KO Checkpoint how it works?

Forum Forums Discussion KO Checkpoint how it works?

This topic contains 1 reply, has 2 voices, and was last updated by  xtchc 4 years, 8 months ago.

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  • #16617

    DTN
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    Can someone please give me an example/explain what these do exactly? thank you in advance xD

    koCheckpoint() – Set the current chapter and line as KO checkpoint.
    koSetCatchUp() – Mark the current chapter as catch-up chapter.
    koResetCatchUp() – Forget the previously marked catch-up chapter.

    #16619

    xtchc
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    if you click the ? button in the scenario editor (near “start” and “next”) you will find this entry:

    koCheckpoint( maxKOs )
    Set the current chapter and line as KO checkpoint.

    In the event the character is knocked out, Miqobot will try to respawn and continue scenario from this line.

    Parameter specifies the maximum number of KOs allowed. If the next checkpoint is not reached after this number of KOs, Miqobot will give up and stop the scenario.
    Default value is 3, maximum is 10.

    If you need to perform additional actions before continuing from checkpoint, such as teleporting through a shortcut, use koCatchUp().
    Aliases

    Parameters
    maxKOs – [optional] maximum number of KOs
    Examples
    koCheckpoint()
    teleport(Castrum Oriens)
    gatherPreset(persimmon log)
    gather(10)

    koCheckpoint()
    teleport(Ala Ghiri)
    gatherPreset(twincoon)
    gather(10)

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