Miqobot

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Viewing 15 posts - 1,981 through 1,995 (of 3,062 total)
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  • in reply to: For korean Users?? #9287
    Miqobot
    Miqobot
    Keymaster
    0

    Korean version is on a different patch schedule. At the time of writing Korea plays Patch 4.3 versus the international version has seen updates for Patch 4.4.

    Therefore the reason is the same as to why Miqobot breaks after every game patch.
    The memory layout is significantly different, and we would have to reimplement several critical modules from scratch. This also implies that we would have to support two versions of Miqobot and keep track of two patch schedules, which would drastically affect the development of core features.

    As much as we would love to help Korean and Chinese players with the tedious grind, we simply don’t have enough resources to make it happen at the moment.
    Please accept our apologies.

    in reply to: For korean Users?? #9282
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for asking!

    From the technical point of view, Korean version is an entirely different game. Therefore it will take twice more work to adapt Miqobot for Korea.
    At the moment we focus on implementing core features and polishing the AI.
    After we catch up with the core development, we will be ready to talk about a new project.

    Thank you for your interest in Miqobot very much! But right now we can not give any ETA on KR version support.
    We sincerely apologize for inconvenience.

    in reply to: [Request] Event Pumpkin Cookies #9252
    Miqobot
    Miqobot
    Keymaster
    3+

    All right, the event zone will be unlocked in a few days in the next beta.

    For this we have to release a new version, so please give us some time to finish the tasks in progress.
    Thank you for understanding!

    in reply to: [Request] Event Pumpkin Cookies #9235
    Miqobot
    Miqobot
    Keymaster
    1+

    The event zone is unknown to Miqobot because it did not exist prior to the release of the current version.
    By default, all unknown locations are locked for automation.

    While we can unlock it for the current event, the problem is that it’s an area of high player congestion and therefore is extremely dangerous for any kind of automation. We would highly recommend to avoid using Miqobot in this location.

    in reply to: [Beta] Combat #9193
    Miqobot
    Miqobot
    Keymaster
    2+

    We are sorry, we don’t have an ETA.
    Due to the arrival of Patch 4.4 we are being overwhelmed with tech support questions and new feature requests. The amount of work in this department is unpredictable.

    We implement dungeons for each level tier as we make progress on combat rotations.
    Next tier is level 40-50.

    in reply to: Wishlist #9082
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes of course, custom fights are already planned. You can read about upcoming combat features in the latest beta thread.

    If you wish to vote for a feature request, please reply to the corresponding topic.
    We review all threads and remember all feature requests. So a new reply in a request thread is an indication for us that the request is still relevant and depending on the current state of development we may be able to increase its priority.

    Thank you very much!

    in reply to: Minor hunting issue with 3D radar #9081
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, we are aware of this problem.
    We will try to push a solution into one of the upcoming beta versions.

    Thank you for your request!

    in reply to: Scenario Command Request #9080
    Miqobot
    Miqobot
    Keymaster
    0

    Of course, Scenario Engine is still in Beta stage and there are many improvements planned, including location and time randomization.
    We will be working on new scenario functions after we complete the core Combat system.

    Thank you for your request!

    in reply to: safety feature request #9070
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, your request is accepted.
    Thank you very much!

    But even with the new triggers we will still recommend not to leave Miqobot unattended for an extended period of time.
    Especially in times and areas of high player congestion.

    in reply to: safety feature request #9066
    Miqobot
    Miqobot
    Keymaster
    0

    All right, we will review the gathering and crafting algorithms and implement additional triggers for the kill switch.

    Thank you for your request!

    in reply to: Patch 4.45 – Miqobot Status #9061
    Miqobot
    Miqobot
    Keymaster
    3+

    Miqobot is fixed for Patch 4.41 Maintenance!

    Please restart your Miqobot if you had it running.

    Important Note.
    Previous versions of Miqobot are no longer supported.
    If you are still using any version below v1.3.15, please download the latest one from our website.

    Thank you for your understanding!

    in reply to: Patch 4.45 – Miqobot Status #9058
    Miqobot
    Miqobot
    Keymaster
    2+

    Miqobot is partly broken after Patch 4.41 Maintenance.
    The changes are minor and will take approximately 2 hours.

    Thank you for your patience and understanding!

    in reply to: Act4-detection #9036
    Miqobot
    Miqobot
    Keymaster
    4+

    As we already explained many times, Miqobot is not a virus. Please report this behavior to your antivirus vendor.

    We kindly ask you to avoid creating duplicate threads.
    If you wish to continue the discussion, please use the existing one: miqradar.exe showing as virus (a follow up)

    in reply to: Crafting Macro Issue #8969
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for providing the requested information!
    We have converted your message log into an attachment for convenince.

    The cause of your issue is now obvious.

    (9:12:19 AM) Yes, crafting SUCCESS! (15/36)
    (9:12:21 AM) Meow, repair time! ^_^
    (9:12:30 AM) I want to craft! Where is your Crafting Log?

    You enabled automatic repair feature after every 15 crafts. To perform this action, Miqobot has to close the Crafting Log and it causes reset of selected HQ materials.

    In order to fix this issue, please use one of the following solutions:

    • Either disable repair feature when using custom HQ material selection.
    • Or use Scenario Engine to set the desired NQ:HQ ratio.
      You can read the documentation of setCraftNQHQRatio() function directly in Miqobot by pressing ? button.
      An example would be:

      nqhq(0:1)
      craft(99)
    in reply to: Crafting Macro Issue #8965
    Miqobot
    Miqobot
    Keymaster
    0

    Would you please give us more information about your issue?

    1. Show us a complete message log starting from “Hello! I am your Miqobot!”
    2. Show us a screenshot of the settings you selected on the Crafting tab.

    Even if you do not see anything unusual in the log, our developers still need it to be able to investigate your issue.
    Sometimes the problem can be identified not by the messages shown in the log, but by the ones that are missing. Since we know Miqobot logic flow, we can analyze the actions that were expected to happen but for some reason failed.

    Please do not neglect saving the message log, it’s extremely important if you want us to be able to help you faster.

Viewing 15 posts - 1,981 through 1,995 (of 3,062 total)