xtchc

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  • in reply to: Miqobot (unofficial) status FAQ #36343

    xtchc
    Participant
    3+

    lol both sides become sane get the fuck out of here

    in reply to: Miqobot (unofficial) status FAQ #36310

    xtchc
    Participant
    0

    stay safe & slava ukraini

    in reply to: [Request] Garuda EX Tank Mount Farming #35344

    xtchc
    Participant
    2+

    I made a scenario for Sirensong Sea based off Lyfox’s old Haukke Manor HM scenario. My hotkeys for system navigation are remapped and you will need to change them to match your own binds.

    I also use a 3-macro setup to execute fights: 1 for AOE, 1 for boss opener, 1 for boss filler. You should edit these to suit your own needs, but tried to optimize slightly to reduce average runtime.

    I’ve tested it for tens of hours with no issues. If your bot gets stuck somewhere it’s likely either a mismatched keybind or your macros not doing enough damage. Adjust as necessary.

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    in reply to: Does Miqobot have auto food/potions for crafting #35050

    xtchc
    Participant
    0

    it will repair under certain conditions.

    1) the repair option is enabled in the crafting tab
    2) if the craft(max) synths enough times to reach the repair # in the crafting tab

    for example, if craft(max) has you make 39 crafts in 1 hour but your repair threshold is 40, it won’t repair.

    you can use repair() to force a repair in the scenario editor.

    in reply to: 1.3.34 is AWESOME #22508

    xtchc
    Participant
    1+

    re: the observation fishing, it’s actually a decent strategy. one of the most reliable rotations (albeit incredibly slow) used observation fishing to push out max/near max experts. I used this strategy a bit and often had 200+ CP left over by the time I was ready to use Byregot’s.

    in reply to: Can you bot fishing? #19196

    xtchc
    Participant
    0

    there’s a tab in the bot called “fishing,” you might have some luck there.

    in reply to: KO Checkpoint how it works? #16619

    xtchc
    Participant
    0

    if you click the ? button in the scenario editor (near “start” and “next”) you will find this entry:

    koCheckpoint( maxKOs )
    Set the current chapter and line as KO checkpoint.

    In the event the character is knocked out, Miqobot will try to respawn and continue scenario from this line.

    Parameter specifies the maximum number of KOs allowed. If the next checkpoint is not reached after this number of KOs, Miqobot will give up and stop the scenario.
    Default value is 3, maximum is 10.

    If you need to perform additional actions before continuing from checkpoint, such as teleporting through a shortcut, use koCatchUp().
    Aliases

    Parameters
    maxKOs – [optional] maximum number of KOs
    Examples
    koCheckpoint()
    teleport(Castrum Oriens)
    gatherPreset(persimmon log)
    gather(10)

    koCheckpoint()
    teleport(Ala Ghiri)
    gatherPreset(twincoon)
    gather(10)

    in reply to: Index: Gathering Grids #7295

    xtchc
    Participant
    1+

    Hallowed Basil in Ala Gannha
    pops at 6 AM/PM

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    in reply to: Chocobo not accelerating #6891

    xtchc
    Participant
    0

    Thanks for the link Lyfox! I had read that earlier but I think in my hubris I had ignored it. I’ve remapped several others already now.

    in reply to: Chocobo not accelerating #6888

    xtchc
    Participant
    0

    Issue has been resolved; previously, I had my “move backward” key set to Shift+W (I don’t really use it), but when I set it to a key without a modifier (Y) the bot began to accelerate normally.

    With both accel/decel at 0, what I was actually seeing was zero acceleration. From what I observed, all the stamina loss was actually from the chocobo going up a slope. Move Forward key was set to W. Currently on the R60 circuit, and I saw the same behavior on all 3 tracks. I’d tried it with the “only decelerate if lathered” checked and unchecked with various accel/decel values. Also, other parts of the bot worked fine; I’ve tried it with minigames, gathering and a scenario without any issue, though I will say I noticed some issues with keybinds that have modifiers, which led me to remapping the move backward keybind.

    A sample message log is as follows–no apparent errors.

    (1:48:25 AM) Zone: Race – Sagolii Road (ID 0186); Recorded waypoints: 196
    (1:48:25 AM) Race progress: 0.10%
    (1:48:55 AM) Race progress: 12.62%
    (1:49:25 AM) Race progress: 33.64%
    (1:49:55 AM) Race progress: 54.31%
    (1:50:25 AM) Race progress: 73.24%
    (1:50:55 AM) Race progress: 92.18%
    (1:51:10 AM) The race is over.
    (1:51:11 AM) Leaving.

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