Miqobot

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Viewing 15 posts - 211 through 225 (of 3,032 total)
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  • in reply to: Plugin compatibility #33677
    Miqobot
    Miqobot
    Keymaster
    1+

    No, Miqobot was not tested with third-party game client modifications and does not support them.
    There has been reports regarding compatibility issues with the combo plugin you mentioned:
    Shadowbringers – Issues & Feedback

    Unfortunately, we will not be able to provide technical assistance for applications that are not a part of Miqobot. Please use them at your own risk.

    Also one small question, the squadron runs that are lvl 71+ and above, those are for the Trust system right?

    Yes, 71+ dungeons become available after unlocking the Trust System.

    in reply to: Endwalker Miqo Roadmap #33674
    Miqobot
    Miqobot
    Keymaster
    3+

    Yes, Miqobot is absolutely broken. You can see this information at the beginning of this thread:

    Approximately 2-3 weeks.
    Complete Miqobot downtime. No feature is functional in any form. Core modules are being reimplemented and adapted for the new game client.

    in reply to: Endwalker Miqo Roadmap #33672
    Miqobot
    Miqobot
    Keymaster
    0

    In order for Miqobot to show known traps, they have to be discovered first.
    But as we already said, this content became unpopular in Stormblood, therefore Miqobot clients haven’t managed to collect enough data for a database of trap locations in Heaven-on-High. Since this is now an outdated low level content, it is unlikely they ever will.

    in reply to: Miqo, you have me being a bad boy :( #33670
    Miqobot
    Miqobot
    Keymaster
    4+

    The original question was about research into removal of animation lock in order to allow features which are technically not possible in the game client.

    This is not a question of morality, it’s simply not the kind of service we offer.
    We offer gameplay automation. Hacks and code injections fall outside of the project scope.

    Double oGCD weave is already supported by Miqobot.

    in reply to: Miqo, you have me being a bad boy :( #33664
    Miqobot
    Miqobot
    Keymaster
    1+

    I added functions to negate and revert back outside of FFXIV the ACK Delays, enable TCP_NODELAY, force my app to take over the opcodes and got rid of the client animation lock WHICH….let’s me double and triple weave the oGCD actions. I hope you research into this and add it into Miqo…

    We are sorry, but this feature is classified as cheat.
    Miqobot project has no plans for cheats, hacks, code injections or any kind of game client modifications. This feature will never be implemented.

    in reply to: Endwalker Miqo Roadmap #33655
    Miqobot
    Miqobot
    Keymaster
    1+

    This question has been discussed a few times.
    You can join one of the latest discussions here:
    Miqobot’s outfits

    in reply to: Endwalker Miqo Roadmap #33648
    Miqobot
    Miqobot
    Keymaster
    2+

    Miqobot will perform in accordance with the same algorithms that were implemented before Endwalker. Only core modules are being upgraded during the first phase.
    If the algorithms implemented in Shadowbringers fit the new rotations, they will work. Any significant changes or new abilities will not be supported.

    in reply to: Endwalker Miqo Roadmap #33646
    Miqobot
    Miqobot
    Keymaster
    0

    How does one subscribe to a thread?

    You can find the Subscribe button at the top of the page.

    I think what they are talking about is the “Show Palace of the Dead” option under the 3d Radar.

    This feature will be fixed automatically along with the core modules upgrade.

    That being said, is there a thread similar to this with a roadmap of quality-of-life changes and new features?

    Yes, there is a general roadmap in the Development section:
    Upcoming Features
    But since the critical Endwalker upgrades must be given maximum priority, all development on QoL and new features is postponed.

    I would like to support expanding the 3d radar to include an option for HOH in addition to PotD.

    Miqobot detects and shows all special objects in Heaven-on-High as well.
    However, this content became unpopular in Stormblood, therefore Miqobot clients haven’t managed to collect enough data for a database of trap locations in Heaven-on-High.

    in reply to: Endwalker Miqo Roadmap #33642
    Miqobot
    Miqobot
    Keymaster
    0

    The answer depends on what job you are interested in.
    If you ask about new or revamped jobs, then yes, it will take several months to implement new rotations for them.

    in reply to: Endwalker Miqo Roadmap #33629
    Miqobot
    Miqobot
    Keymaster
    0

    An approximate list of changes is posted at the beginning of this thread.
    If this information is not enough, please specify what kind of data you are looking for.

    in reply to: Endwalker Miqo Roadmap #33620
    Miqobot
    Miqobot
    Keymaster
    0

    This may seem like an obvious question, but I just recently taken interest in Miqobot. So I am not aware of what features will be re-enabled with the ‘core’ functionality. Can you elaborate somewhere for new customers what miqobot will be capable of upon the endwalker upgrade of the bot?

    We believe we have already answered this question at the beginning of this thread:
    Endwalker Miqo Roadmap
    Would you please specify, what kind of information would you like to receive in addition to this?

    in reply to: Endwalker Miqo Roadmap #33618
    Miqobot
    Miqobot
    Keymaster
    1+

    Would you clarify your question? What kind of PotD mapping feature do you ask about?
    If it’s about displaying known trap locations in Palace of the Dead, then this feature will be fixed automatically along with the core modules upgrade.

    in reply to: Confession #33611
    Miqobot
    Miqobot
    Keymaster
    5+

    No, we do not have time to play the game normally.
    Fixing Miqobot for Endwalker is top priority for us.

    It will take a minimum of two weeks (and perhaps longer) to fix the core application modules due to the sheer amount of changes introduced by the expansion. From the technical point of view, this is a completely new game. Since the foundation of Miqobot is broken and not compatible with the new game client, we have to reimplement almost everything from scratch.
    You can find additional information in this thread:
    Endwalker Miqo Roadmap

    This is not new. It has always been this way with every previous expansion.
    Endwalker is not an exception.

    in reply to: Endwalker Miqo Roadmap #33603
    Miqobot
    Miqobot
    Keymaster
    3+

    You can subscribe to the main status thread in order to receive email notifications whenever we post an update:
    Endwalker – Miqobot Status

    in reply to: Shadowbringers 5.58 – Issues & Feedback #33590
    Miqobot
    Miqobot
    Keymaster
    0

    If you wish to allow Miqobot to use Earthly Star, you have to activate this feature directly in Miqobot settings file:

    • assistallowearthlystar.
      When playing AST, allow Earthly Star usage. Requires placement macro setup.

    You can find tips on how to edit the settings file in the Assist Mode guide:
    Assist Mode – Settings

    This complication is implemented because Miqobot is not capable of predicting the correct placement of Earthly Star. She places it under the main enemy target and triggers it 10 seconds later. But depending on the circumstances, this may be a wrong decision up to a point of completely wasting the ability effect.
    If you understand this and still wish for Miqobot to use Earthly Star, then please activate this setting manually as explained above.

Viewing 15 posts - 211 through 225 (of 3,032 total)