Miqobot

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Viewing 15 posts - 211 through 225 (of 3,039 total)
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  • in reply to: Endwalker Miqo Roadmap #33737
    Miqobot
    Miqobot
    Keymaster
    3+

    We apologize if seeing recurring questions causes you discomfort.
    But this always happens after every new game patch, when Miqobot is down and when new users are confused as to why the service is unavailable. Answering this kind of questions is part of our routine.

    so we will not see rotations for 90 lvl ?

    Yes, level 90 rotations will take 3-12 months to be implemented.
    You can see this information at the beginning of this thread:

    3+ month onwards.
    Evaluation of project status. Reassessment of the community demand. Reprioritizing features and adjusting further development plans.
    Incremental progress towards level 90 content. Expect a full year for Miqobot to reach level 90.

    in reply to: Endwalker Miqo Roadmap #33724
    Miqobot
    Miqobot
    Keymaster
    0

    On the roadmap it says there will be downtime for 2-3 weeks, does that mean after that time some functions such as macro crafting will be available?

    Yes, Macro Crafting will be functional.
    You can see this information on the roadmap.

    hey Miqobot i have been wondering about this for awhile is the treasure Hunt feature still relevant? i have never once seen a buried treasure in the diadem does it have any other uses then the diadem?

    This feature was created for 2015 version of the Diadem and it’s no longer relevant. Since then, Diadem has been redesigned several times and there are no more buried coffers to be found.

    I’m assuming SMN will also be unavailable for combat like the Reaper and Sage for a while?

    Yes, revamped combat rotations will not be supported.
    You can see this information on the roadmap.

    in reply to: Endwalker Miqo Roadmap #33717
    Miqobot
    Miqobot
    Keymaster
    8+

    We are very sorry, but if we continue extending licenses until Miqobot is fully optimized for Endwalker, we will have to work for free for at least a year.

    If you do not wish to support us during this time, then of course you can choose to do so by simply not renewing your subscription. We do not impose recurring payments, so you don’t have to make any effort to stop the subscription.

    But we won’t be able to provide free Miqobot usage for everyone for the whole year.
    This would make the development process unsustainable and the project would be closed.

    in reply to: Endwalker 6.58 – Miqobot Status #33704
    Miqobot
    Miqobot
    Keymaster
    135+

    The recovery process is going smoothly and we have reached the 50% milestone.
    The ongoing congestion and extended login queues are, of course, slowing us down but not by much. We are proceeding in accordance with the previously announced roadmap.

    in reply to: Endwalker Miqo Roadmap #33702
    Miqobot
    Miqobot
    Keymaster
    2+

    No, it did not expire.
    There is no system to monitor license during the downtime period. The information you see in old Miqobot application is outdated.

    If your license was active on the day of Endwalker arrival, then it is still active today.

    in reply to: Endwalker Miqo Roadmap #33699
    Miqobot
    Miqobot
    Keymaster
    1+

    All licenses that were active on the day of Endwalker arrival will be extended.
    There is no expiration during Miqobot downtime.

    All important updates will be posted in the main status thread:
    Endwalker – Miqobot Status

    in reply to: Plugin compatibility #33679
    Miqobot
    Miqobot
    Keymaster
    0

    An ETA is posted in the main status thread:
    Endwalker – Miqobot Status
    Any additional announcements will be posted in the main status thread as well.

    in reply to: Plugin compatibility #33677
    Miqobot
    Miqobot
    Keymaster
    1+

    No, Miqobot was not tested with third-party game client modifications and does not support them.
    There has been reports regarding compatibility issues with the combo plugin you mentioned:
    Shadowbringers – Issues & Feedback

    Unfortunately, we will not be able to provide technical assistance for applications that are not a part of Miqobot. Please use them at your own risk.

    Also one small question, the squadron runs that are lvl 71+ and above, those are for the Trust system right?

    Yes, 71+ dungeons become available after unlocking the Trust System.

    in reply to: Endwalker Miqo Roadmap #33674
    Miqobot
    Miqobot
    Keymaster
    3+

    Yes, Miqobot is absolutely broken. You can see this information at the beginning of this thread:

    Approximately 2-3 weeks.
    Complete Miqobot downtime. No feature is functional in any form. Core modules are being reimplemented and adapted for the new game client.

    in reply to: Endwalker Miqo Roadmap #33672
    Miqobot
    Miqobot
    Keymaster
    0

    In order for Miqobot to show known traps, they have to be discovered first.
    But as we already said, this content became unpopular in Stormblood, therefore Miqobot clients haven’t managed to collect enough data for a database of trap locations in Heaven-on-High. Since this is now an outdated low level content, it is unlikely they ever will.

    in reply to: Miqo, you have me being a bad boy :( #33670
    Miqobot
    Miqobot
    Keymaster
    4+

    The original question was about research into removal of animation lock in order to allow features which are technically not possible in the game client.

    This is not a question of morality, it’s simply not the kind of service we offer.
    We offer gameplay automation. Hacks and code injections fall outside of the project scope.

    Double oGCD weave is already supported by Miqobot.

    in reply to: Miqo, you have me being a bad boy :( #33664
    Miqobot
    Miqobot
    Keymaster
    1+

    I added functions to negate and revert back outside of FFXIV the ACK Delays, enable TCP_NODELAY, force my app to take over the opcodes and got rid of the client animation lock WHICH….let’s me double and triple weave the oGCD actions. I hope you research into this and add it into Miqo…

    We are sorry, but this feature is classified as cheat.
    Miqobot project has no plans for cheats, hacks, code injections or any kind of game client modifications. This feature will never be implemented.

    in reply to: Endwalker Miqo Roadmap #33655
    Miqobot
    Miqobot
    Keymaster
    1+

    This question has been discussed a few times.
    You can join one of the latest discussions here:
    Miqobot’s outfits

    in reply to: Endwalker Miqo Roadmap #33648
    Miqobot
    Miqobot
    Keymaster
    2+

    Miqobot will perform in accordance with the same algorithms that were implemented before Endwalker. Only core modules are being upgraded during the first phase.
    If the algorithms implemented in Shadowbringers fit the new rotations, they will work. Any significant changes or new abilities will not be supported.

    in reply to: Endwalker Miqo Roadmap #33646
    Miqobot
    Miqobot
    Keymaster
    0

    How does one subscribe to a thread?

    You can find the Subscribe button at the top of the page.

    I think what they are talking about is the “Show Palace of the Dead” option under the 3d Radar.

    This feature will be fixed automatically along with the core modules upgrade.

    That being said, is there a thread similar to this with a roadmap of quality-of-life changes and new features?

    Yes, there is a general roadmap in the Development section:
    Upcoming Features
    But since the critical Endwalker upgrades must be given maximum priority, all development on QoL and new features is postponed.

    I would like to support expanding the 3d radar to include an option for HOH in addition to PotD.

    Miqobot detects and shows all special objects in Heaven-on-High as well.
    However, this content became unpopular in Stormblood, therefore Miqobot clients haven’t managed to collect enough data for a database of trap locations in Heaven-on-High.

Viewing 15 posts - 211 through 225 (of 3,039 total)