Miqobot

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Viewing 15 posts - 1,711 through 1,725 (of 3,067 total)
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  • in reply to: Shadowbringers 5.58 – Issues & Feedback #14428
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you everyone for your feedback very much!
    We will do our best to address all issues as soon as possible.

    I’ve been trying the combat changes out and one that seems like a potential oversight is RDM uses Impact instead of Jolt II, the AOE rotation works great, and works fine when procs of Verstone and Verfire happen, but if there’s no procs and it’s single target, Miqo starts casting the 5 second Impact instead of what should be a Jolt II. Other than that RDM seems great!

    Indeed, RDM rotation still assumes Impact to be a single-target spell. It will be fixed in the next update.

    Leveling up while crafting causes Miqo to go to a blank screen, while trying to find the Submit button. Then after 20 seconds it comes back saying the solver took 18 seconds to run, and continues on. Not world ending, just scared me first time it happened 🙂

    This is normal, lvling up changes your stats -> recalculating the craft.

    Indeed, this behavior is completely normal and expected. Whenever there’s a change in your crafting stats, Miqobot has to resolve the recipe.

    Reeuse proc is not properly detected in macro crafting and the bot seeems to halt all activities. A current workaround is using a macro to finish the craft with “reuse” -> “finishing synth”.

    This issue will require implementation of conditional branches for Macro Crafting and it will take some time.
    In the meantime, please use a workaround with an ingame macro.

    So far the only issue I have seen is that new names of upgraded skills are not working. For example for WHM DPS rotation is completely broken just because Dia/Glare are not recognized as upgraded Aero/Stone. Add them and all will be dandy 🙂

    Similar to what archie said with brd and burst shot not working as the upgraded heavy shot. I am curious if stuff like burst shot/dia/glare are easier to implement than other types of abilities since all they are are upgraded forms?

    We will try to implement new skills in the next update. Thank you!

    I’m having am issue with SCH. While I expected upgraded versions of spells like Bio III and Biolysis to be unsupported, it seems my Ruin I & II and lower level Bio spells won’t cast either. Miqo heals just fine, she just won’t cast any damage skills. AST is DPSing just fine some the settings are fine.

    Would you please give us more information about your issue?
    – Could you verify that your hotbar contains new Scholar spells and not the old Arcanist ones?
    – Have you experienced this issue in a level synced dungeon run or was it a low level character?

    Thank you miqo dev team and their hard work for getting this up. You guys deserve a pat on the back and some good R&R. I know you guys will smooth things out over time and I’m not in a hurry so keep up the good work.

    Thank you for your kind words very much! It really means a lot to us.

    Bard seems to get stuck in its rotation when refulgent arrow is up and wont continue rotation until its no longer proc.

    We will try to address this issue in the next update. Thank you!

    I’ve noticed during squadren sohm Al on aoe pulls my GNB stands back and lightning shots everything. He’s great on bosses and single target. But once aoe fights hit he runs behind everyone and shoots. Lol

    lol scaredy cat gnb

    I realized after posting this he does it when I forget to put royal guard back up when entering the dungeon. So it’s not so much a bug just he doesn’t have aggro lol

    Yes, stance handling is disabled at the moment, therefore this issue will be present on all tanks. We will try to reimplement stances in the next update.

    There seems to be an issue with Miqobot where if you save a crafting preset, Miqobot crashes upon startup.

    We assume this issue is caused by unsupported characters in the name of one of your presets.
    Our Tech Support has contacted you by email. Please send us the requested information for further analysis and we will do our best to help you. Thank you!

    in reply to: squadron issue ? #14419
    Miqobot
    Miqobot
    Keymaster
    1+

    This issue is addressed in Miqobot v1.3.26.
    Please download the latest version from our website: Download Miqobot

    There are no new features in this release.
    You need to redownload the new version only if you experience this problem on Dark Knight.

    in reply to: Shadowbringers 5.58 – Miqobot Status #14418
    Miqobot
    Miqobot
    Keymaster
    9+

    Miqobot v1.3.26

    Download Miqobot

    • Fixed an issue wherein Miqobot would crash when playing Dark Knight in Assist Mode.
    • Fixed an issue wherein Miqobot would crash when playing Dark Knight in Squadron Dungeons.
    • “Beta” notification is removed from Miqobot window title.

    This is a minor hotfix release.
    You need to redownload the new version only if you experience this issue on Dark Knight.

    in reply to: [request] scenario for gc seal farm sohm al #14345
    Miqobot
    Miqobot
    Keymaster
    0

    Note: Miqobot, if you could please, PLEASE make a resource for commonly used scenarios for noobs like me to easily access. I am having such a hard time finding something that works ….

    Of course, please take a look at this thread: Index: Scenarios

    in reply to: Thanks ! #14343
    Miqobot
    Miqobot
    Keymaster
    6+

    Thank you for your kind words very much!
    It means a lot to us.

    We will do our best to release new updates as soon as possible.

    in reply to: Combat/Assist #14328
    Miqobot
    Miqobot
    Keymaster
    0

    Automated monster grinding will be a part of the Combat System which is currently in early beta.
    You can read about our progress so far in this thread: [Beta] Combat

    Thank you for your request!

    in reply to: Shadowbringers 5.58 – Miqobot Status #14323
    Miqobot
    Miqobot
    Keymaster
    7+

    Please provide feedback and report issues in this thread: Shadowbringers 5.0 – Issues & Feedback

    in reply to: Shadowbringers 5.58 – Miqobot Status #14316
    Miqobot
    Miqobot
    Keymaster
    15+

    Please keep in mind that Miqobot was not tested with 71+ content and may perform unpredictably.

    Miqobot v1.3.25 – Patch Notes

    • All new mounts (10) are supported.
    • All new aetherytes (17) are supported by Scenario Engine.
    • All new bait (11) and new fish (178) is supported by Scenario Engine.
    • New areas (8) are supported. Flying and swimming navigation should work without issues.
    • Weather in new areas is identified according to your Main Scenario progress.
      (At the moment we don’t know if this affects fishing or gathering. If you encounter any issues, please let us know.)

    The following features are fully compatible with the new game client:

    • Fishing. (71+ abilities are not supported.)
    • Gathering. (71+ abilities are not supported.)
    • Spearfishing.
    • Desynthesis.
    • Chocobo Racing.
    • MGP Minigames.
    • 3D Radar.
    • 3D Editor.
    • Scenario Engine.

    Crafting Solver

    • New crafting levels (71-80) are correctly identified and converted to effective levels (390-430).
    • 71+ abilities are not supported.
    • Recipe Search works correctly with new recipes and is supported by Scenario Engine.
    • New Steady Hand II and Byregot’s Blessing are correctly identified by all crafter classes.
    • Byregot’s Brow is removed from Crafting Solver.
    • Significant changes are introduced to crafting math.

    The exact crafting formulae is now available directly in the game client. However, it heavily relies on tabular data that must be datamined separately:
    – Recommended Craftsmanship
    – Recommended Control
    – Level difference Progress factor
    – Level difference Quality factor
    It will take some time before Miqobot adapts the new crafting math.

    In general, Crafting Solver should be able to handle new recipes, but we do not guarantee that it will work for everybody.
    We would ask you to experiment and provide feedback. If you are not satisfied with the results for any reason, please consider resorting to macro crafting for the time being.

    Combat System

    • All standard AoE omens are datamined and fully integrated into the curent version.
    • Ability charges are identified but not conserved. Miqobot will expend all charges as long as their effects do not overlap. This issue will be addressed in future updates.
    • TP is not yet removed from rotations, but considered a constant of 1000. This should not cause any issues, but it will be handled correctly in the next update.
    • Summoner pets and Scholar fairies are not summoned. Since they do not appear in the party list anymore, we have to implement a new way to identify them correctly.
    • Gunbreaker: Basic combo is implemented.
    • Dancer: Basic combo is implemented.

    Please note, we do not recommend using Assist Mode with Gunbreaker and Dancer yet. Basic combos are implemented only to allow them to participate in Squadron Dungeons.

    • Paladin: Stance handling is disabled. Combo is updated. Savage Blade is replaced with Riot Blade.
    • Warrior: Stance handling is disabled. Combo is updated. Skull Sunder is replaced with Maim.
    • Dark Knight: Stance handling is disabled. Combo is updated. Spinning Slash is replaced with Syphon Strike.
    • Astrologian: Cards management is disabled.
    • Red Mage: AoE rotation is updated.
    • Machinist: Wildfire is released from Ammo alignment. Miqobot will still try to align it with Reassemble.
    • Ninja: Shadow Fang usage is updated.
    • Dragoon: Heavy Thrust is replaced with Disembowel.

    The general state of job rotations is as follows:

    • 71+ abilities are not supported.
    • PLD: Usable at levels 1-68. Not supported: Prominence, Cover, Divine Veil, Intervention.
    • WAR: Usable at levels 1-70. Not supported: Mythril Tempest, Raw Intuition, Shake It Off.
    • DRK: Usable at levels 1-64. Not supported: Flood of Darkness, Edge of Darkness, Carve and Spit.
    • GNB: Not usable. Only the basic combo is implemented.
    • MNK: Usable at levels 1-64. Not supported: Four-point Fury, Riddle of Earth.
    • DRG: Usable at levels 1-68. Not supported: Dragon Sight.
    • NIN: Usable at levels 1-68. Not supported: Hakke Mujinsatsu.
    • SAM: Usable at levels 1-68. Not supported: Meditate, Ikishoten.
    • BRD: Usable at levels 1-68. Not supported: Sidewinder, Troubadour, Nature’s Minne.
    • MCH: Not usable. More than 50% of the toolkit is not supported.
    • DNC: Not usable. Only the basic combo is implemented.
    • BLM: Usable at levels 1-66. Not supported: Freeze, Between the Lines.
    • SMN: Not usable. More than 50% of the toolkit is not supported.
    • RDM: Usable at levels 1-64. Not supported: Verraise.
    • WHM: Usable at levels 1-68. Not supported: Afflatus Solace.
    • SCH: Semi-usable. Fairy is not summoned and fairy abilities are not triggered.
    • AST: Semi-usable. Cards management is completely disabled.

    Known Issues

    – When starting Assist Mode on Dark Knight, Miqobot crashes if “Heals and Buffs” setting is enabled.
    This issue will be addressed in the next update.
    In the meantime, please disable “Heals and Buffs” setting before starting Assist Mode on Dark Knight.

    – “Beta” notification is displayed in Miqobot window title.
    This is a minor issue that does not affect Miqobot performance.

    in reply to: [Beta] Combat #14236
    Miqobot
    Miqobot
    Keymaster
    3+

    Release notes are being prepared at the moment and will be available in a few hours.
    Please refer to the main status thread for updates: Shadowbringers – Miqobot Status

    in reply to: SUMMON THE MIQO!!!!! #14223
    Miqobot
    Miqobot
    Keymaster
    4+

    Our developers need a few hours of sleep, and then we immediately start working on the next update.

    in reply to: SUMMON THE MIQO!!!!! #14217
    Miqobot
    Miqobot
    Keymaster
    5+

    There is absolutely nothing new.

    The purpose of this update is to bring Miqobot back to life as soon as possible.
    The arrival of Shadowbringers expansion has broken approximately 40% of Miqobot core modules, and we had to reimplement them from scratch. In addition, the Combat system has underwent a radical overhaul, and we had to downgrade some rotations in order to avoid delaying the release. The amount of work was already enough to keep us working non-stop for 20+ hours per day.

    Implementing new features will require a lot more than a single week. It is physically impossible to create something new in such a short amount of time.

    Please remember that we are just a small team of players, and before we can implement new content we have to play the game and unlock it just like everybody else. Considering that upgrading Miqobot for Shadowbringers is our utmost priority, we haven’t yet stepped foot in Norvrandt. We are doing everything in our power to release new features asap, but please do not expect the impossible.

    Thank you for your patience and understanding very much!

    in reply to: SUMMON THE MIQO!!!!! #14214
    Miqobot
    Miqobot
    Keymaster
    1+

    Miqobot is upgraded for Shadowbringers 5.0 🙂
    Thank you for your patience very much!

    in reply to: I AM WAITING #14213
    Miqobot
    Miqobot
    Keymaster
    3+

    Miqobot is upgraded for Shadowbringers 5.0 🙂
    Thank you for your patience very much!

    in reply to: Shadowbringers 5.58 – Miqobot Status #14212
    Miqobot
    Miqobot
    Keymaster
    34+

    Miqobot is alive!

    Download Miqobot

    All active license codes are extended with bonus time.
    Thank you for your patience and unceasing support!

    in reply to: Shadowbringers 5.58 – Miqobot Status #14202
    Miqobot
    Miqobot
    Keymaster
    40+

    The recovery process is almost complete and we are now performing the final testing.
    Miqobot will be revived within the next 3 hours.

Viewing 15 posts - 1,711 through 1,725 (of 3,067 total)