November 15, 2016 at 7:46 am in reply to: [Beta] Crafting Solver for 60****, Gathering Rotations, Desynthesis #2431Just had an idea for crafting. Allow us to specify where we want quality to stop. So after you hit at or above that quality, Miqobot just finishes that the craft rather than trying to get more quality out of it. It’d speed up getting red and blue scrips pretty quickly.
Accepted. This behaviour will be implemented in the full version 🙂
This is a nice suggestion 🙂
Though hitting the exact same spot may not be technically possible (due to the fact that Miqobot’s aiming algorithm emulates actual human behaviour), but adjusting the strategy may indeed help in some specific cases.
We will set a task to our developers to experiment with this idea, and if it proves to be viable, we will implement this in the next version of Miqobot.Thank you very much!
An ability to specify HQ materials ratio will be available in Scenario Engine.
Thank you for your request!New grids have been added to the index.
Section on Ixali Daily Quests is available.Also can’t find edit button for previous post. Is not possible to edit?
Yes, editing is disallowed after 15 minutes.
You can still detach your previous attachments and create a new post to upload a fix.November 2, 2016 at 5:19 pm in reply to: [Beta] Crafting Solver for 60****, Gathering Rotations, Desynthesis #2384Thank you for your response.
Our developers have investigated your issue personally. According to our server logs, your Miqobot receives “Trial Expired” response. In order to be able to help you, we need as much information as possible.Please answer these questions:
- Do you see the Catnip tab in Miqobot when this issue occurs?
- Is it reproduced only with Beta version of Miqobot? Or does it also happen with with v1.2.485?
- Is Crafting the only thing that is not working? Have you tried Gathering, Gold Saucer, or 3D Radar?
- Please copy the complete log from Miqobot’s output area, starting with
Hello! I am your Miqobot!
and send it to us.
We will analyze the error messages you receive in order to understand what’s happening. - Switch to Monitor tab and make a screenshot, then also please send it to us.
The more information we have, the faster we’ll be able to help you.
Thank you very much! -
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