Miqobot

Forum Replies Created

Viewing 15 posts - 2,551 through 2,565 (of 3,033 total)
  • Author
    Posts
  • in reply to: [Beta] Scenario Scripting Engine #3204
    Miqobot
    Miqobot
    Keymaster
    1+

    Looks interesting! Can we teleport to set coordinates?

    No, only to attuned aetherytes. Teleporting to coordinates is a hack and we will never implement hacks πŸ™‚
    You can however navigate to any specific coordinates.

    in reply to: [Beta] Scenario Scripting Engine #3203
    Miqobot
    Miqobot
    Keymaster
    3+

    Fantastic, thank you so much! A question, though, since I don’t see it on the list (or I missed it); can we also set it up to buy from NPCs? (for desynthing grinds)

    Not at the moment, this is one of the next functions in our todo list πŸ™‚
    We apologize for inconvenience.

    in reply to: [Beta] Scenario Scripting Engine #3195
    Miqobot
    Miqobot
    Keymaster
    3+

    Additional Features

    Scenario Engine is the main theme of this release.
    But it is worth noting there are some minor adjustments and improvements to existing features as well.

    To avoid distracting your attention too much, we’ll just name a few.

    • General: Gathering presets are implemented. Now you can select grid and gathering rotation in a single click.
    • General: Crafting Solver presets are implemented. Two presets are created by default: ‘recommended’ and ‘fastest’.
    • General: Scenarios are added to Import / Export.
    • General: Feast Hellhound mounts are supported.
    • General: Mount roulettes are supported.
    • Gathering: Error recognition is implemented. If you run out of inventory space during gathering, Miqobot will automatically stop.
    • Gathering: Aetherial reduction is implemented. It’s a scenario function startAetherialReduction().
    • Crafting: Automatic selection of NQ/HQ materials is implemented.
    • Crafting: ‘Max’ count is implemented. When specified, Miqobot will craft as many items as possible.
    • MGP Minigames: Navigation is improved. Miqobot will no longer run through center of the room, but instead use an integrated grid.
      (If it’s still not enough for you, you can create custom randomized routes with Scenario Engine.)
    in reply to: [Beta] Scenario Scripting Engine #3194
    Miqobot
    Miqobot
    Keymaster
    1+

    Scenario Examples

    (This post is reserved for examples.)

    in reply to: Crafting Solver Stuck #3189
    Miqobot
    Miqobot
    Keymaster
    1+

    After careful revision, we have managed to fully reproduce your issue.

    The reason is that the logics behind “Progress First” mistakenly converts IQ into Observe (but with 18 CP cost) in several rare cases. Under normal circumstances Observe is still mathematically better than IQ, so the bug was naturally concealed by math laws.
    But it seems that you removed Observe from your hotbar, and the erroneous behaviour was revealed.

    So now you can choose from two solutions:

    1. Put Observe on your hotbar. (This is the recommended solution.)
    2. Use the diagnostics build we have sent you.

    The fix will be integrated in the upcoming Miqobot v1.2.6 Beta.
    Thank you for your assistance very much!

    in reply to: Crafting Solver Stuck #3187
    Miqobot
    Miqobot
    Keymaster
    1+

    We have sent you the diagnostics build by email.
    Would you please try it out and check whether Inner Quiet works properly now when combined with “Progress First” setting?

    in reply to: Crafting Solver Stuck #3186
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for reporting!
    Thanks to the detailed description of your problem, we have already managed to localize the bug. Our developers are preparing a special diagnostics build for you. It will be ready in a few hours.

    in reply to: Index: Chocobo Racing Waypoints #3108
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for your contribution very much πŸ™‚
    Index has been updated.

    in reply to: Patch 3.57 – Miqobot Status #3107
    Miqobot
    Miqobot
    Keymaster
    1+

    All Worlds Maintenance for Relocation of NA Data Center (May 15-17) has completed.
    License Codes that were active during maintenance have been extended with bonus time.

    Thank you for your unceasing support!

    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, it is possible.
    But only after the solving phase is done (meaning you still have to wait through the freezing state). And because of RNG the actual percentage might vary greatly from calculated average (up to +/-40%).

    We will consider including this information in the message log of Crafting Solver πŸ™‚

    in reply to: Scenario Engine #3105
    Miqobot
    Miqobot
    Keymaster
    1+

    As for the inevitable downtime after Stormblood, we are planning to extend all active license codes with bonus time, as we always do.
    The bonus time will cover both the game maintenance and Miqobot maintenance.

    Also, we have to note that Scenario Engine uses exactly the same memory layout as all basic Miqobot features. It means that both stable and beta versions can be fixed together with no overhead costs.

    in reply to: Scenario Engine #3104
    Miqobot
    Miqobot
    Keymaster
    2+

    Thank you for your unceasing support very much!

    The delay of release is caused neither by technical difficulty nor by the coming of Stormblood.
    It’s the incredibly high fraud activity that is slowing down the development process.

    The next Beta has been prepared for release quite some time ago, but at the moment we are overwhelmed with attacks from all kinds of fraud and exploit usage. Including but not limited to:

    • attempts to crack Miqobot’s trial system;
    • attempts to abuse our payment system;
    • DDoS attacks of different scale;
    • spambots;
    • unfounded threats;

    And it happens on a daily basis.

    At first we thought these attacks would wither out soon, and we didn’t take them in consideration to our plans. But yet they are growing stronger day by day.
    You may have noticed that recently we’ve managed to restore our free 48-hour trial, however it only increased the aggression from attackers. We don’t know who they are but they are doing everything to stop Miqobot from evolving.

    Under these adverse circumstances the release of new features will drive even more aggression towards us, hence we have to spend a lot more time improving our security systems. We still want Miqobot to be simple and easily accessible for everyone. And we’ve been working hard every minute of the past year to make it happen.
    There’s still much work to do for security, but we are willing to take the risk and make another step forward.

    Miqobot v1.2.6 Beta will be released within the next two weeks.

    We will not announce the exact date in order to prevent coordination of another attack. So hopefully we will make it through πŸ™‚

    in reply to: Levequest Bot #3103
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, Levequests support will be released with additional upgrades for Scenario Engine πŸ™‚

    You can find more information in this thread:
    Amber Encased Vilekin

    Thank you for your request!

    in reply to: Beacon timers for gathering #3102
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, these features will be available in Scenario Engine πŸ™‚
    An ability to login (along with logout) will be added to Advanced Settings after it’s tested as Scenario commands.

    Thank you for your request!

    in reply to: Crafting Timer Feature Request #3101
    Miqobot
    Miqobot
    Keymaster
    0

    Already accepted πŸ™‚
    Timer feature is the basic capability of the upcoming Scenario Engine.

    Thank you very much!

Viewing 15 posts - 2,551 through 2,565 (of 3,033 total)