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So Iโve been making really good success on the scenarios but the one thing I canโt figure out is how to reset from the point of accidental KO. I have the option turned on to revive but no matter what the chapter contains Miqo will revive and never try to re-complete the chapter
Yes, as we mentioned KO events are currently not handled by Scenario Engine. Advanced settings are not designed to restart Miqobot automatically, due to potential danger of running into the same trap many times in public.
But this is not the case with Squadron Dungeons.We plan to address this in the next version.
Yes, additional functions for inventory management are already planned.
However please note that Scenario Engine is still in Beta stage, and conditions are currently not implemented at the scripting core level. So we can only combine conditions with certain actions.Would you please tell us what action you want to perform based on inventory check?
Would you please verify that you have at least one of these skills on hotbar on all crafting jobs?
- Basic Synthesis
- Careful Synthesis
- Careful Synthesis II
If it doesn’t help, then please check option “Enable logs” under Solver settings. It will create two log files which we need in order to reproduce and analyze your issue.
Next time you encounter the problem, it will be written in the logs. Put both of them in ZIP or RAR archive and attach here.Thank you for your assistance very much!
Understood ๐
Current UI of Miqobot uses default Windows settings.
It means you can install a different color scheme on system level, and it will affect Miqobot’s appearance. You can use it to adjust UI colors to your liking.And of course, we already have several UI layouts in progress with system-independent color scheme. We plan to implement a better design with customizable colors and fonts as soon as we complete the top priority feature pack.
Thank you for your request!November 26, 2017 at 11:46 am in reply to: [Request] Relevant in-game logs displayed in a log window of Miqobot #5909A very good suggestion!
Not very hard on technical level, but definitely a separate feature pack due to sheer amount of settings entailed.We shall discuss your request with developers and try to break it down into several stages. If we spread it over several releases, we can probably implement it without delaying new versions too much.
Thank you for your request!
Yes, you can use Gather by Name to ensure GP usage only on certain items.
Please take a look at our gathering guide: Gather by NameFor example, this list will focus rotation on Clary Sage and gather Wind clusters in the process:
{clary sage} cluster *Now we can officially announce upcoming support for Squadron Dungeons!
As the Engage behaviour has been patched, we can implement a completely legitimate feature which:
- Does not rely on exploits and therefore does not put your account at risk.
- Is socially safe due to being performed in solo instances.
- Is not a product of temporary bug and thus will be available for a long time after implementation.
In addition, we expect this to become a special test area for creating and fine-tuning AI behaviours for each role and job.
We’ll be making additional announcements in the coming weeks.Indeed, this feature has been requested and planned, but unfortunately it is not capable to remove the issue completely.
Saving and loading solutions will require additional CPU time due to compression and decompression, and this time is comparable to solving itself. At the moment this feature has a low priority.You can read about technical aspects in this thread: Save/Load solver alghoritms
Recommended settings for 2.5-star recipes:
- CP Chunks – 4:1 or 8:1.
- CPU Intensive – Ingenuity + Manipulation II.
Innovation is not recommended anymore as it gives a very small quality boost. - Progress First – enabled.
A huge computational boost for only 1.8% loss of quality (0.2% when using Maker’s Mark). - BB only 100% โ enabled. Prevents bad RNG affecting your craft.
- PbP only 100% โ enabled. Prevents bad RNG affecting your craft.
- Ignore Quality โ disabled. Only for crafting furniture or emulating Quick Synthesis.
- Reclaim if HQ < ..% - depends on your preference.
- Reclaim if Q < .... - disabled. Only for collectables with specific requirements.
Recommended settings for all other recipes:
- CP Chunks – 8:1.
- CPU Intensive – all disabled.
- Progress First – enabled.
As @Carl Arbogast said correctly, Crafting Solver needs only a few seconds for good performance on anything below 70**.
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