Miqobot

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Viewing 15 posts - 2,131 through 2,145 (of 3,066 total)
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  • in reply to: Gathering overlay #7936
    Miqobot
    Miqobot
    Keymaster
    0

    We have sent you a diagnostics build of Miqobot by email.
    Please download it and follow the steps in the email to enable Overlay Correction in Advanced Settings.

    Does Miqobot display the gathering overlay properly now?

    in reply to: [Beta] Combat #7935
    Miqobot
    Miqobot
    Keymaster
    2+

    I made a navigation grid and scenario to make use of the Squadron Combat. This scenario will repair, and sell loot for GC seals, then reenter the squadron dungeon.

    Thank you for your contribution very much!
    We recommend creating a new thread for your scenario in Grids and Presets section so it wouldn’t get lost in the discussion thread.

    Will the command to ‘engage’ and ‘run through the combat Skill rotations until the mob is dead’ be available in the scenario commands?

    Of course, there are many features planned including Custom fights and Monster grinding.
    You can read about next features in the first post.

    Thank you for your request!

    in reply to: [Beta] Combat #7934
    Miqobot
    Miqobot
    Keymaster
    1+

    Miqobot is not a virus.
    Please report this issue to your antivirus vendor.

    As we already explained, false positive is a bug in antivirus. Unfortunately we have no affiliation with antivirus vendors therefore we can not help them fix it.
    Even if you did not experience this problem before, it doesn’t mean that you never will. Antiviruses are updated often and each update has a chance to introduce a new false positive bug.

    in reply to: Gathering overlay #7921
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for providing the requested information!
    Our developers will prepare a special diagnostics build for you, which will hopefully fix the problem with gathering overlay. It should be ready tomorrow.

    in reply to: Crafting solver question #7918
    Miqobot
    Miqobot
    Keymaster
    0

    All right, we will be working on Crafting Solver improvements once again after we complete the core Combat system 🙂
    Thank you for your request very much!

    in reply to: Gathering overlay #7917
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for reporting!

    At the moment we are not capable of reproducing high DPI issues in our labs, therefore we require assistance from the users who are affected by this problem. Unfortunately these reports are extremely rare and we still don’t have enough data to design a solution.

    We need the following information:

    • Your preferred High DPI scaling.
    • A screenshot of 3D Radar overlay with Gathering window in the top left corner of the screen.
    • A screenshot of 3D Radar overlay with Gathering window in the upper left quadrant of the screen (but not in the corner).
    • A screenshot of 3D Radar overlay with Gathering window in the middle of the screen.

    All screenshots must be fullscreen.
    With this information we will be able to implement a potential solution.

    Thank you for your assistance very much!

    in reply to: Crafting solver question #7914
    Miqobot
    Miqobot
    Keymaster
    1+

    This is an entirely different issue which is not related to Steady Hand or Basic Synthesis.

    The setting “Ignore Quality” disables a certain subset of crafting abilities, however the internal algorithm stays the same. There is a chance that the recipe is a complex housing item which could require more than 8 steps of Progress, so disabling Tricks of the Trade and Durability skills could potentially result in a failed craft.

    We plan to address this behavior by implementing a separate algorithm specifically for “Ignore Quality” feature which will estimate the number of steps required and disable additional abilities.
    Since this behavior does not break the synthesis, it is classified as minor issue.

    in reply to: [Beta] Combat #7906
    Miqobot
    Miqobot
    Keymaster
    5+

    Miqobot v1.3.1

    Download Miqobot Beta

    New scenario functions are implemented.
    Full documentation is available directly in Miqobot. Press ? button to open it.

    1. startSquadronDungeons() – Commence squadron dungeons activity and wait until it stops.
    2. deliverGCGear() – Make expert delivery to the closest NPC.
    3. repairNpc() – Mend equipment at the closest NPC.
    4. setSquadronFullClear() – Set “full clear” setting for squadron dungeons.
    in reply to: Crafting solver question #7905
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for providing the necessary information!
    We analyzed the data you provided but we couldn’t identify any critical issues.

    Yes, we can see that Basic Synthesis is used without Steady Hand, however in this case it’s not risky at all.
    There is 50 points of Durability left, therefore Basic Synthesis has 0% chance of failing the craft. The priority in this case is to complete synthesis with only one step instead of two. If Basic Synthesis would fail 4 times in a row until only 10 Durability left (which can happen with 0.01% chance), Miqobot would finally accept her fate and obediently refresh Steady Hand before finishing the craft.

    We have taken special care to prevent Basic Synthesis from staying unbuffed at the last 10 Durability step, and under normal circumstances this should never lead to a failed craft.

    Still, you report that there were cases when it happened and this is indeed critical. Unfortunately, after several ours of testing we couldn’t reproduce your issue in our labs.
    Therefore we would kindly ask you to keep the crafting logs enabled, and in case you encounter this problem again please report to us.

    Thank you for your assistance very much!

    in reply to: [Beta] Combat #7901
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for your feedback very much!

    This is only the early beta, and of course new dungeons are being prepared for release.
    Please keep an eye on this thread, it will be updated regularly.

    in reply to: Combat/Squadron Update #7900
    Miqobot
    Miqobot
    Keymaster
    0

    Please download the beta version from this thread: [Beta] Combat

    in reply to: Crafting solver question #7899
    Miqobot
    Miqobot
    Keymaster
    0

    Careful Synthesis III has an additional cost of 7 CP which does not justify a minor increase in progress efficiency. In general, CS2 is twice better than CS3 in terms of CP efficiency and HQ output.
    You can find detailed analysis of Stormblood crafting abilities in the main sticky thread: Stormblood – Upgrade Stage 2

    However Miqobot should never prioritize Basic Synthesis over Careful Synthesis II, and if you encountered this behavior then it is indeed a critical bug.

    Please check option “Enable logs” on Crafting tab under Solver settings. It will create two log files:

    • miqo_crafting.log
    • miqo_crafting_solver.log

    Please put both of them in ZIP or RAR archive and attach here, along with a screenshot of settings used in Miqobot. We need them in order to reproduce and analyze your issue.
    Thank you very much!

    in reply to: [Beta] Combat #7886
    Miqobot
    Miqobot
    Keymaster
    5+

    Here’s two suggestions that you may want to take into consideration at a later date to add in..

    1. A way for the bot to run somewhere and repair gear say after every 4 or 5 consecutive runs.
    2. A way for the bot to head outside the room and hand in all the pink/green items to your bag for extra GC tokens.. say after every two or three runs. You could set it so this will only hand in items in pink/green items in your actual bag and not in your armor bag storage.. cos some of these dungeon items you might want to keep to use for other classes.

    Yes, both of these features are a part of Scenario Engine integration which is coming next.
    Thank you for your request!

    Is there any ETA about when the other Dungeons will be out? Like lv 30 or 50, just a lv 40-50 dungeon would be great!!

    At the moment we aim for weekly updates, but depending on the amount of bugs found and additional requests received it may take longer.
    Please keep an eye on this thread, it will be updated regularly.

    in reply to: [Beta] Combat #7882
    Miqobot
    Miqobot
    Keymaster
    0

    Of couse, many other features are planned 🙂 This is only the early beta.
    You can read about next features in the first post.

    in reply to: [Beta] Combat #7873
    Miqobot
    Miqobot
    Keymaster
    1+

    We are sorry, there is no ETA for Assist Mode.
    We are currently working on incremental updates and will be posting announcements in this thread.

    Thank you for your support very much!

Viewing 15 posts - 2,131 through 2,145 (of 3,066 total)