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We would require more information to analyze the behavior of repair() function.
Technically there is no difference between NPC-Repair and Self-Repair windows. Therefore it should work as long as you perform the correct key sequence while interacting with NPC.There is a slight difference between a housing Mender NPC and an open-world Mender NPC found in settlements and city-states. They offer a different set of options and therefore require a different key sequence to reach the Repair window. We plan a special scenario function which will handle all cases, but it will be a simple wrapper of repair() function with the extra interaction logic.
Would you please give an example location of NPC you are trying to repair at?
- Conditionals
Yes, we plan to release a special API at some point which will allow extended customization of certain features.
However we do not try to create a new scripting language, this was never our purpose. In Scenario Engine, we try to keep things as simple as possible and we usually focus design around game features instead.
For example, we will implement a special function with smart cordial usage which will do it only when a cordial doesn’t go to waste (similar to “if GP < 450” in your example, but with more thorough GP management). And another function to wait for GP regeneration until certain amount (but to skip waiting if GP is enough).This will result in a very simple scenario which does exactly the same but is much easier to read and modify.
useCordial() waitUntilGP(650)
- Random chance generation
Yes, we have plans to introduce random variation in different features of Miqobot. We want her to behave as human as possible too.
At the moment we focus on completing the core feature pack and implementing several QoL solutions. When we catch up with the core development, we will be working on customization and behavior improvements.- Game metadata logging
This feature is already functional in Palace of the Dead and soon it will be upgraded for Heaven-on-High.
All Miqobot clients send detected trap locations to our server, which is later compiled as database into new Miqobot versions. This feature is called “Show known trap locations” and can be found in Advanced Settings.
You can read more about it here: PotD Traps DatabaseAs for overworld hunt marks, we do not plan to implement a logging system for them because there are other tools already performing this function.
However if at some point said tools become unavailable for players, we will consider reimplementing them as part of Miqobot project.Thank you for your requests very much!
No, we are not tracking character names. Some attackers don’t play Final Fantasy and DDoS attacks do not require downloading Miqobot, therefore it would not really help.
Unfortunately we can not provide any details on the method we use as it would defeat its purpose. All we can say is that it doesn’t involve game accounts or any other personal data.
Thank you for your concern very much!
Yes, Palace of the Dead support is coming shortly after Squadron Dungeons, because PotD farming is a direct AI upgrade in terms of development.
We have finally upgraded our fraud analyzing system, and now we have a much deeper insight into malicious activity.
It warms our heart to see that some of previous attackers have decided to cease their actions and join Miqobot community as honest users under a different name and IP. Even though we can now trace a complete history of each attacker, we will not seek retribution as long as no more harm will be done.We now go back to the concept of early Beta releases and will be making small iterative steps with public access.
We kindly thank everyone who is supporting us despite delays in development. We will never stop working and will continue to improve Miqobot project for as long as players support us.
We kindly ask to avoid posting duplicate questions as it makes information fragmented and hard to find.
Next version of Miqobot is 100% ready for release.
However we still experience an extremely high amount of fraud activity which does not let us make a stable upgrade.We are working non-stop to release new features as fast as possible, but there are many factors which are beyond our control.
Thank you for your understanding and unceasing support!First iteration of the combat system is 100% ready for release.
However we still experience an extremely high amount of fraud activity which does not let us make a stable upgrade.We always recommend to subscribe only for currently available features. We are working non-stop to release new versions as fast as possible, but there are many factors which are beyond our control.
Thank you for your understanding and unceasing support!
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