Search Results for 'fishing'

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  • #12803

    user3923
    Participant

    i was wondering if it’s possible to have a timer restriction for fishing?
    some fishing holes in the game have multiple small tug fishes but each of them only bite at specific intervals, like x can only bite if it’s a small tug + 10-14s into the cast. this feature would help a lot for trying to fish stuff such as the vegetarian because there are multiple small tugs and you can only mooch off 1 specific small tug.

    #12697

    In reply to: Feast of Famine


    SefirosuKuraudo
    Participant
    1+

    So how does this work for fish like Namitaro? Because it can only be triggered by catching a Giant Takitaro (which can only be caught via Glowworm bait) but then Miqo would have to know to switch over to Topwater Frog bait *after* catching a Giant Takitaro, which so far as I can tell there’s nothing like that in the chapter. It just has Miqo go and start fishing with the Frog if the weather is right, which will do nothing if you’re trying to catch Namitaro. Am I just not reading the scenario correctly?

    #12588

    user3923
    Participant

    hello i was wondering if there is a tutorial to make custom fishing scenarios to catch the deep water fish(rare fishes?)

    say i wanted to make one to catch Little Perykos
    this needs lugworm bait to catch merlthor goby then mooch to get wahoo and mooch that to get little perykos
    i wanna know how to go about making a scenario for this sequence:
    lugworm – merlthor goby(prec) – mooch – wahoo(powerful) – mooch – little perykos

    #12580
    Gray
    Gray
    Spectator
    0

    I understand youre disappointed that you cant make a lot of money of it. But this was never the plan.

    I hope you don’t speak for Miqo team. There is always the same “plan” for every commercial programming project (Miqobot included): to earn as much rl money as possible.

    Yeah its very clear Miqo’s target audience isnt RMTs. Not sure why that’s such a hard concept to grasp.

    Because of a goddamn simple reason: I’ve spent a MONTH rl seeking for a decent bot designed for RMT. I’ve checked lots of games (L2, WoW, EVE, OSRS, GW2, TESO, BDO, Tera, LoTRO, AA, Karos, PW, Aion, Warframe, NWN, PoE and so on – I just don’t recall everything atm), and there always the same pattern: either game currency is not worth anything, or there is no decent bot to farm it (crappy fishing bots which make 10 cents per hour are not considered “decent”). Now, in case Miqo won’t suit either, then I don’t know how the heck ppl find bots to earn money nowadays…

    Oh, and besides: don’t worry, it does not matter how many players do RMT – it won’t affect “legit” botters anyway. Either bot is discoverable, and then GMs ban you in either case (RMT or no), like it was 22.05.2008, when Blizzard ONCE found a way to discover Glider and banned lots and LOTS of accounts in a blink, including my raid account, which never traded gold for real… or it’s impossible to find out if account is botting or played manually, and then you are safe.

    #12377

    bigboy54
    Participant

    Anyone have low level mining and botanist profiles? Like 1-50? Same for fishing

    #11918

    In reply to: Index: Gathering Grids

    DarkSeed
    DarkSeed
    Participant
    1+

    Here’s a grid for Spear Fishing The Ruby Price Depths, noticed we didn’t have one.

    Yours might need a Beacon or an alternative route outside as it’ll only work if used within Tamamizu and you have flying unlocked there, as it tries to take you through the Ceiling exit.

    I do however like that it gathers in a somewhat hidden out of the way area.

    • This reply was modified 6 years, 3 months ago by DarkSeed DarkSeed.
    • This reply was modified 6 years, 3 months ago by DarkSeed DarkSeed.
    • This reply was modified 6 years, 3 months ago by DarkSeed DarkSeed.
    #11778
    Pain
    Pain
    Participant
    0

    No one fish in particular as many fish would fit this pattern. But it occurred to me as i was fishing for the chocobo minion and the beta minion that this would be handy.

    Could you explain a bit more? I actually never used the scenario engine for fishing before so i will have to take a look at it and an additional information would be greatly appreciated.

    #11774
    Pain
    Pain
    Participant

    Is there a way to set the bot to only use mooch2 after it has used mooch. Using mooch 2 as the first mooch is really wasteful and pointless and sitting at the keyboard to manually toggle mooch2 on and off as i am fishing is very counter-productive to the nature of a bot in of itself.

    If this is not possible, would it be possible to implement a check-box to toggle this as a setting in a future update?

    Thank you.

    #11623

    In reply to: Fishing?


    whyyme
    Participant
    0

    I only ask because i was working on a fishing Scenario to level with, I’m currently level 53 and this is what I came up with.
    Setting my return to Falcons nest so I can save gil. It repairs at the npc at the start of the Scenario and 1/2 into it between changing fishing locations to ensure nothing breaks, uses about 63-70 Stonefly Nymphs every 30 minutes. I’m wearing a mix of level 50-53 equipment. First Scenario I’ve made so please let me know what y’all think/areas to improve upon ^^. I ran it for 1 hour and didn’t seem to have an issues. So i suppose i answered my own question up top hehe

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    #11621

    Topic: Fishing?


    whyyme
    Participant

    So i noticed if i fish for a long period at one spot i cant fish anymore, can i just move to another fishing location in the same zone fish for like 10 minutes then go back to the spot i want to be at? Or do i have to zone into a whole new zone and cast a line?

    #11463

    In reply to: Newcomer's questions

    Arc
    Arc
    Moderator
    1+

    Okay, I’m also gonna make a last post, since the amount of text is getting tedious and I want to provide a reasonable insight about the game, so I’ll try to answer all questions I see and think might be unanswered yet:

    Raw materials (minerals) are needed. Mining is an extremely boring and low profit activity

    Mining, Gathering and Fishing in FFXIV is a matter of taste. Some enjoy it a lot, others hate it. It is a low- to medium profit business ranging from somewhere between 50k up to 1.5 million per day of gathering, from my experience.

    minerals cost is about 70% of total final product cost

    Yeah, depending on the item you are crafting material costs range from 30-200% of the price of the final product, because nobody can monitor all the items on the marketboard, since in FFXIV there are currently 2.651 different crafting materials in the game and all their prices fluctuate a lot.

    Newbie crafter buys minerals and crafts basic components (say, some screws, plates and alike simple details).

    In FFXIV it is quite the opposite. Newbie crafters mostly cannot even afford even the cheapest stuff, so they gather everything themselves. It is actually the high-end crafters, who are sitting on a ton of gil, who just burn their gil for crafting mats out of laziness, when they need something, since Gil is pretty unimportant in the game.

    it takes some half a hour to buy minerals, transfer them to manufacturing plant

    In FFXIV you simply go to a market board and simply buy the listing instantly, as if the vendor would be standing right in front of you.

    Average crafter comes and does almost the same, just he buys basic components and crafts more complicated parts like circuitry and mechanic blocks. This activity requires more skill training (say, Industry V) and lets him sell him product at 850 mil, having 100 mil of profit per half a hour.

    Yes, that’s how most of the crafters do it in FFXIV. I can tell you a tale from my casual days of crafting:
    When I didn’t have that much gil (only in the 500k range), I only bought items, where I would spend no more than 50k in total. Nowadays, where I’m sitting on about 1-5 million on average, I occasionally buy stuff in the 50-200k range, but I’m still somewhat stingy, even though I could make several millions over a few weeks, but why would I, since it’s unnecessary?

    Finally, professional manufacturer buys it and produces actual guns. It requires crapload of skills (say, Industry V + Science V + Electronics V + Engineering V), but then again he receices 150 mil of profit per the same time.8

    In FFXIV it requires both a lot of skill / a great bot like Miqobot and a crapton of RNG luck to get your gear to the point, where it can consistently craft what you want.

    Now take into account that average profit of an experienced pilot (mission runner, pirate hunter, anomaly scanner and so forth) usually stays at 100 mil/hour level

    The majority of FFXIV players only have about 300k-2million gil on average. There are only so many people who have 10+ million, up to several billion gil, because maybe only 5% of the playerbase does absolute high end crafting and the products of those high-end crafts are mostly just bought in bulk by the same rich players, who want a shortcut at the beginning of each even patch, where the gear level increases and a new raid is released. Those players however are, as I already said, not many and once they bought their stuff, the market drops a lot.

    This part is quite logical, actually. Low demand for an item = everyone has as much as they need

    You mentioned a key point there: There is basically low demand on every item in this game, because you can get almost everything without ever spending a single gil. With “high demand”, like on the buff pots I mentioned before, I mean that the players, who don’t have crafters leveled themselves, don’t have friends who can craft and go into high-end raiding. Only about 20-30% of the whole FFXIV community actually raids and only about 10-20% of those actually tryhard in raiding, so they need pots. And only about 30% of those have no other means of obtaining buff pots, than the marketboard.
    So all in all, we’re talking about only 1-2% of the whole game community actually needs those pots from the marketboard and this is already considered something, that it on high demand.

    Of course, there are greedy (/stupid) players who follow [newbie] rule: “I should do the whole chain all by myself, to never buy anything!” They think they maximize their profits this way, lol. In reality, though, they just waste playtime doing things far below their potential level. I mean, for real, why would sane experienced crafter mine for 35 mil/hour if he can craft for 300 mil/hour?? The “minerals did not cost me anything because I’ve mined them myself” argument is but utter bulls**t, because they goddamn had cost measured in RL HOURS!

    The thing is, that to work that way in FFXIV you need a huge gil base to begin with. Only maybe 1% of all players has the means to do so. So by this logic the only way you could apply your system to FFXIV would be to get a max level, fully geared, all unlocked high-end crafter, which takes months to do, amass several hundreds of millions of gil in the first place, which would also take a few months at first and then you can start your system.
    And if anything happens, that gets you banned, all that work until then is wasted.

    I mean, if this game holds an absolute record of 24 hours to complete main plotline, then probably I’ll manage it in some 36 hours with every new account once I learn the game.

    This is just the main scenario quest. To summarize, what you need to unlock, to reach that peak crafter/gatherer level, here’s a list:

    1. Finish the Main Quest – as you said, 36 hours. That’s reasonable, but it’s mind-wrecking, since Miqo cannot do that and I have no clue, which dirty code-injecting bots can do so
    2. Level all the crafters and gatherers to max-level. When you already have 1 character with all of them maxed, you can boost one crafter on the next character up to max level in 2 hours. All the others take several hours, if not days. With Miqobot I’d estimate, it takes about 40-60 hours to purely grind one crafter to max level, if you have written the necessary scenarios. So all in all, it’s about 440-660 hours for each character, where you wanna level everything. 3 weeks, just for the grind on one character.
    3. Get a set of high-end gear. Again, if you already have one fully equipped character, it takes about 6-10 hours to gather all the materials to craft a high-end gearset for the crafting/gathering jobs (gear is shared across all crafters and across all gatherers, so you just need 2 sets per character). You can also simply buy the gear for about 4-8 million gil.
    4. Meld materia into it. This is the most costy and since it’s purely based on RNG it can (realistically) cost you somewhere between 10-500 million gil. Most players do this via weeklies, where you get 3-9 materia over a period of a few months, so they don’t have to spend gil (you need somewhere between 60-2000 materias for this).
    5. Buy all the folklore/mastercraft tomes to unlock the gathering nodes/recipes (bought via an untradable collectable currency). This can take about 2-3 days, if you’re grinding it all via Miqobot, non stop.

    Geeeez… that’s 8 retainers x 20 listings x 99 per listing = about 16,000 items to sell daily MAX?

    Nope. It is 2 retainers (+ about 1-2$/month per extra retainer up to 8 per user account) x 20 listings x 99 per listing at any time. Once someone buys something from you at the marketboard you can instantly go to your retainer and list a new item.
    However the frequency on how fast items sell fluctuates a lot. I have a broad variety of “high-demand” items on sale at my 3 retainers and I play the marketboard a lot (checking my prices, undercutting, etc.) and on some days I sell 4-6 items per hour, while on other days I sell like 0-2 items every 4 or so hours.

    So if one aims for at least 16 mil gil daily, (s)he should just dump any item of value less than 1000 gil into trash can / sell to NPC vendor? Now that’s really fun news…

    Yes. That’s pretty much how things roll in FFXIV. I’d say, if you wanted to make 16 mil gil daily you’d need to sell items, where the bulk you are selling ranges from somewhere between 50k-300k gil and those have to be really high-demand or extremely rare items. Achieving 16 mil per day on average would be crazy. Even good market board players might only earn like 5 million daily, from my estimation.

    GMs are really killing free market in their game. Thanks bunch for info, too!

    More like the devs and less the GMs. They implemented a ton of gil sinks and kept the worth of gil at a very low bar, so no one is really reliant on making a lot of it. Even the most expensive things that exist in this game, which are large player housing plots cost “only” somewhere between 30-50 million gil, plus it’s a one-time buy and they are extremely limited (I think only 300-400ish big plots per server).
    And before you ask: Reselling those doesn’t work anymore in FFXIV. Until about a year ago you could buy a plot and sell it to other players for a fortune, by giving up your plot, while they were standing there to buy it instantly, once it is freed. Now, when you give up your plot it gets a random, invisible timer ranging from a few minutes up to several days, where it randomly becomes buyable again, so nobody buys houses from other players anymore.

    So THE question pops up insta: why does nobody do that?? Is it that hard to smelt? Does it require lots of time? Maybe the rest components are not really that easy to get? I mean, heck, there has to be some logical reason

    Yes, yes and yes.
    First of all, it is hard to craft them. Here is a video of someone crafting an evergleam ingot in High Quality. Miqobot is a bit faster, but you’re still looking at about 2-3 minutes to craft a single evergleam ingot in HQ.
    Secondly, as I mentioned, one of the 3 components of that ingot is Gyr Abanian Carbon Rods. You can only buy them for ridiculous prices on the MB (which almost no one does) or via an untradable currency, that you obtain for doing any max-level instanced content. Grinding that currency is extremely slow, but it’s something everyone does automatically by simply playing the game normally.

    Can you sell these ingots at this price in bulk? Say, 100 ingots per day? 200? 300?

    No. You need those ingot to craft for entry-level raiding gear (which is an alternative to grinding equal gear from casual content over a few weeks) and for a full set you need about 6-12 of them. No one would buy more than 10 at once. Those ingots sell about 5-20 listings in total per day, per server and most people list single ingots up to 3’ish ingots per listing, so even if everyone bought all of them from you (which is highly unlikely due to undercutting), you’d be making about 300k-1.3m per day on those. More realistic would be 90-180k per day.

    So, does it mean you can earn some 1 mil/hour right after content patch comes out, but just some 50k/hour right before the next patch?

    As mentioned several times before, you can’t make estimations of per hour profit in FFXIV, as the demand is unbelievably volatile. Daily profit is a better option. If you know what to do, what to sell and you’re fast in providing the necessary items, you can make somewhere between 10-40 million per day the first few days after an even patch launches. When a new expansion releases, you can even make 20-2200 million gil per day via crafted, glowing boss-weapons for the newly released jobs and the materials needed to craft those.
    But be aware, that during these days, the undercutting is extreme. Such an item might start out at 30 million gil per item, but within a few hours its price drops to about 6 million per piece and 2 days later it’s at 1 million per item. And this is mainly, because everyone sees those ridiculous prices and everyone crafts the items, trying to get a piece of the cake, while almost no one buys them. Maybe 2-5 of those get sold for those horrendous prices within the first few days.

    Look, what’s the point of undercutting by 1 gil?

    Simple: If you undercut an item by 1 gil, you move up in the list on the marketboard. Items on the MB are sorted by price per piece. Not by price per bulk. And players always buy the cheapest one.

    I’d rather undercut by 30%

    And the instant you do that, one of those players, who only undercut by 1 gil undercut you instantly and instead of your item being sold, their item is sold first. And everyone else’s items that undercut you by 1 gil. The only thing that happens, when you undercut by 30% is, that you annoy other players and they still undercut you.

    this way I earn 70% * 6 = 420% compared to your 100% * 3 = 300%. Someone undercuts me? Fine: I let him sell his stuff at 70% minus 1 gil, then sell mine at 70%. He sells his loot, but I fail to sell mine?

    No. You simply don’t sell your items at all, because several players play the market board like that and you get undercut within a few minutes by 10 different players, who are playing the market board. The problem here is, that there is more supply than demand, for anything.

    it’s the only viable option in a world full of inflation

    The point you are missing is, that FFXIV is not a world full of inflation, like other MMOs. Quite the opposite: It’s a world with a massive deflation. Items get cheaper every few minutes, because gil is almost meaningless. Maybe there is a connection between Japan’s deflation and FFXIV’s deflation 😛
    Back to the topic though: As I said before, the majority of players only has somewhere between 500k-3 million gil, while only a small percentage has somewhere between 3-15 million and only less than 0.1% of the playerbase has a huge amount of gil, since it is rather pointless to have much gil in this game.

    Tad worse, but not as bad as in BDO, hehe… You should play EVE some day 🙂 and enjoy BASE tax of 1%, which is reduced with skill down to 0.5%!

    I don’t actually care about the tax in FFXIV and I doubt anyone really does.

    Now probably one of the most important questions pops up: is there a way to check official info – number of players per world (to choose really populated one)?

    No, there is no official info. The most accurate census however is the census made by a Japanese player called LuckyBancho. While ffxivcensus bases its numbers on the completion of a certain recent main scenario quest (which is pretty inaccurate), LuckyBancho bases his quest on 3 factors:
    – the character’s levels and experience values have changed since the previous survey, or
    – the character’s number of minions or mounts possessed must have changed since the previous survey, or
    – the character is newly created since the previous survey

    According to his census in January there were about 608,000 active players worldwide, across all servers (there are 66 different servers in the game). Here is a link to a translation of his data. There you will also find things like active player count per server, etc.

    Oh, and there is also a related question: how much time have passed since the last addon / left until the next one? Maybe such poor market activity and volatile market has something to do with game world being in dormant state while waiting for the next addon?

    A bit simpler to read, than how Carl explained it: FFXIV follows a strict patch schedule:
    1. Expansion gets released.
    2. 1 month later the first raid tier gets released (equipment level is increased and raiding starts)
    3. 3 months later the first odd patch is released (catch-up patch with only new untradable gear so casuals can catch up to hardcore raiders)
    4. 3 months later the next even patch is released (equipment level is increased and new craftable gear for raid-entry is released)
    5. 3 months later the next odd patch is released (same as above)

    And as Carl explained, there are 3 even major patches (X.0, X.2 and X.4), where you can make quite some profit from crafted gear and pots/buff food and 3 odd major patches (X.1, X.3, X.5), which only serve as catch-up period for casual players. The next even patch comes with the new expansion in early July, as others have already mentioned, so if you start now, you might get to an endgame level, to already make some profit, when the xpac launches.

    You are right; but still, I understood enough to at least give this game a shot, hehe. I guess now I try it myself and continue learning from my own experiences…

    This is actually the best thing you can do. Only this way you can make a realistic evaluation on the game, if it’s worthwile for you.
    Also, feel free to share information you gather with us. We also share valuable information here and provide pretty useful community-made tools for efficient botting. Also, if you ever need a specific scenario for something, also feel free to ask nicely for it. Surely one (most likely Lyfox, as he is pretty much our biggest contributor here) might help you out.

    This is true for nearly every game; though, my targeted audience is far from an average player 😉 It’s more about rich arrogant pricks who do not want to learn the game, do not want to create something by themselves (let alone to wait) – they just want PayToWin button, hehehe… which I can gladly offer!

    Yeah. The only problem is, that FFXIV has no real ways of pay2win. It’s more like a pay2GetASlightShortcut, but winning is only accomplishable through effort.

    So basically the only thing I need is to find such areas, corner prices there (i.e. make it low enough so nobody would undercut me) and then farm materials and craft these items until next addon comes, no?

    Someone will always undercut you, unless you lower your price so extremely, that you are making only 5% profit, which is not worthwhile.
    And no, not until the next expansion, but until the next patch with increased gear tier, which is every 6 months.

    If you really want the best way to make gil consistently, in my opinion it would be:
    Gather the materials and craft a truckload of infusions (about 1000 of each (strength, intelligence, dexterity, mind – no one uses vitality) and keep about 75% of all your retainers selling those in packs of 3-9. That way you sell them pretty quickly and consistently. Check your retainers every 30-60 minutes and undercut people by 1-100 gil. 20% of your retainers should be selling crafted raiding gear, which is hard to sell, but when it sells, it makes a pretty big profit. 5% of your retainers should be selling rare niche items with low supply and high prices.
    If you can keep that variety of high-demand items, raid-entry items and rare items supplied at all times, you’ll be consistently making gil. I’d estimate around 2-15 million gil per day, per character over the course of a full patch cycle. Calculate what kind of profit you’d be making that way.

    No congested EU servers 🙁 life is pain… but thanks anyway!

    The most active EU servers are most likely Ragnarok and Shiva.

    So that’s about 100k gil per day? Not that much… but maybe that’s because of low population of your server, dunno.

    Yes. The only profitable way of making gil with shards is, as was mentioned before, by creating armies of accounts with stolen credit cards, fraud, etc. and mass-farming them with about 100 characters simultaneously.
    This is only possible, because you can farm shards from level 1 on, without getting anywhere into the game. However, with only a handful of accounts you’re definitely better off getting them all to endgame and making the more complex, but bigger profit.

    So right now it is neither best time to farm/sell, nor worst, it seems… while “10-50 mil/day” scenario was probably assuming the best days (i.e. right after new addon was released).

    It is one of the rather worse times to make a profit, but the best time for someone with your mindset to get into the game, learn how it works and prepare your characters for the next big profit boom, which is July this year.

    Phew… Took me about 2 and a half hours to write this post, gathering all the data, making up my mind about individual topic, etc.
    I hope I gave you some more useful insight now and answered most of your questions.
    With that said, I wish you good luck and effort to get into the game. Keep us updated about your thoughts and experiences, since you’re the first one to voice that mindset here and it would certainly give us some new insights.

    • This reply was modified 6 years, 3 months ago by Arc Arc.
    #11379

    machinebreakfast
    Participant

    Hello, I am looking for a fishing scenario where I can grind out collectible fish. The leveling scenario turns off collectors glove each time, is there a way to stop that? If not, I am simply looking for advice to find a way to grind out things like sorcerer fish/ice pick but as collectibles not regular fish.

    #11163
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    Yeah, but put 44min or 40 to be safe.

    You can attach your grid to an Aetherite, make the char change job, make it repair before starting, make it select a fisher preset, make it select a bait, and then when you specify waypoints, you can insert there which grid to use.

    For example :

    teleport(Onokoro)
    changeJob(FSH)
    repair()
    selectFishPreset(my-red-scrips-fsh-preset)
    changeBait(Tête dansante)
    goToWaypoint(15, my-fsh-grid)
    startFishing(44)
    goToWaypoint(14, my-fsh-grid)
    startFishing(44)
    return()
    #11159
    MrBotteur
    MrBotteur
    Participant
    0

    Oh I think I figured it out. I was looking for documentation on how to program it, but I found the “?”

    so far so good..

    scenariothing

    so the idea here is after 45 minutes I move to X waypoint, startFishing, and then after another 45 mins I move back to the first spot.

    I think it looks good, right?

    #11156
    MrBotteur
    MrBotteur
    Participant
    0

    Alright sounds good.

    I tried setting up a scenario, one for my current leveling fishing hole, and another to reset the timer.. but when I hit run scenario it just says scenario completed. Not sure how to set it up.

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