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what is the ETA on the crafting solver?
ETA on the Crafting Solver is 1-2 months for minor updates, and additional 1-2 months for major ones.
You can see this information on the roadmap.The timeline has already been posted and there are no changes to announce:
Our developers are currently unlocking new game content and recovering from the non-stop 3 weeks crunch.
As it was announced on the roadmap, there will be no updates during the next 1-2 months.December 31, 2021 at 11:18 pm in reply to: Crafting Macro Not working Final Appraisal repeating #34692Yes, Final Appraisal does not advance the synthesis step and may indeed break your macro.
However, there is a simple workaround for that. Please create the following ingame macro and put it on your hotbar instead of Final Appraisal:/ac "Final Appraisal" <wait.2> /ac "Delicate Synthesis"
Please replace Delicate Synthesis with the action that comes next in your rotation.
This macro will execute two actions at the same step and will advance the synthesis correctly.This improvement is already planned, but we haven’t yet identified a reliable definition of “very low HP”.
This value would be different depending on character level, enemy level, instance type, number of party members, and overall DPS. There are too many variables to predict correctly whether an enemy will live long enough for a DoT ability to be effective. And if this prediction turns out to be incorrect, it may very easily become a downgrade in many cases.We will have to perform more research and experiments before we are ready to push the formula into release.
This will remain a low priority until the more obvious and important hotfixes are implemented.Assist Mode is not designed for automatic activities, therefore it is not available in Scenario Engine.
The feature you ask about belongs to Custom fights and Monster grind feature pack. The combat system is still in early beta and there are several critical updates that must be implemented before this feature becomes possible.In addition, Miqobot will not be able to perform dungeon mechanics until we manually implement each of them in Miqobot source code. Without additional algorithms, Miqobot will simply stand in acid puddles and AoE omens. So this feature will not allow you to farm any dungeon out of the box.
You can find more information in this thread:
Open scenario scripting engine for squadrons/combatThank you for reporting.
Unfortunately we don’t have access to Ultima Thule, because we didn’t have time to play the game and unlock new content. As it was stated in the Patch Notes, Miqobot was not tested with 81+ content and may perform unpredictably.We will keep an eye on the enemy you mentioned and will try to identify the reason behind this issue.
I would think that their file names, preset names and grid names will be the same many times, so I’d want to replace the Grid, Preset, and/or Scenario, so I get the updated version. If only A and C, or B and C had changes, then I’d like to update and overwrite those.
In this case yes, what you are asking about is overwriting ambiguous presets.
This is indeed a reasonable request as scenario authors usually try to name their presets in a unique way. There will be problems when preset names from different authors collide, but these should be rare.Very well, we will add your suggestion to the list of QoL updates.
Thank you for the constructive feedback.Yes, this is correct.
If you import a new version of scenario with the same name, the old one will not be deleted automatically. However, automatic overwriting of existing presets may in fact delete important data, such as similar presets from another scenario. Which is why we need a clarification of your request.which is why Miqo doesn’t bother with that anymore and people are just instructed to whitelist Miqo, as this behaviour is expected.
This statement is incorrect.
Miqobot Team is doing everything possible to alleviate the issue with antiviruses.We always inform antivirus vendors about False Positives, and Miqobot project is also subscribed to premium VirusTotal services that send automatic notifications to them.
If you upload Miqobot to VirusTotal, you may notice that our executables are published in the VirusTotal Monitor collection:
https://www.virustotal.com/gui/file/2064947885daaf35a7b77faf3e08601f223903894a49b401a00ab7e423e10bed/However, we have no affiliation with antivirus vendors and have no access to their source code, therefore we can not help them fix this problem. It’s entirely up to them when and how to address it.
Miqobot identifies a preset as duplicate only if it’s an absolute match.
There are no heuristics involved, the algorithm compares two presets on a binary level. Even if you move a single waypoint slightly, it will be considered a new navigation grid and can not be identified as duplicate. It will be imported as it is and stored as a separate grid with the same name.As for an option to overwrite presets during import, we may consider it.
Although from your description it looks like you intend to overwrite presets when their names match, regardless of whether they are duplicates on a binary level.
Is this correct? -
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