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Automated monster grinding will be a part of the Combat System which is currently in early beta.
You can read about our progress so far in this thread: [Beta] CombatThank you for your request!
Please provide feedback and report issues in this thread: Shadowbringers 5.0 β Issues & Feedback
Please keep in mind that Miqobot was not tested with 71+ content and may perform unpredictably.
Miqobot v1.3.25 – Patch Notes
- All new mounts (10) are supported.
- All new aetherytes (17) are supported by Scenario Engine.
- All new bait (11) and new fish (178) is supported by Scenario Engine.
- New areas (8) are supported. Flying and swimming navigation should work without issues.
- Weather in new areas is identified according to your Main Scenario progress.
(At the moment we don’t know if this affects fishing or gathering. If you encounter any issues, please let us know.)
The following features are fully compatible with the new game client:
- Fishing. (71+ abilities are not supported.)
- Gathering. (71+ abilities are not supported.)
- Spearfishing.
- Desynthesis.
- Chocobo Racing.
- MGP Minigames.
- 3D Radar.
- 3D Editor.
- Scenario Engine.
Crafting Solver
- New crafting levels (71-80) are correctly identified and converted to effective levels (390-430).
- 71+ abilities are not supported.
- Recipe Search works correctly with new recipes and is supported by Scenario Engine.
- New Steady Hand II and Byregot’s Blessing are correctly identified by all crafter classes.
- Byregot’s Brow is removed from Crafting Solver.
- Significant changes are introduced to crafting math.
The exact crafting formulae is now available directly in the game client. However, it heavily relies on tabular data that must be datamined separately:
– Recommended Craftsmanship
– Recommended Control
– Level difference Progress factor
– Level difference Quality factor
It will take some time before Miqobot adapts the new crafting math.In general, Crafting Solver should be able to handle new recipes, but we do not guarantee that it will work for everybody.
We would ask you to experiment and provide feedback. If you are not satisfied with the results for any reason, please consider resorting to macro crafting for the time being.Combat System
- All standard AoE omens are datamined and fully integrated into the curent version.
- Ability charges are identified but not conserved. Miqobot will expend all charges as long as their effects do not overlap. This issue will be addressed in future updates.
- TP is not yet removed from rotations, but considered a constant of 1000. This should not cause any issues, but it will be handled correctly in the next update.
- Summoner pets and Scholar fairies are not summoned. Since they do not appear in the party list anymore, we have to implement a new way to identify them correctly.
- Gunbreaker: Basic combo is implemented.
- Dancer: Basic combo is implemented.
Please note, we do not recommend using Assist Mode with Gunbreaker and Dancer yet. Basic combos are implemented only to allow them to participate in Squadron Dungeons.
- Paladin: Stance handling is disabled. Combo is updated. Savage Blade is replaced with Riot Blade.
- Warrior: Stance handling is disabled. Combo is updated. Skull Sunder is replaced with Maim.
- Dark Knight: Stance handling is disabled. Combo is updated. Spinning Slash is replaced with Syphon Strike.
- Astrologian: Cards management is disabled.
- Red Mage: AoE rotation is updated.
- Machinist: Wildfire is released from Ammo alignment. Miqobot will still try to align it with Reassemble.
- Ninja: Shadow Fang usage is updated.
- Dragoon: Heavy Thrust is replaced with Disembowel.
The general state of job rotations is as follows:
- 71+ abilities are not supported.
- PLD: Usable at levels 1-68. Not supported: Prominence, Cover, Divine Veil, Intervention.
- WAR: Usable at levels 1-70. Not supported: Mythril Tempest, Raw Intuition, Shake It Off.
- DRK: Usable at levels 1-64. Not supported: Flood of Darkness, Edge of Darkness, Carve and Spit.
- GNB: Not usable. Only the basic combo is implemented.
- MNK: Usable at levels 1-64. Not supported: Four-point Fury, Riddle of Earth.
- DRG: Usable at levels 1-68. Not supported: Dragon Sight.
- NIN: Usable at levels 1-68. Not supported: Hakke Mujinsatsu.
- SAM: Usable at levels 1-68. Not supported: Meditate, Ikishoten.
- BRD: Usable at levels 1-68. Not supported: Sidewinder, Troubadour, Nature’s Minne.
- MCH: Not usable. More than 50% of the toolkit is not supported.
- DNC: Not usable. Only the basic combo is implemented.
- BLM: Usable at levels 1-66. Not supported: Freeze, Between the Lines.
- SMN: Not usable. More than 50% of the toolkit is not supported.
- RDM: Usable at levels 1-64. Not supported: Verraise.
- WHM: Usable at levels 1-68. Not supported: Afflatus Solace.
- SCH: Semi-usable. Fairy is not summoned and fairy abilities are not triggered.
- AST: Semi-usable. Cards management is completely disabled.
Known Issues
– When starting Assist Mode on Dark Knight, Miqobot crashes if “Heals and Buffs” setting is enabled.
This issue will be addressed in the next update.
In the meantime, please disable “Heals and Buffs” setting before starting Assist Mode on Dark Knight.– “Beta” notification is displayed in Miqobot window title.
This is a minor issue that does not affect Miqobot performance.Release notes are being prepared at the moment and will be available in a few hours.
Please refer to the main status thread for updates: Shadowbringers β Miqobot StatusThere is absolutely nothing new.
The purpose of this update is to bring Miqobot back to life as soon as possible.
The arrival of Shadowbringers expansion has broken approximately 40% of Miqobot core modules, and we had to reimplement them from scratch. In addition, the Combat system has underwent a radical overhaul, and we had to downgrade some rotations in order to avoid delaying the release. The amount of work was already enough to keep us working non-stop for 20+ hours per day.Implementing new features will require a lot more than a single week. It is physically impossible to create something new in such a short amount of time.
Please remember that we are just a small team of players, and before we can implement new content we have to play the game and unlock it just like everybody else. Considering that upgrading Miqobot for Shadowbringers is our utmost priority, we havenβt yet stepped foot in Norvrandt. We are doing everything in our power to release new features asap, but please do not expect the impossible.
Thank you for your patience and understanding very much!
Miqobot is alive!
All active license codes are extended with bonus time.
Thank you for your patience and unceasing support!The expansion has damaged several core modules which are fundamental for all features:
- Data structure identification.
- Hotbar icons recognition.
- Keybind mappings.
- UI layout analysis.
- Buffs and statuses identification.
Regardless of what feature you are interested in, there is no technical way to fix it faster than any other. Delivering a complete product will take several months more. At the moment we are working on the bare minimum that is required for Miqobot to be functional at all.
Please be patient as we are working non-stop to bring Miqobot back to life as fast as possible.
Thank you for your understanding very much!The ETA will be announced in the main status thread: Shadowbringers 5.0 β Miqobot Status
The purpose of the upcoming update is to bring Miqobot back to life as soon as possible.
The arrival of Shadowbringers expansion has broken approximately 40% of Miqobot core modules, and we are reimplementing them from scratch. In addition, the Combat system has underwent a radical overhaul, and we have to downgrade some rotations in order to avoid delaying the release. The amount of work is already enough to keep us working non-stop for 20+ hours per day.Implementing new features will require a lot more than a single week. It is physically impossible to create something new in such a short amount of time.
Please remember that we are just a small team of players, and before we can implement new content we have to play the game and unlock it just like everybody else. Considering that upgrading Miqobot for Shadowbringers is our utmost priority, we haven’t yet stepped foot in Norvrandt. We are doing everything in our power to release new features asap, but please do not expect the impossible.
Thank you for your patience and understanding very much!
We are doing everything in our power to fix all Miqobot features as fast as possible.
But since the Combat system in Shadowbringers has underwent a radical overhaul, we might have to downgrade some rotations in order to avoid delaying the release.In any case, the Combat system is fundamental for upcoming features and it will be upgraded at the first opportunity.
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