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Yes, this is exactly what happens when Miqobot detects malicious activity. She simply destroys several vital modules in the source code and game connection becomes impossible.
We have several trial accounts which we use during testing phases to verify performance on different levels.
But thank you for your suggestion very much!There is no technical difference between a trial and normal FFXIV clients that we know of.
Miqobot should perform correctly on both versions.However, we can see that you’ve been trying to crack Miqobot for the past week, which is probably the reason why it is not working. Our server does not tolerate attempts to abuse the licensing system very well.
We are pleased to know that Miqobot project is interesting enough to motivate somebody to go this far, but we would kindly ask you to avoid such behavior. Investigating malicious user activity takes time and affects the development of new features.
Here is a possible Solution for this:
Add a Option to decide which saved Waypoint will be used depending on the next two or more incoming Items and your current place.This is a nice suggestion. We will definitely look into it when we start working on Chocobo Racing improvements.
Thank you for your request!Btw, is the Chocobo Racing Bot using the Duty Finder or do i need to stand near the Chocobo NPC?
Yes, Miqobot uses the Duty Finder to enter Chocobo Races.
Not sure if this has been addressed before but in the scenario scripting if you were to set it to afk till say 3:00et it will only work for 3am and not 3pm, I’m trying to set up to gather nodes that spawn every 12 in game hours but I can’t seem to figure out how?
Miqobot uses 24-hour clock format. An example of 3:00 p.m. would be:
afkUntil(15:00et)
Please note that full documentation is available directly in Miqobot. Press
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button to open it.So I don’t know if it’s the same for everybody, but I’m finding that Miqo will not use Dark Arts during a DRK rotation, despite it being a Lv.45 skill, and so a Lv.50 rotation would still make use of it.
Thank you for reporting!
We have identified the bug that prevented Miqobot from using Dark Arts. It will be fixed in the next beta version.Any ETA on any of these next features?
There is no ETA, but we will try to implement and release as many features as possible until the Shadowbringers expansion.
We are making incremental upgrades, so please keep an eye on this thread.Would really love a focus on a new squadron dungeon above level 50, a full 70 rotation for every class on Assist Mode, PoTD or HoH integration/automation, Eureka automated farming or Custom fights added.
Yes, this is pretty much our priority list.
First we have to release adjustments and hotfixes for Assist Mode based on the feedback we received from our users. And then we will continue making incremental updates until all planned features are implemented.I believe the focus is on combat system at the moment due to high demand, personally i would like to see some classes have a full level 70 rotation with the next squadron dungeon release, however if the Rotations Customization comes first i would be very happy.
We are sorry to disappoint, but Rotations Customization is planned after we complete level 70 support.
The source code is currently undergoing constant modifications and implementing UI bindings at this stage would impose additional strain and significantly slow down the development process.Yes, we have plans to expand scenarios potential after we complete the core Combat system.
Please note however that Scenario Engine is designed with simplicity being a priority, so it does not offer as much flexibility as a programming language. But we will try to implement features that offer a similar functionality to what you describe.Thank you for your request!
January 21, 2019 at 5:39 pm in reply to: Everything is Crafted after 1 craft (when using counter above 1) #10262Thank you for reporting!
We tried to reproduce your issue in our labs, but unfortunately we couldn’t identify the problem. There is no source code which could potentially reset the count field.
So we believe it could be a result of settings file corruption.Would you please give us more information?
- Please show us a complete message log from the Output Area. (Starting from “Hello! I am your Miqobot!”)
- Open the folder where your Miqobot application is located.
- Find the file settings.miqo.
- Archive and attach it to your next post.
Thank you for your assistance very much!
would it be possible to allow for manual tank stance? because i’m trying to OT with paladin, but miqo only allows me to use shield oath. when i switch to sword oath, she changes it back for me. she got me yelled at for trying to MT, so i had to turn her off lol
Yes, you can simply remove Shield stance from the hotbar and Miqobot will happily stay in Sword Oath.
also, as a paladin, she uses flash constantly and ultimatum at the beginning of pulls even if she’s only got 1 trash near her (seen in the stone vigil, where it has single trash running around by themselves). i was running with my partner who mains paladin and told me she either looks like a bot or just a terrible player.
Ultimatum logic is probably outdated and needs thorough review. We experimented with it back at the initial implementation of Squadron Dungeons, but it didn’t work very well. The basic rule is to use it whenever there is an enemy nearby attacking somebody else but you, but obviously it’s not enough to be reasonable.
We would recommend to remove it from your hotbar for now.
In general, if you don’t like how Miqobot uses a certain ability, you can simply remove it from hotbar.In future versions, there will be customization UI for each job and you will be able to adjust rules for every ability.
The Assist Mode has been released a week ago and it’s currently in early beta.
It’s probably good enough for leveling instances, but we do not recommend using it in endgame raiding yet.You can read feedback from our users in the main beta thread.
Miqobot v1.3.18
Assist mode is implemented.
Please read the new guide section in the first post.– Assist Mode: Auto-pause is implemented.
– Assist Mode: Toggle hotkey is implemented.
– Assist Mode: Additional features can be enabled on UI.Battle rotations are optimized for levels 1-50.
– Partial rotations are implemented for all levels, however some 51+ abilities may be used incorrectly or not used at all, so please do not expect the best performance at level 70 just yet. We continue working on battle rotations and will be releasing incremental updates in the upcoming versions.Important Note!
Please remove any keybinds from “Reply” and “Switch Chat” actions.
– You can find detailed explanation in the new guide section.Certain abilities require placement macro setup.
– Rook Autoturret (MCH)
– Bishop Autoturret (MCH)
– Shadow Flare (ACN SMN SCH)Would it be possible to add a tickbox to allow NPC healing? It would come in handy on quests where these npc seem very intent on just committing suicide.. As it is now, even if you target a npc, the bot will not heal it.
All right, we’ll try to implement a setting for NPCs 🙂
You will probably still have to target them manually, because they are not party members and constantly tracking their health would result in a significant performance penalty. But at the very least we can teach Miqobot to detect an ally NPC in your current target.Thank you for your request!
It appears that you have altered the default Target Filter settings in the game.
Please follow these steps:- Open System -> Character Configuration -> Control Settings -> Filters tab.
- Make sure that the following settings are checked:
– Enable target cycling.
– When weapon is sheathed -> NPC/Objects.
– When weapon is drawn -> NPC/Objects.
Did it help to resolve your issue?
Yes, the Combat system is in active development.
The Assist Mode has already been released and you can use it for farm in any location.As Materials Hunting is an open-world activity which involves resources visible for all players, we have to be absolutely sure that it works properly. So we would like to receive more feedback before we proceed.
Please refer to the latest Beta thread for updates: [Beta] CombatThank you for your patience and constructive feedback!
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