Miqobot

Forum Replies Created

Viewing 15 posts - 1,996 through 2,010 (of 3,062 total)
  • Author
    Posts
  • in reply to: Patch 4.45 – Miqobot Status #8947
    Miqobot
    Miqobot
    Keymaster
    4+

    Miqobot v1.3.15

    Download Miqobot

    Several critical issues are addressed:
    – An issue wherein Miqobot would be unable to interact with NPC or object obstructed by rough terrain.
    – An issue wherein Miqobot would incorrectly identify selected Movement Type.
    – An issue wherein a kill switch would be triggered while interacting with NPC or object under severe network conditions.

    Other issues are addressed:
    – Thresholds for vertical camera alignment are adjusted to improve compatibility with different Camera Speed values.
    – Delay for vertical camera alignment during navigation is reduced.
    – Crafting formula for progress prediction is improved.

    in reply to: [Beta] Combat #8946
    Miqobot
    Miqobot
    Keymaster
    4+

    Miqobot v1.3.15

    Download Miqobot

    Several critical issues are addressed:
    – An issue wherein Miqobot would be unable to interact with NPC or object obstructed by rough terrain.
    – An issue wherein Miqobot would incorrectly identify selected Movement Type.
    – An issue wherein a kill switch would be triggered while interacting with NPC or object under severe network conditions.

    Other issues are addressed:
    – Thresholds for vertical camera alignment are adjusted to improve compatibility with different Camera Speed values.
    – Delay for vertical camera alignment during navigation is reduced.
    – Crafting formula for progress prediction is improved.

    in reply to: [Beta] Combat #8922
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, but due to the arrival of Patch 4.4 we are being overwhelmed with tech support questions and new feature requests.
    We have to address the most critical issues before we continue working on combat system.

    in reply to: Is Miqobot Safe #3524
    Miqobot
    Miqobot
    Keymaster
    1+

    Help section has been updated with recommendations.
    We kindly ask every Miqobot community member to carefully review and memorize these recommendations.

    in reply to: Issue with running in background #8837
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, this is a known issue which happens under extensive mouse movement, due to the fact that Miqobot does not use code injections.
    In order to prevent this behaviour, please switch your game to Windowed mode and minimize it.

    You can find detailed explanation of the problem in the Known Issues section:

    • An issue wherein Miqobot would fail to move a game cursor, under extensive mouse movement.
      Unfortunately, this can not be fixed without code injections, and we have no plans for implementing code injections.
      Miqobot is aware of this situation, and she will patiently wait for mouse to stop moving before making another attempt. She needs a small fraction of a second (about 0.25 sec) in order to recover from this issue. Under normal circumstances you wouldn’t even notice this behaviour.
      If you want to prevent this behaviour completely, please consider switching the game to Windowed mode and minimizing it, when you run Miqobot in the background. Thus, mouse cursor will not be able to run over the game’s window and will not interfere.
    in reply to: ARR Ex Primal Tank mount Farm #8836
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, it will be possible when we complete the core Combat system and implement additional scenario functions for custom fights.
    Please keep an eye on the latest beta thread for updates: [Beta] Combat

    in reply to: POTD Radar #8812
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, unfortunately 3D Radar does not uncover anything hidden in Palace of the Dead anymore.

    This feature was abused and used indiscreetly and because of this Square Enix fixed PotD two years ago.
    From now on, traps and hoards are evaluated server side and only pomanders will reveal them. You can still see them through the walls on 3D Radar, but only after the pomander is used.

    However, our community asked us to implement a special algorithm which collects Trap and Hoard locations from all Miqobot clients and sends them to our server.
    This feature is now called “show known trap locations” which you have already seen.

    Here is a list of threads describing said events in chronological order:

    In short, it is no longer possible to cheat in Palace of the Dead.

    At the moment we are working on brand new features such as Squadron Dungeons support and automatic PotD farming.
    You can read about it here: [Beta] Combat

    in reply to: [Beta] Combat #8809
    Miqobot
    Miqobot
    Keymaster
    0

    Does anyone else have an issue where miqobot can’t select chests or the locked doors and only cycles through your squadron members? It’s happened to me every run and if I don’t select things for her it just stops running.

    It appears that you have altered the default Target Filter settings in the game.
    Please follow these steps:

    1. Open System -> Character Configuration -> Control Settings -> Filters tab.
    2. Make sure that the following settings are checked:
      – Enable target cycling.
      – When weapon is sheathed -> NPC/Objects.
      – When weapon is drawn -> NPC/Objects.

    Did it help to resolve your issue?

    in reply to: [Beta] Combat #8808
    Miqobot
    Miqobot
    Keymaster
    1+

    Anymore news on the assist mode development?

    Yes, Assist Mode will arrive in one of the upcoming updates.

    However, when assist mode is implimented would miqo still assist with mechanics/dps whilst we write a message in chat?

    We are sorry, this feature is technically impossible.
    You can read the detailed explanation in this thread: Chatting while bot is active

    Since the beginning I’m expecting a fast shortcut to toggle assist mode on and off, so that we can react to specific things in the fight, a Silence that needs to be done, or preventing the Bot to use the 3min buff because the party decided to delay them for a few seconds because melee are not within boss range when those buff CD are over, etc.

    Also iirc the dev talk about a cooldown planner, that’s where all your min maxing coming from. I doubt the bot can pickup your teammate major cooldown after a pause. I hope it can pick up our rotation phases midway through cooldowns.

    Yes, a shortcut to toggle Assist Mode will be available, as well as custom rotation designer with the ability to create presets for different encounters.
    This is still an early beta version, so please do not expect all features to be implemented at once.

    Is there any ETA on a higher level dungeon?

    Next dungeon is already in the testing phase, but due to the arrival of Patch 4.4 we are being overwhelmed with tech support questions and new feature requests.
    It will take some time to handle the increased workload.

    in reply to: Patch 4.45 – Miqobot Status #8776
    Miqobot
    Miqobot
    Keymaster
    3+

    Miqobot is fixed for Patch 4.41!

    No need to redownload anything. Just restart your Miqobot and she will update automatically.

    in reply to: Patch 4.45 – Miqobot Status #8774
    Miqobot
    Miqobot
    Keymaster
    4+

    We are already fixing Miqobot for Patch 4.41. The changes are minor and should only take a few hours.

    Thank you for your patience very much!

    in reply to: Patch 4.45 – Miqobot Status #8772
    Miqobot
    Miqobot
    Keymaster
    0

    In order to keep the status thread clean and information relevant, the previous discussion is archived and moved to a separate thread.
    You can read it here: (Discussion Archive)

    in reply to: (Discussion Archive) Patch 4.4 – Miqobot Status #8742
    Miqobot
    Miqobot
    Keymaster
    0

    Please contact us via the feedback form directly from our website: https://miqobot.com/#support
    Thank you for your proposal very much!

    in reply to: [Beta] Combat #8717
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for reporting!

    Judging from the message log, this issue was caused by a lag spike which temporarily locked your character in the interaction state with Repair NPC. The interaction state is sometimes mistakenly identified as incorrect Movement Type because of the character lock.
    We will try to address the problem in the next update, but this is not an easy issue to fix so it will take some time.

    In the meantime, please try the following workaround.
    Insert a small afkFor() delay after repairNpc() function. So your scenario would look like this:

    grid(Squadrons)
    waypoint(10)
    repairNpc()
    afkFor(00:00:04)
    waypoint(11)
    deliverGCGear()

    Does it help to resolve your issue?

    in reply to: navigation grids, how it can get you banned #8713
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, the system you describe is already implemented for battle navigation.
    After the core battle system is stabilized, it will be adapted for common navigation as well.

    Thank you for your request very much!

Viewing 15 posts - 1,996 through 2,010 (of 3,062 total)