Miqobot

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  • in reply to: Shadowbringers 5.58 – Issues & Feedback #33505
    Miqobot
    Miqobot
    Keymaster
    0

    Apologies if this has already been answered elsewhere, I tried searching but couldn’t find an answer.

    Yes, this question has been answered a few times, but we can repeat the answer once more.

    I’m aware that Miqobot will be unusable for several weeks after the patch because most of the modules will be broken. However, there are other mods / plugins, etc that are usually working within a few days of a new expansion.

    We have no affiliation with other mods or plugin projects, therefore we don’t know the specifics of their development process.

    So my question is this: Is the several weeks of downtime a decision made based on User Experience, and wanting ALL the features to be fixed before a release? Or is it really because the CORE functionality is entirely broken and takes those several weeks to fix?

    No, this is not a simple management decision.
    Miqobot is not functional because the core application modules become broken and incompatible with the new game client, therefore we will have to reimplement them from scratch.

    It will take several weeks only to fix the core modules. Upgrading features for Endwalker content will begin only after the downtime period.
    You can find additional information in this thread:
    Endwalker Miqo Roadmap

    It is technically impossible to make any feature functional in any form when the core modules are broken. Not in the form of beta channel, not in any other way.
    This is not new. It has always been this way with every previous expansion.
    Endwalker is not an exception.

    in reply to: Miqo reseting after each launch (Scenarios, presets, catnip) #33498
    Miqobot
    Miqobot
    Keymaster
    0

    Miqobot saves your settings and presets in these files:

    • settings.miqo
    • presets.miqo
    • catnip.license

    They are generated when you first start Miqobot and are automatically updated when you close Miqobot.

    Do you see these files being created and updated next to your Miqobot application?
    If not, then something is blocking her from saving your settings.
    Please try the following solutions:

    1. Try running Miqobot as Administrator.
    2. Try moving Miqobot to a different folder.
    3. Make sure that Miqobot has full write access to the folder she resides in.
    4. Make sure that your antivirus and firewall do not interfere with Miqobot.
    in reply to: Multiple CPU core use #33486
    Miqobot
    Miqobot
    Keymaster
    1+

    Some complex things, already take an hour to calculate

    This issue usually indicates that you have enabled too many CPU intensive options.
    There is very little benefit in activating all options at the same time. You can find the list of recommended settings in the patch notes for Crafting Solver upgrade:
    Miqobot v1.3.34 – Patch Notes

    It is my understanding that Miqo is made in AutoIt

    All time critical components, including Crafting Solver, are implemented in C++.

    Alternatively, would it be possible to store craft calculations?

    Yes, this feature has already been requested:
    Is there a reason Miqo doesn’t store solved recipes somewhere?

    in reply to: Multiple CPU core use #33485
    Miqobot
    Miqobot
    Keymaster
    1+

    Using additional threads would imply parallel processing, while Crafting Solver is a strictly sequential algorithm.
    Solver states are sorted in a strictly determined order, and each subsequent state depends on previous calculations. Parallel processing would only make things worse and slow the algorithm down 100-200 times.

    We are very sorry to disappoint, but the Crafting Solver algorithm is already optimized as much as possible.
    Because of this optimization, its performance is equivalent to 100-200 threads of a parallel algorithm.

    in reply to: Small crafting feature request #33480
    Miqobot
    Miqobot
    Keymaster
    1+

    Indeed, Miqobot does not take Max Quality into consideration when solving.
    In fact, she performs as if the Quality bar would be infinite. We made this decision in order to reduce the algorithm complexity (this way the Solver gets about 1000 times faster). Therefore changing the Quality goal will have no effect on the algorithm.

    in reply to: more command dungeons #33479
    Miqobot
    Miqobot
    Keymaster
    1+

    All right, we will add your suggestion to the list of potential tools for custom combat scenarios.
    Thank you for your request.

    in reply to: more command dungeons #33475
    Miqobot
    Miqobot
    Keymaster
    1+

    The combat navigation module of Miqobot works as follows:

    • Prepare the complete navigation mesh of the current dungeon room.
    • Identify all abilities currently being casted by enemies.
    • Convert all of them to AoE omens by analyzing their shapes and coordinates.
    • Identify all static dangers previously casted by enemies.
    • Identify all static dangers defined by dungeon layout.
    • Identify all AoE omens that are not being casted by any enemy.
    • Identify all danger markers appearing above character heads and convert them to AoE omens.
    • Identify all danger tethers and convert them to AoE omens.
    • Prioritize all omens in accordance to their danger level.
    • Apply all identified dangers on top of the navigation mesh.
    • Analyze the preferred area around the target enemy in accordance to required range and positionals.
    • Apply the preferred area on top of the navigation mesh.
    • Launch a pathfinding algorithm inside the navigation mesh in order to identify the best possible way out of all dangers while maintaining the necessary range and positional if possible.
    • Convert the identified navigation path into directions and keybinds.
    • Start running along the identified navigation path.
    • Apply any additional restrictions implied by dungeon mechanics (disable dashes, prioritize defensive cooldowns, etc).

    This algorithm is executed in a non-stop cycle at a frequency of approximately 100 times per second. It allows Miqobot to react instantly to any changes on the battlefield and adjust the navigation on the fly.
    If you enable “Show Arena” option on Combat tab, you can view the internal navigation mesh and the underlying pathfinding algorithm at every moment of the battle.

    There is no algorithm in Miqobot that would perform a dodge by simply moving to a specified waypoint.
    If you believe it will be enough for all your needs, then we can look into implementing it. But so far, we haven’t encountered a dungeon which would allow for a simple AI to be efficient.

    in reply to: diademBoom() won't face target #33467
    Miqobot
    Miqobot
    Keymaster
    0

    This feature is already available in the game.
    Please enable it under System -> Character Configuration -> Control Settings -> Target -> Automatically face target when using action.

    in reply to: more command dungeons #33464
    Miqobot
    Miqobot
    Keymaster
    1+

    is there any plan to add any more command dungeons? Ideally the level 60 one. Would help in leveling an alt class up.

    We haven’t discovered any viable alternatives to (Lv53) Sohm Al.

    • (Lv60) dungeons give -32% of Sohm Al experience and thus are not efficient.
    • (Lv57) The Vault gives +3.6% experience boost, but the wipe rate becomes extremely high due to many mechanics hitting your character for 90% HP.

    If you have any other ideas, we are open to suggestions.

    I would hope to get tools for making our own dungeon scenario at one point.

    Of course, additional tools for making custom combat scenarios are already planned.
    But they will not be able to perform dungeon mechanics until we manually implement each of them in Miqobot source code. Without additional algorithms, Miqobot will simply stand in acid puddles and AoE omens. So this feature will not allow you to farm any dungeon out of the box.

    You can find more information in this thread:
    Open scenario scripting engine for squadrons/combat

    in reply to: Index: Gathering Grids #33445
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for reporting.
    The entry has been updated with the correct location.

    in reply to: Disable DoT effects for combat assist #33441
    Miqobot
    Miqobot
    Keymaster
    0

    You can already disable the use of any action by one of the following options:

    1. If you don’t wish Miqobot to use a certain ability, you can remove it from your hotbar.
    2. If you still wish to be able to use it yourself, you can put it in a macro and hide it behind a different icon.
    3. If you need to see the cooldown as well, you can put it on a separate hotbar and tell Miqobot to ignore it via Advanced Settings – Ignore Hotbar.
    4. Alternatively, you can place it on a Cross Hotbar. Cross Hotbars are not evaluated by Miqobot.

    In addition, you can create a simple hotbar manipulation macro that will remove certain abilities from your hotbar or quickly put them back with a single button click.

    If neither of these methods work for you, then we don’t have any other suggestions.

    in reply to: FF Server Timed Out #33440
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for reporting.
    However, we are not sure how we can help. Miqobot does not use code injections and does not alter the game client connection. Disconnections usually indicate problems with network or the game server and are not related to Miqobot.

    If you have discovered a consistent way to reproduce this issue, we can try investigating it further, but we can not guarantee that a solution will be found.
    Please contact our Tech Support and we’ll see what we can do: https://miqobot.com/#support

    in reply to: Trust issue #33439
    Miqobot
    Miqobot
    Keymaster
    0

    We are sorry, but this information is not enough to identify your issue.
    At the very least, we have to see the complete message log from the Output Area and the screenshot of the moment when you experience this issue.

    Please contact our Tech Support directly and we will do our best to help you: https://miqobot.com/#support

    in reply to: Endwalker Miqo Roadmap #33409
    Miqobot
    Miqobot
    Keymaster
    6+

    Of course, upgrading Miqobot for Endwalker expansion will take maximum priority.
    Quality-of-Life features are useless if the core application is broken.

    in reply to: Use multiple Miqo at same time #33408
    Miqobot
    Miqobot
    Keymaster
    0

    An improvement is already implemented.
    – The first instance of Miqobot saves your license in catnip.license file.
    – The second instance of Miqobot saves your license in catnip.license2 file.
    If you launch two instances from the same folder, they will activate with two different license codes.

Viewing 15 posts - 226 through 240 (of 3,032 total)